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Everything posted by Infinitron
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By "difficulty" I mean the required Mechanics skill for disarming them. It seems like a bit of a curious oversight, especially with trapped chests where you aren't even told the trap difficulty in the big dialogue box that says you were unable to disarm the trap if your skill is too low. On the other hand, you are told what the trap's difficulty was after successfully disarming it. While we're on the topic of making traps and locks more equivalent, the game could also have a resource similar to lockpicks to help with disarming traps.
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And all the NPCs return to their original places - Dunstan returns to his Forge rather than being holed up with Commander Clyver etc. This is kind of annoying if you weren't done looting the corpses, not to mention immersion breaking. Clearly the area is scripted to return to its original state on area load after you finish the quest, but that includes loading a saved game before you've actually left the area. The area shouldn't reset until you've actually left it physically.
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The Champion of Berath Fampyr AWOL
Infinitron replied to mph's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
There's another, possibly related problem with that Fampyr. After killing Raedric, if you save and then load, she disappears and you don't get the chance to recruit her. Here's a save from before the fight (restored from the Steam Cloud, praise Gaben): http://www.filedropper.com/86c6fe26022149408bb744934e5373f415301479raedricshold And one after she's disappeared: http://www.filedropper.com/86c6fe26022149408bb744934e5373f415304515raedricshold -
Well, this is weird. Upon replaying Cliaban Rilag on Patch 2.0, I'm unable to get that scene to trigger at all. The Glanfathans remain at the main entrance to the ruin, unaware that I was inside. Maybe somebody decided to remove it entirely? I don't know if this is any help, but here are two savegames, one from right after my exit from Cliaban Rilag just now and the other my original 1.06 savegame from right before leaving the area entirely, after I'd killed all the Glanfathans: http://www.filedropper.com/86c6fe26022149408bb744934e5373f413369057clabanrilag http://www.filedropper.com/86c6fe26022149408bb744934e5373f413420316clabanrilag
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BUG: hireling stuck at wall
Infinitron replied to Madscientist's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
I have this problem too. Savegame: http://www.filedropper.com/86c6fe26022149408bb744934e5373f415110548caednua -
Cutscene #1 Save - talk to Sul's party, tell them you're going to confront Oernos: http://www.filedropper.com/86c6fe26022149408bb744934e5373f414564898galawainsmaw Cutscene #2 Save (saved immediately after doing the above) - talk to Sul's party, use the Rogue option to get the clansmen to leave, kill Sul: http://www.filedropper.com/86c6fe26022149408bb744934e5373f414565447galawainsmaw
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This is more of a stylistic issue. At no point in the sentence is Bethwl identified. Taking this conversation node in isolation, the only way to know "her" is Bethwl is by looking at the label. I don't think any other piece of dialogue in the game works like this. It should be something like "Fur bristles along the anamenfath's arms", IMO.
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Wichts don't spawn in sanitarium
Infinitron replied to Dragoslav's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
This happened to me too. The Wichts spawned after I went upstairs and back down to the basement.- 5 replies
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And after: http://www.filedropper.com/86c6fe26022149408bb744934e5373f414843487templeofhylea
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OK, this happened to me too. I think it may happen when you extend your conversation with the Sky Dragon for as long as possible before provoking it to attack. That is, choosing the right dialogue options to achieve the quest's peaceful ending until the last node. When I provoked the dragon right away and defeated it, the quest log updated properly. Here's a saved game before the dragon: http://www.filedropper.com/86c6fe26022149408bb744934e5373f414842381templeofhylea
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No fix for iconic projection?
Infinitron replied to Daniel Oz's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Iconic Damage definitely does damage, but the combat log doesn't display it. Come on guys, fix this. -
Here's a bug I forgot to report. After entering Cliaban Rilag from the back entrance to avoid the Glanfathan party camping the entrance, finding the dead Leaden Key agents and exiting back out, I found a single non-responsive Glanfathan waiting for me near the little river there. After crossing it and approaching the Glanfathans' original position, suddenly a cutscene played showing those same Glanfathans crossing the river to ambush me (after I'd already crossed it). This resulted in a two-sided battle where I had to defend myself from the Glanfathans who had crossed the river and the one who were still at the main entrance. It's obvious that it wasn't supposed to happen that way - the cutscene was supposed to play as I approached the river, but for some reason the leader of the Glanfathans wasn't placed there to trigger it, only one of his underlings.
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Still experiencing this in 2.0. 150xp every time you enter, 0xp when you load a save inside. Savegame: http://www.filedropper.com/86c6fe26022149408bb744934e5373f414725794elmsreach
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Here's what happened to me in Galawain's Maw. I confronted Sul for the first time, but didn't attack and agreed to confront Oernos instead. A cutscene played - Oernos entering the Maw with his clansmen. I went back and talked to Oernos' men, but didn't attack them either. I returned to Sul, persuaded her clansmen to leave and killed her. After Sul's death, the cutscene of Oernos entering the Maw tried to play again. Only this time it looked weird - you couldn't actually see anything, the screen was just focusing on fog of war.
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Hiravias True to Form quest issues
Infinitron replied to Infinitron's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Savegame: http://www.filedropper.com/86c6fe26022149408bb744934e5373f414629076burialisle I'll assume you know how to get to this conversation node.