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Sensuki

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Everything posted by Sensuki

  1. I like the deity spell idea on odd levels. I would support that. It is probably too late now though but yeah. I do like the fact that Priests get access to all their spells, it's quite handy.
  2. It's not just the damage it's how accuracy works. Accuracy is such a huge deal, that a character that is built defensively will end up contributing almost no damage at all. I build a full defensive fighter and his DPS contribution to a few fights was less than 100 points of damage, whereas every other BB character was around 800-2000. Not only that but even with 115 Deflection, I did not really notice that good of an increase in survivability, so IMO building for defense is fairly useless as it only made encounters longer and my party took more damage than I would have if I had a more offensive character (such as a Druid).
  3. Yeah pretty much - those are the reasons why it's more swingy - DR, and misses/crits.
  4. Nah. I think a Fireball is 6D6 or something, and I believe a save vs spell does half damage or something - against four normal level 6-7 enemies it usually does 20-30 damage each at least. Dunno if the IE games normalize damage or something but you don't see low rolls on that kind of stuff very often, particularly not in BG1 either. There are certainly cases in BG2 where you can have some interesting results due to magic resistance, save vs spells and the like, but the damage range is nowhere near as swingy as this because there's no spell crits and no misses either.
  5. Belhifet doesn't actually have super HP bloat, he has Regeneration. If you don't keep pouring the damage on, it takes a while to kill him.
  6. With the new changes to how AoE damage is displayed in the combat log, there seems to be an issue where the "killed" line is coming before the damage dealt. Expected Result: The killed by line should come after the AoE damage section, and Wounds gained for the Monk should probably be after the damage as well. Since the damage was dealt from the same instance, the Wounds gained line should be compressed into "gained 10 wounds" or whatever.
  7. https://www.youtube.com/playlist?list=PLIRfCmyR7ijJU11xQVn2SXIwmeuajTkom Here's my Let's Play if you're interested
  8. How's this for swingy damage. This is against enemies that have between 10 and 12 DR (10, 10, 11 and 12 respectively) against Freeze Casual swing between 6 and 85 damage
  9. Yeah pretty much anything to do with casting is less interesting to play.
  10. What content specifically did you find a problem? Cheesing AoEs/Rest spam and ranged weapons isn't a very fun way to play. Going balls deep is much better.
  11. Elder Lions targeting appears to be okay, I saw an Elder Lion change targets 3 times in a fight before.
  12. This was listed in the patch notes I think http://forums.obsidian.net/topic/69729-backer-beta-build-392-is-live/
  13. The gameplay changes are more for testing purposes than anything. You can't actually level up to 12 in the beta, but you can cheat yourself up to it to test the build process. They're completely optional, don't tick them and no worries.
  14. Don't worry, I absolutely agree with you there.
  15. Actually if you haven't already, try the spell Iconic Projection AFTER the initial melee has settled. Way better than casting a single heal and it damages every enemy in the ray. The damage is also Foe only.
  16. Well to be fair, even if you couldn't afford the beta to begin with, you have been able to purchase it since late July I think. Even now, you can still do it as a standard backer.
  17. Theoretically it is. However we would also probably need some new art to go with it.
  18. I on the other hand will advise you to be cautious with low expectations, and then you will either be pleasantly surprised if you like it, or not very surprised if you don't If you're like me, it will probably be in the ball park but you'll be thrown/frustrated at a lot of the minutiae.
  19. I'd actually prefer if Magran was War Hammer over a Sword, because that's what Cadegund used in her concept art and I generally find War Hammers more useful in the game so far anyway.
  20. I would also request that Obsidian let us know what they're planning to do for the Solid HUD UI, because depending on what it looks like it might not be compatible with the mod ... which would be a bit of a shame for me in particular, as I really wanted a Solid HUD. It would be nice if it could be modular, or something so it could actually be compatible with shifting the UI elements around with this mod.
  21. Luckily for me back when the KS ran, the AUD was over parity with the USD. Now it's like .8 :/
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