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Official Keys Thread v 1.01
Sensuki replied to VladWorks's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
magic missle redy guise -
I think it does, because Savage Attack and Vulnerable Attack seem to work, so the other abilities must work as well (because they all follow the same rules). What was happening is all of those things I took were either being applied to the Fire Godlike passive attacks, or doing something similar (retaliation damage of some sort). The build was discovered by a guy called Athelas from the RPGCodex.
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Wizards should probably be using Implements, although I'm sure people will come up with other builds where they use other weapons instead. I haven't experimented with it so far because of their poor stats. Ciphers are great with heavy hitting weapons because then they only need to make one to a few hits before they have enough focus to start casting again. A Blunderbuss is really good for this, so is an Arquebus. For melee I like them with a 2H weapon that is dealing a favorable damage type against enemy armor. Spells are non-weapon based attacks so they don't have anything to do with what weapon you are using. However Priests, Wizards and Druids have a per-rest limit on their spells, so they will be making a lot of weapon attacks over the course of an adventuring day.
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Well, if you're a MOBA or MMO (or Diablo) player you will probably be familiar with most of the mechanical concepts that I talk about in the video. The video is also chaptered and I clearly stated that if you want to skip bits you don't care about - go right ahead I tried to include everything from role playing options to the hardcore calculations so that there'd be something for everyone. I'm documenting the next part now, just have to try and remember all of the game's systems (there are lots). Gotta go and cook dinner but yeah maybe check again in 12 hours or something I guess?
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Not a bad idea. There's a funny build you can do as a Fire Godlike Monk with Turning Wheel, Soul Mirror and a few other talents. Basically what happens is when the Fire Godlike is wounded under 50% Endurance, enemies that hit him suffer fire damage attacks from him. Soul Mirror is also a similar retaliation ability. Turning Wheel adds bonus fire damage to those attacks. You can pick a bunch of talents (Savage Attack, Vulnerable Attack, Scion of Flame, among others) that improve the damage of those passive attacks against enemies, so they are basically killing themselves. For that to work you need maximum Constitution and probably Plate Armor. There are also magical items with the Retaliation property as well, so I imagine that would be hilarious all stacked up together. A standard Unarmed Monk build is great though.
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Yes it is, but the same core problem still exists - areas with lots of units in them have slowdowns.
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Unarmed is considered Two Weapon Fighting, and is part of the Peasant Weapon Group. As the monk levels up, he gains an integer bonus to unarmed damage. One thing to consider is that currently you cannot enchant your fists, whereas you can enchant weapons, so later on magical weapons may end up being better. Picking abilities and talents that synergize with your attributes and playing to the strengths of your build is much more important than what you put in your attributes. You tell me how you want to play them, and I'll tell you how you can manifest that through their progression.
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Animations are 30 FPS, the frame rate and animation frame rate are not linked. I get 60-150 FPS in the press version (My **** CPU slows the game down when there's lots of characters on the screen)