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Daniel Oz

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About Daniel Oz

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  1. It's absurd that a game-breaking bug like this survived to the final patch and beyond. Just happened to me too - I confronted him head-on in command, the conversation fired, then combat started but B wasn't there. I killed everyone but there was no sign of him during the battle. Edit: I had to go back and do the Lamond path (stealing his ship) which did lure Benewith up to the rampart allowing me to kill him - so at least that's a workaround.
  2. It's October 2020, how is this not fixed yet? I'm on the latest version, just wiped out everyone in Benewith's room after a brief chat with him, but during the fight B vanished and the quest is unsolvable. Edit: Workaround is to go back and do the ship-stealing path with the guy from the forge.
  3. Sorry for excavating this thread, but I just had to say the obvious that it's all about party composition. I'm currently doing a playthrough with pure Stormspeaker Tekehu dual-wielding in melee (obviously off the tank which is Eder) specced for speed. I don't need a druid in the backline because I have Aloth there taking care of CC and quite importantly Combusting Wounds... which will synergize nicely with Tekehu (and with my main who dual-wields blunderbuss). Chanters are THE best buffers who can oporate from the frontline, because their phrases are passive, most invocations are near-instant, and they cover many more situations than paladins. Summons just aren't needed for this philosophy, they are good for other builds. By the way Aloth is going to put the Watershaper's Focus to good use once he gets Freezing Pillar.
  4. Ah never mind, I just learned that carnage is centered around the primary target rather than the barbarian, which means that the weapon's reach does not modify its AoE.
  5. It seems like fairly common knowledge that reach weapons DO affect the range of carnage, unless a lot of people are mistaken. That's why I asked. A reach weapon gives you +80% weapon range. I mean, minning int pulls you back just -42%, so technically you still have a better than average Carnage AoE with a pike or quarterstaff, even if you've minned int.
  6. For a Barbarian using a 2h weapon with reach (pike or qs), how crucial is intellect's AoE modifier for Carnage? Do I really need the extra reach, or will he already be hitting anyone around him with an int of 10 (or 3? - though that should actually malus the reach, I guess?)
  7. I was looking at the log for the upcoming 1.05 patch and disappointed to see that the priest spell Iconic Projection not damaging enemies hasn't been fixed - which is a real shame.
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