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Infinitron

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Everything posted by Infinitron

  1. Yeah, I saw this. I think it only happens when you load a savegame from an old version? I might be wrong though. I believe the glitch goes away after a while (possibly when you enter a new area), because my current game doesn't have it. The reason this happens is because they changed this particular item for 2.0 - it now provides a Will defense bonus, so it doesn't become redundant after you get the Ring of Thorns: http://pillarsofeternity.gamepedia.com/Ring_of_Thorns
  2. This seems like it might be a bug. Shouldn't Giacco join Kolsc and the rest of his crew in the throne room? Maybe this is related to the double Nedmar reward issue. Here's a savegame before killing Raedric if you need it: http://www.filedropper.com/86c6fe26022149408bb744934e5373f49404431raedricskeep
  3. Here's a savegame: http://www.filedropper.com/86c6fe26022149408bb744934e5373f49407862raedricsholdsanctuary And here's one from before killing Raedric to confirm that I'd already gotten the reward once: http://www.filedropper.com/86c6fe26022149408bb744934e5373f49404431raedricskeep
  4. By "difficulty" I mean the required Mechanics skill for disarming them. It seems like a bit of a curious oversight, especially with trapped chests where you aren't even told the trap difficulty in the big dialogue box that says you were unable to disarm the trap if your skill is too low. On the other hand, you are told what the trap's difficulty was after successfully disarming it. While we're on the topic of making traps and locks more equivalent, the game could also have a resource similar to lockpicks to help with disarming traps.
  5. And all the NPCs return to their original places - Dunstan returns to his Forge rather than being holed up with Commander Clyver etc. This is kind of annoying if you weren't done looting the corpses, not to mention immersion breaking. Clearly the area is scripted to return to its original state on area load after you finish the quest, but that includes loading a saved game before you've actually left the area. The area shouldn't reset until you've actually left it physically.
  6. There's another, possibly related problem with that Fampyr. After killing Raedric, if you save and then load, she disappears and you don't get the chance to recruit her. Here's a save from before the fight (restored from the Steam Cloud, praise Gaben): http://www.filedropper.com/86c6fe26022149408bb744934e5373f415301479raedricshold And one after she's disappeared: http://www.filedropper.com/86c6fe26022149408bb744934e5373f415304515raedricshold
  7. Well, this is weird. Upon replaying Cliaban Rilag on Patch 2.0, I'm unable to get that scene to trigger at all. The Glanfathans remain at the main entrance to the ruin, unaware that I was inside. Maybe somebody decided to remove it entirely? I don't know if this is any help, but here are two savegames, one from right after my exit from Cliaban Rilag just now and the other my original 1.06 savegame from right before leaving the area entirely, after I'd killed all the Glanfathans: http://www.filedropper.com/86c6fe26022149408bb744934e5373f413369057clabanrilag http://www.filedropper.com/86c6fe26022149408bb744934e5373f413420316clabanrilag
  8. I tried an earlier save and this happened at the Cliaban Rilag bridge jump as well. Again, with Sagani getting injured instead of somebody else. I don't remember this happening in 1.06. Here's the save: http://www.filedropper.com/86c6fe26022149408bb744934e5373f413319384clabanrilag
  9. Well, that's a level 6 spell. And it has a smaller area of effect. And it doesn't apply any malus to enemies.
  10. I have this problem too. Savegame: http://www.filedropper.com/86c6fe26022149408bb744934e5373f415110548caednua
  11. Cutscene #1 Save - talk to Sul's party, tell them you're going to confront Oernos: http://www.filedropper.com/86c6fe26022149408bb744934e5373f414564898galawainsmaw Cutscene #2 Save (saved immediately after doing the above) - talk to Sul's party, use the Rogue option to get the clansmen to leave, kill Sul: http://www.filedropper.com/86c6fe26022149408bb744934e5373f414565447galawainsmaw
  12. It gives you 20 Accuracy for melee and ranged (equivalent to over 6 level-ups!) And it gives you Might too. And it's an area effect. And it gives enemies a malus of similar magnitude. And its duration is a long 30+ seconds. How did this get in the game?
  13. This is more of a stylistic issue. At no point in the sentence is Bethwl identified. Taking this conversation node in isolation, the only way to know "her" is Bethwl is by looking at the label. I don't think any other piece of dialogue in the game works like this. It should be something like "Fur bristles along the anamenfath's arms", IMO.
  14. This happened to me too. The Wichts spawned after I went upstairs and back down to the basement.
  15. And after: http://www.filedropper.com/86c6fe26022149408bb744934e5373f414843487templeofhylea
  16. OK, this happened to me too. I think it may happen when you extend your conversation with the Sky Dragon for as long as possible before provoking it to attack. That is, choosing the right dialogue options to achieve the quest's peaceful ending until the last node. When I provoked the dragon right away and defeated it, the quest log updated properly. Here's a saved game before the dragon: http://www.filedropper.com/86c6fe26022149408bb744934e5373f414842381templeofhylea
  17. The scripted interaction says Hiravias gets pummeled with rocks, but when I get up to the summit, it's Sagani who is injured. Here's my save: http://www.filedropper.com/86c6fe26022149408bb744934e5373f414810800northweald
  18. Iconic Damage definitely does damage, but the combat log doesn't display it. Come on guys, fix this.
  19. This is something I've noticed since shortly after Patch 2.0 installed. Kind of annoying:
  20. https://steamcommunity.com/stats/291650/achievements
  21. Here's a bug I forgot to report. After entering Cliaban Rilag from the back entrance to avoid the Glanfathan party camping the entrance, finding the dead Leaden Key agents and exiting back out, I found a single non-responsive Glanfathan waiting for me near the little river there. After crossing it and approaching the Glanfathans' original position, suddenly a cutscene played showing those same Glanfathans crossing the river to ambush me (after I'd already crossed it). This resulted in a two-sided battle where I had to defend myself from the Glanfathans who had crossed the river and the one who were still at the main entrance. It's obvious that it wasn't supposed to happen that way - the cutscene was supposed to play as I approached the river, but for some reason the leader of the Glanfathans wasn't placed there to trigger it, only one of his underlings.
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