Everything posted by Sensuki
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Talking about graphics = missing the point?
Perhaps I should have worded that more clearly The ladies are sick of being mis-represted in games And people think that it looks unrealistic.
- Does a good ("epic") item have to be magical?
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Gameplay or Story?
- Gameplay or Story?
I admit that I didn't mind Mass Effect 2's gameplay either. It's kind of weird. The first game had way more customization etc (got the biggest lawl when I unscoped a guy with the sniper rifle half way across a map), the second one was a lot more streamlined and easier, but yeah I quite enjoyed the gameplay. I enjoyed Mass Effect 2 way more than Dragon Age. I don't think he mentioned Mass Effect 2 though, just ME:1.- Do you like to see some "weird" companions?
There's gonna be a Male Orlan Cipher according to Adam Brennecke.- Talking about graphics = missing the point?
Swing and a miss One weird aspect I enjoyed ( I really do not know if it was an intentional design decision ) is that the levels and areas in KotOR 2 felt ... void of life. Desolate. Like deliberately under-designed. I really enjoyed that atmosphere.- Should HP and stamina be determined by different attributes?
Missing out Great books! Mediocre TV show.- Aumaua Race - Expectations and speculations
Really weird looking Maori's ... interesting edit: ahah!- Talking about graphics = missing the point?
Yes. Especially in key conversations they were chosen very carefully. A pivotal moment is this scene, for instance: http://video.google....729895149183484 Sure, but ... There won't be any cutscenes in this game, and the camera will be locked- Do you like to see some "weird" companions?
Nah I think there was a bit of a miscommunication there. I do remember that thread though.- Should HP and stamina be determined by different attributes?
Agreed. Something I quite liked about Dragon Age was the Fatigue mechanic. If it only mattered as well... The difference is In Dragon Age fatigue affected the abilities you could use. With this system it's more your general survivability in a fight / how many consecutive fights you can take. A good example is like, The Mountain vs The Red Viper in GRRM's A Storm of Swords- Talking about graphics = missing the point?
KotOR 2 camera angles? o_O- Should HP and stamina be determined by different attributes?
Armor could make you more tired as well, reducing your stamina regeneration ?- Immersive Journaling Concept
- Does a good ("epic") item have to be magical?
D&D tried to handle that with Lore (or Knowledge skill) and the identify spell there was an RTS called Battle Realms that showed no stats at all during the game. You had to work out unit counters yourself and just take the general word in the description about the bonuses of stuff. I really enjoyed that. Definitely an interesting concept though, as long as it didn't involve cursed items that you can't remove, because then people will just save/load.- Do you like to see some "weird" companions?
There'll probably be an Aumauan, Orlan and a Godlike NPC if that's what you're referring to? I'm more interested in the character's personalities personally. They will probably be good if Chris is writing them. Does anyone know if George is helping out with the NPCs? I might have to ask him on his formspring- Gameplay or Story?
I was going to say Gameplay and Writing, basically what I mean is the quality of the writing, dialogue and cut-scenes (which is essentially story) more important than the gameplay - combat, exploration, other general activities you undertake when playing etc. Mechanics are more how something works, rather than actually doing it.- Does a good ("epic") item have to be magical?
- Level cap or no level cap?
- Gameplay or Story?
I am 100% not concerned about the story of Project Eternity. I already know that's going to be good. I think I will be a bit disappointed if the gameplay isn't as good as BG or IWD though. for Dragon Age I played the game once, Human Noble Warrior, finished it on Nightmare difficulty, was very disappointed with it overall. Went back and did all the Origin stories, and haven't touched it since. I've done KotOR 1 a few times more than KotOR 2 I think, I think it has better gameplay than KotOR 2 does even if it's the same engine. KotOR 2 has better writing and atmosphere though. The sparsity of the levels gives off this really desolate feeling. Often I'll play it when I feel like experiencing that mood, but I won't actually finish the game again because I'll lose interest.- Gameplay or Story?
Talking about cRPGs only (jRPGs are fine too, never played one though - need to get Dark Souls). Call of Duty 2 (one of the best multiplayer fps ever) etc doesn't count When Planescape: Torment came out I was only 12, tried playing it and got bored. Definitely going to go and play it though when uni is over- Is $4M enough?
Only if you don't have a credit card Zero point buying a boxed game. You don't even get a jewelled-case anymore.- Is $4M enough?
Well over here it's less than we pay for a retail game. Over the last few years I've gone to dodgy CD-key sites as they are the cheapest option. Even then I've still been bummed out on some of my purchases (Mass Effect 3, Diablo 3, Red Orchestra 2, CS:GO)- Level cap or no level cap?
- Gameplay or Story?
Which element of a cRPG is more important to you? Is it the gameplay or is it the storyline? Why is it more important to you than the other? I didn't include an option for both, because we all want both to be great, but if you _had_ to choose, which one would it be? Please give your reasons as well. - Gameplay or Story?