Everything posted by Sensuki
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Second impressions thread! [Build 278 version]
Yes it can. Currently enemies in PE go for the unit that attacked them and that's it. So you can run a party member around and have the others attack it to death without any penalty. Some enemies are teleporting to your party members in the latest patch. Enemies in the IE games weren't so simple and they would change targets after a certain condition was met. Which enemy are you talking about specifically? The Ogre fight ?
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Second impressions thread! [Build 278 version]
That's an AI issue. Some targeting weights and stuff will fix it.
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Second impressions thread! [Build 278 version]
It already does, but the change weapon animation is instant. Would be better if it wasn't an instant animation and had a coinciding recovery as it's technically an action, but breaks the action & recovery rules.
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Second impressions thread! [Build 278 version]
Dunno about that. The hit frame is like frame 12 or something and after the hit frame the animation is not cancellable, so the melee opponent would most likely be able to get his attack off anyway. I would test it right now for you, but I can't really because we can no longer attack our own party members edit: oh not to mention melee engagement kinda solves that issue anyway
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Second impressions thread! [Build 278 version]
Not if the bow recovery was considered a "reload" like the gun/arbalest is. That way if you switched weapons, when you switched back to the bow, you'd have to finish the bow recovery just like you have to finish the arbalest reload animation.
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Second impressions thread! [Build 278 version]
Why not just make it so that movement slows recovery for bow and crossbow users and pauses/resets it or whatever it is now for arbalest/gun users? Movement doesn't need to stop recovery for melee at all.
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Second impressions thread! [Build 278 version]
Yes we still have a long way to go.
- Companion Portrait Consistency
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Shield at the center of every locations
Also here: http://forums.obsidian.net/topic/68267-v278-shield-appears-on-floor-in-village-buildings/
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[v278] Game Options not saved between Main area transitions & save/load
known issue from last patch, hasn't been fixed yet
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How is wildstrike supposed to work?
I think it's #3
- Companion Portrait Consistency
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[v278] Action cancel no longer works
Will check Edit: I'm not sure if it's related or not. RMB has an inbuilt special move+cancel command that was unique to the IE games. It worked exactly as intended in v257 bb and it's not an option to map in the controls Move RMB still works, but the cancel part does not
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Second impressions thread! [Build 278 version]
I randomly get long load times for stuff, sometimes it's shorter.
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Second impressions thread! [Build 278 version]
Yeah it's strange, in the IE games houses and stuff are loaded with the main level.
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[v278] Action cancel no longer works
In v257 bb Right mouse click cancelled your current action before the hit frame of attacks and the cast point of spells/abilities (the point where the attack dealt damage or the spell was 'used'). This now no longer works at all, which is very frustrating. I hope it was not removed intentionally because it was one of my favourite things about the IE controls.
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Why did you remove right mouse cancel?
In the first beta patch - Right Mouse was working exactly the same as in the IE games. Right mouse Issued a move command that doubled as an action cancel (RMB click where you were standing simply cancelled your action) and Rotated the party formation when you held and dragged. Right mouse cancel is no longer working - is this a bug? Or is this actually intended? Because RMB cancel was super useful and I'd be very angry to see it go.
- [v278] Shield appears on floor in village buildings
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The Insane Beta Battles @ Crossing
Sensuki vs The Beatles Episode 3 - Chanter featuring surfing on a Heater Shield and not_very_good Chanter playing
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Second impressions thread! [Build 278 version]
Movement should not pause recovery time, unless you're using a crossbow or a gun.
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Health & Stamina, failed design?
I don't disagree
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Health & Stamina, failed design?
It is actually because of the Lore, one of the first things they decided about the setting was that healing magic and resurrection would be non-existent. The mechanic itself may not be perfectly aligned with the current combat state of affairs, but it's worth giving a shot with some more balanced ratios IMO. Then at least you can say - we tried it with higher values and it was still sh1t, can we please have something else.
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Health & Stamina, failed design?
Matt check your PMs buddy
- BB 278 Combat Log
- [v278] Shield appears on floor in village buildings