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Everything posted by Infinitron
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I can't believe nobody has reported this. I guess that's because it's so harmlessly cosmetic, and also because it's hard to believe Obsidian aren't aware of it. And yet... When the Watcher has a vision of somebody, that somebody appears in a burst of purple mist. After that, when you leave the area, come back and approach the location where you had the vision, you can spot the purple mist appear again in the same place. This happens in multiple locations throughout the game, possibly with all visions. EDIT: Whoops, I can't reproduce this anymore in the places I remember seeing it. I guess you guys fixed this!
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This happened to me on 2.01 and I forgot to report it. I don't know if there are any "mid-combat cutscenes" in the game other than during the battle with Thaos, which is where I suffered it. When you bring Thaos' health low enough, a cutscene plays where he transfers his soul to one of the statues. If you're casting a spell right when the cutscene begins, the spell is cancelled but you're unable to cast it again. It's grayed out, like all spells are during their casting animation, but permanently so. This can be a big problem that destroys your strategy for winning the battle.
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What is the point of Bash?
Infinitron replied to KDubya's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Uh. If that's true then that sounds like it might be a bug? Or maybe not? Better ask one of the developers. -
No, it's not a good point, it's a completely trite point. Stronger by one cast of one single spell? Big deal. Being able to spam four Slickens on every encounter was the problem. Going all out on the bosses is something you could do in any game of this type even without the existence of per-encounter mechanics. And no, they don't need to increase the number of per-rest casts to compensate. It's fine the way it is.
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Update 2.02 Beta is Live
Infinitron replied to BAdler's topic in Pillars of Eternity: Announcements & News
Yeah, yeah. Anyway, let characters move at maximum speed if we're controlling them individually. It's nice to be able to zip around a level and detect traps and stuff before the rest of the party arrives. -
Update 2.02 Beta is Live
Infinitron replied to BAdler's topic in Pillars of Eternity: Announcements & News
Weird. -
Update 2.02 Beta is Live
Infinitron replied to BAdler's topic in Pillars of Eternity: Announcements & News
They walked at the same speed as the rest of the party in the previous version, if you had the entire party selected. What was wrong with keeping it like that? -
They walked at the same speed as the rest of the party in the previous version, if you had the entire party selected. What was wrong with keeping it like that?
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Resolve is the most important attribute for checks. Intelligence is probably second place, Perception third. Might and Dexterity pop up rarely. As for skills, Lore and Survival are probably the most frequently used in conversations, but they're not that important compared to the attribute checks. From my experience, you can use inns, wearable items and food to increase your attributes and skills to pass most of the checks in the game that you'll want to pass, if you build a balanced character.
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Because Kickstarter in 2012 was a land of boundless optimism and unrealistic expectations. Since Mr. Sawyer isn't known for possessing those qualities, the stretch goal probably wasn't his decision. Source: http://forums.somethingawful.com/showthread.php?threadid=3706905&pagenumber=576&perpage=40#post447867960
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I don't know about the other writers, but last I heard, Josh Sawyer, who came up with all the basic elements of the Eora setting, had never played Dragon Age. The relationship between Ferelden and Orlais is in no way "post-colonial", unless you think England "colonized" northern France during the Hundred Years War.
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Non-Kith Party Member?
Infinitron replied to LaSpeakeasi's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Well, I certainly haven't forgotten him. But it's a different thing if you do it at the same time as a recently released game. -
Non-Kith Party Member?
Infinitron replied to LaSpeakeasi's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Can't do a Xaurip companion, they'll be accused of ripping off Baldurs Gate: Siege of Dragonspear. A Vithrack companion could be cool for a future game where we have some sort of "Underdark" adventure. -
Yeah, that's exactly what I'm saying. PoE's multi-faceted and highly interactive Defense, Damage Resistance and Affliction system is kind of like its version of BG2's mage duels. It's a lot less high-stakes and a lot less spectacular, for sure, but the same sense of mechanical depth is there, if you know how to find it. In my opinion, the Rogue is the best "learner class" for getting a handle on this stuff. It has simple single-target abilities that demonstrate immediately the value of applying Afflictions, with the Rogue's own Sneak Attack damage bonus as an added incentive. When you start with a spellcaster, all those crazy AoEs flying around the place...it's harder to get a handle on the nitty gritty.
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Here's my advice: 1) Play on Path of the Damned difficulty. This is non-negotiable. 2) Play a Rogue. Take his two initial active abilities, Crippling Strike and Blinding Strike. When fighting enemies, watch their Defense scores and notice how those two abilities change them. Read about the Afflictions that they cause, and the game's other Afflictions as well. Notice how your other party members' spells and abilities can become vastly more effective as a result of those Afflictions. 3) Extrapolate what you learn from that experience to the other classes in the game. Make note of how their abilities and spells can provide similar utility. Hopefully, those wizard spells won't look so samey anymore afterwards. 4) Take Durance with you. Notice how his Suppress Affliction and Prayer spells can provide you with protection against those Afflictions when they are applied against you. In time, you will find this useful, even essential.
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Is there a way or a mod to
Infinitron replied to Zherot's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The ability to spot things without being in stealth was added in one of the 1.0x patches. Your Mechanics skill works at -4 its level, IIRC. So something you'd need 6 Mechanics to spot while stealthed would be spotted outside of stealth if you had 10 Mechanics, and so on.