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Sensuki

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Everything posted by Sensuki

  1. No worries mate. Keep up the good work. Just seemed out of the ordinary to respond to the day's bugs as based on what you guys had been doing the past few weeks usually older ones would be dug up first
  2. Apparently Stunning Blows are becoming per-encounter and Clarity of Agony per-rest
  3. There's a delay but there's some instances where you can remove the delay, such as by pausing or blocking the pathfinding. But yeah, I agree there needs to be an animation at the end as well when they re-appear. Other creatures also teleport around likely due to the new pathfinding changes.
  4. It also has d20 shaped windows. Guess which community it belongs to?
  5. I've played and DM'd 4E and I find the homogeneous class and ability design pretty banal.
  6. Good point Elerond. I hadn't considered the resting change as yep that's where the campfire is.
  7. auto attack still isn't quite in. It should be how it is in BG1/2 with Party AI on IMO.
  8. There's also the fog of war bug to consider.
  9. yeah BB Fighter & Morningstar is a good combo. I give the BB Rogue the Arbalest, and the Priest the Morningstar and Light Shield, as the Heavy Shield reduces accuracy which is not good for casting. The Minoletta's Missile Spells do okay damage for the Wizard, and the Web/Fireball trick works quite well too. Priest has an array of awesome spells that protect you very well / heal you too fast.
  10. Really? They don't take that long to clobber ... What are you using to clobber them with? You need blunt weapons or corrode spells Adra beetles (dunno if you've faced them) are even tougher.
  11. The beetles will be a walk in the park when Poison DoT is fixed.
  12. The Gilded Vale Inn. Not sure which Backer Inn though, but it won't be NeoGAF as theirs is in Defiance Bay. I am personally anticipating going to the Club for Refined and Prestigious Gentlemen
  13. I've mostly been focusing on the Dyrford Crossing Exterior as I think that focusing on one area for a while and then moving onto another will be more beneficial for me. Also kind of because the combat and questing was severely messed up in v257 so I've mostly restricted myself until the game is more playable as it's difficult to do a full playthrough at the moment. There's also plenty of people playing through like that, and not as many doing focused testing. I think the Wolves are too weak, and that the larger wolves should be more threatening like the Vampiric Wolves in BG1. The wurms are also pretty banal enemies, but I think they're supposed to be. I am avoiding delving into the Dyrford Ruins too much because I only get about 30 FPS in the level and about 10 FPS when I have a UI element open, whereas I get ~100-150 FPS inside exteriors in the Dyrford Village and ~90-100 outside - all of which I am sure will be improved when performance is tweaked but the 2D and 3D animations in levels are not optimized and REALLY slowing the game down. Hopefully they fix that soon to make those areas more playable.
  14. Agreed, Headbomb I would also prefer it to be a bit faster but I can understand why it isn't.
  15. There is no Adventurer's Hall specifically, you can just hire mercenaries at Inns and stuff.
  16. You'll be swimming in gold, and there's a lore reason obviously. I think the cost also helps mitigate the fact that you would be able to have 6 party members earlier than expected by the game balance.
  17. They need a gold ring around it that lights up when the number changes or to move the number to the right side of the 10/15 number so that when you're focusing on raising the points your eyes don't miss the change. Indicating the skills with a + would also help so Athletics | 10/15 | (+4) pretending that the ascii characters are the UI
  18. They don't have to be dangerous (to a level 5 character with full gear), the encounter should be more interesting than left click / ignore.
  19. I think the loot value is like 25cp or something. I'd prefer if they re-worked the encounter / made the more powerful wolves stronger/more threatening
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