If a tactic is clearly an unintended exploit or a Talent is such an obvious choice that taking anything else is pointless, of course I'm going to tune it down. If we balance the game ignoring "no duh" options, then anyone who takes that path will find the game to be significantly less challenging. If we balance the game assuming everyone is taking relatively overpowered options, it narrows the range of viable character concepts considerably.
Yes, and I agree but do you think 3 Knock Downs as of v435 is OP?
I think it's probably "really good", but not OP. Soul Shock and Thrice She Was Wronged - now they are OP.