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Sensuki

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Everything posted by Sensuki

  1. I'm trying to make the case to Josh on SA, but worst comes to worst, I can mod in changes.
  2. Equip an item with the Retaliation property - go fight, lulz to be had.
  3. It's intended These being the words of Joshua Eric Sawyer.
  4. You can't turn a graze into a crit, an attack resolution can only be converted once, not twice.
  5. Wall of Fire is currently bugged and doesn't hit enemies correctly. Write it up as a bug IMO.
  6. This behavior is obviously a lot more confusing and probably unnecessary, I asked whether it's intended on SA.
  7. Why? It doesn't happen to the House Harond Guard and it's not a documented rule. I assume it's just a "change to best weapon" AI thing or something.
  8. This also means that Fine and Exceptional quality enchantments do not give a flat +2, and possibly bonus DR also affecting the base values (although I haven't tested that) Plate Armor DR is 12, Pierce and Slash DR is 125% = 15 Fine Plate Armor is 14, Pierce and Slash DR of that would be 17.5, not 17
  9. Here is a not quite complete version of Bester's PE Unity Editor for Unity 4.6.1p2 - look at the DR, it's in percentages. This is Hide Armor DR 5 Pierce and Freeze DR is 125% = 6.25 Combat log - 6.3 DR (obviously rounded up from 6.25) CAN YOU SAY
  10. It seems that if you attack neutral NPCs (most of them anyway) from outside of the combat state, they go into recovery time when the combat state begins. This does not happen for the House Harond Guard on the bridge in the Dyrford, but everyone else in the Dyrford that I've tested it on has this issue so far. Seems like it could be an AI glitch or something, like double switching weapon sets behind the scenes or something.
  11. There is no longer a hatchet with a stun, but Godsanthunyr (War Hammer) has a stun on crit, and it rolls to attack like a normal attack - so chances are that if you crit, you stun - which is quite strong. 1H style will have up to a 10% better chance to have that effect depending on the ACC-DEF situation. So if you have that particular weapon, you might want to 1H it - but most other 1H weapons you'll want to dual wield instead.
  12. Ramifications of choosing to go with percentile increases to damage rather than integers.
  13. Cool I'll summon both of them tonight and try them out.
  14. @Adam - see if you can try something from Clown Shoes, Trillium Fort or Tree House - they're supposed to have some good brews.
  15. No. I believe you do know, you're just being an ****.
  16. Josh said Minor Threat has been fixed internally, but I'm not sure if that means that it's completely fixed or just the crit proccing to often is fixed (as there's two bugs with it) And also one race with one build is a super narrow application for a weapon style and a talent to be viable. That is why I am fighting for broader application of both sword and shield and single weapon style.
  17. It actually looks like the penalty to recovery time is not being applied at all, rather than it being an issue with activate/deactivate - I'm currently at work but I can have a look when I get home. I know that in v392 the recovery penalty to cautious attack was working properly.
  18. Sorry, I misinterpreted your tweet I took that as I'm leaving now. I think MA is supposed to have some good craft beers.
  19. I still chuckle at the accuracy removal from attributes after the damage calculation chance. It appears no maths/logic was applied !
  20. The difference between 1H and 2H is 10 Accuracy, that's a max of +10% crit chance. One-handed style (the talent) does not grant anything to crits. The status afflictions on crits are a chance, I believe - I'm not sure what the chance is, but I can check in the editor. If there are any 1H weapons that inflict those status effects, I'm going to summon one tonight and try it. Regardless of the horrible numbers, I don't think it's going to be as good as using a 2Her with the same enchantment (or two weapons). If ACC-DEF -5 or less, you are going to have 0% chance to crit, and 0% chance to cause those status effects, too.
  21. The Priest low health kinda =/= the range limitations on many of their spells too.
  22. This is a non-issue because the recovery time penalty is applied "on attack launch" or something, so that when you make an attack, the recovery for that attack is slowed even if you de-activate penetrating shot after the attack.
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