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Sensuki

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Everything posted by Sensuki

  1. Yeah inXile used some of Obsidian's tools. I'm not sure what Obsidian are using of InXile's though.
  2. You think that's a good idea considering who's currently doing the job? Definitely not. It will be terrible
  3. I wonder what stuff InXile have that Obsidian would use, as they are further along in their iteration points on Wasteland 2 than Obsidian is on P:E
  4. The Witcher 2 did a pretty good job of depicting a big battle going on around you as you were wandering through the magic mist in Act 2, although what you could actually interact with was limited. I wouldn't mind seeing some larger scale encounters in Project Eternity. That would be awesome - where you have your party, and then perhaps a few extra followers to control (as well as your own summons) vs a large number of enemies. They don't have to be 'massive' but something that would really test your stamina reserves vs a lot of units.
  5. I am hoping for somewhere in between Baldur's Gate 1 and 2 in terms of amount of explorable areas (BG1 has more) and amount of content (BG2 has more).
  6. I am guessing those bridge jumping pictures are your first take at what "cutscenes" might be like, the look of them appears very Darklands inspired
  7. From the XP FOR KILLS discussion threads, Obsidian have stated they are leaning toward Quest Experience for Objectives / Quest Milestones. Therefore, you essentially 'achieve' something, every time you complete a quest milestone. The presentation of the Quest objectives and completion could end up looking very 'achievement based' if they wanted it to.... However I would prefer to have all objectives hidden so that you have to uncover them in the game yourself, rather than looking at the quest objective page and seeing 20 different possible objectives from the get go. Could be tied to Difficulty and Expert Mode. Since I will definitely be playing Expert Mode only, as long as there's no hand holding whatsoever in that, I couldn't care about the normal setting. BG style with a better journal system would suit me fine.
  8. I'd only toggle them off to take screenshots and that's only if the option was actually there.
  9. Pretty sure he would have wanted to collaborate in the first place? Stupid thread is stupid. Both games are probably going to be good.
  10. I'm glad that they've got Chris involved in the project, I think overseer over creative content is good to make sure the game has the right tone and feel.
  11. That's... not really analogous. Not as a whole. I was talking about more of the gossipy type stuff where people give their own account of say Robert's Rebellion based on the rumours they've heard. From what Josh has said, NPCs will not be just exposition dumping but taking a similar approach to that (haven't played an Obsidian game since NWN2 so I can't really compare it to New Vegas), that's probably the closest example I know. Most games are guilty of NPC exposition dumps.
  12. This has nothing to do with the interface really, just the options menu. Having a Legacy circles option isn't feature creep IMO, but "choose your own cirlces" is, but I thought I'd add it to the poll anyway.
  13. Hahahah ahahahah hah I love seeing some balls in an interview.
  14. A good example might be the Song of Ice and Fire books by George R. R. Martin, where you hear different accounts of events from different people, and it's interesting to hear the different sides of the story and the inclusion/exclusion or outright lies about various information from different people. They (Obsidian) mentioned that exposition will be handled in a similar manner
  15. I don't think it will be THAT over the top, considering the approach Sawyer has mentioned on many occasions. They have mentioned quite a few times that while they might be creating a lot of the lore and background information, players will not have access to all (most?) of it, as the inhabitants of the world themselves may not know. The Update George Ziets wrote also hinted at this approach, which I think is good.
  16. I was talking about the picture simply as a piece of art in the first part of my sentence.
  17. While the Concept art of the underground area isn't my favourite art style - a bit colorful and cartoonish looking ... the layout and design is VERY reminiscent of Dragon's Eye cave from IWD1, which is very pleasing
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