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Sensuki

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Everything posted by Sensuki

  1. By playing the game multiple times BG2 is a game that takes many playthroughs to fully experience, and as you play it more, you will learn how to play it more optimally. The Guarded Compound is a bit of an easter egg place. I never visited it on my first playthrough. On my second I went inside the bottom floor, but for some reason never explored the top floor, and on my third playthrough I finally went upstairs and was like "Well! That escalated quickly". I also did not know about the Twisted Rune until I read something about it online. I think I'd played the game 10 times or so at least before learning about it. It's very much a trial-and-error game, and that's one of the things I think makes it a lot of fun, and have a lot of replayability. It's a much different beast from J.E. Sawyer's "controlled player experience" and if I had to choose, I'd probably pick BG2's style over that, and refine it even more. I think you might be just a bit sour from the Beholder area. Seriously, stuff everything and just go do Umar Hills and Trademeet or something. You'll feel much better after those.
  2. And you'll no doubt come back here raging about him if you just fought a normal lich hahaha.
  3. While I think three armor types would probably be over the top, I do agree that they have done a better job differentiating how weapons work (which could be done even better, but it's passable). I don't really like how the weapon styles work though. Using a shield is more of a 'because I have to' in this game rather than something I actually want to do, because it really really hurts your character's DPS and there's no cool shield-based abilities or anything that other games have. Weapons still aren't balanced vs DT, so I'm usually using two handers, ranged weapons or dual-wielding (for fast attacks on rogues with damage multipliers). I'm glad pollaxes are finally fixed. They're actually pretty nasty.
  4. Sounds like you need to take a vacation to the Umar Hills instead, and leave that busy city behind , or maybe Trademeet. Most of those vampire encounters don't require you to engage in them. There's one where a vampire charms a Shadow Thief to attack you, and then the one after that they attack you. I think there might even be a couple more instances after that, but it only occurs during Athkatla night. On most playthroughs I haven't actually even gotten up to the scripted encounters after that. What's more if you are level drained, there's the Temple of Oghma in the Docks, and a Temple of Waukeen in Waukeen's Promenade, a Temple of Ilmater in the Slums (and maybe the Bridge District?) and there's the Temple of Lathander, Helm and Talos in the Temple District. If none of your characters died to the level drain, just simply go to the temple and pay for Greater Restoration - problem solved. But yep, stuff happens all the time in BG2 during Chapter 2 in Athkatla. There's heaps of messengers, heaps of interjections and lots of companion side mission stuff. I think it's great, and it truly does take a while to get through it all - there's so much stuff to do. The events do pile up, and you just have to work your way through them one by one. I do play the game for the combat/exploration and I don't pay too much attention to role-playing or dialogue. I know what all the 'win' dialogue options are, that was just BioWare's style back then (Icewind Dale 1 was the same, tbh - always an optimal choice). So when people show up and ask me to do stuff I just enter through the dialogue, and then continue on to what I'm doing. Also by now, I would have gone over to the Adventurer's Mart to buy the Sensate Amulet (I think that's where you get it) which makes your Cleric immune to level drain
  5. Well technically Cadegund is now Durance. Meadow Human Priest of Magran. I don't know why they changed it. That information is still 'unofficial' as well. It's official in the game files, but it has not been spoken about publicly at all yet. Officially the only publicly acknowledged companions are Eder, Pallegina, Kana Rua, Aloth and Sagani. Durance, Hiravias and The Grieving Mother have not been acknowledged yet, and in the v392 files there's evidence of another female companion. They did say there would be a Fighter companion in the game, but none of the known ones are Fighters, so this could be her.
  6. There will be, but as usual they probably won't be available for pre-order until closer to the release date. There has not been a release date announcement as of yet.
  7. I've never had that rough of an experience with any of the encounters in the IE games. I think it might just simply be party composition for you. Nalia as a functional character isn't that great. She should only be used for her Mage part. If you want a thief you have Yoshimo and Jan Jansen to choose from (never played BG2:EE so not sure about the new chick). Regardless Yoshimo and Jan are both good party members, functionally and Jan has hilarious dialogue. When I was like 14, I always used Aerie because of waifu, but yeah now I usually roll with Viconia and Edwin instead. Who are also both good functional characters. Nothing wrong with Aerie though, finished the game like 10 times with her in my party, maybe more. I quite literally just bulldoze the Beholders with one character usually, a few potions and maybe a pre-buff or two (Death Ward etc) and an Oil of Speed or something and just hammer on them. Seems to work quite well, unless you get Held (come in with an insta-Remove Paralysis). Hasn't been an issue for me because I understand how to manipulate AI targeting. You should go do the Guarded Compound, the fight on the top floor of that building is good fun, and has good loot
  8. I absolutely cannot stand the gameplay from any Bethesda Gamebryo engine game be it Morrowind, Oblivion or Fallout 3 (Have not and will not play the others).
  9. Expected Result: Should still be able to interact with locations once you have toggled the area map and back to world map.
  10. Rite of Ancient Legends has the same problem, probably a bug specific to Rite scrolls.
  11. In this image you can see that some of the waistline flaps on the Female Leather Armor clips into the cloth undertunic on Aumaua, Dwarves and Orlans.
  12. I think he's stuck in the Beholder Lair until he gets through it now This is actually an optional quest too, has nothing to do with the main plot. It's part of the Cleric Stronghold though I think. But yeah I think experiences may differ if you're playing BG2:EE, I have not played it because the modded original is better IMO.
  13. PrimeJunta You should have done the Guarded Compound in the Temple District first . The Unseeing Eye quest is awesome, one of the best quests in the game. But you seem to be undergeared or something for it. Maybe just using the wrong tactics I dunno, but yeah I usually do the Temple District first right after the Slaver stuff, and I haven't had too much trouble getting through the Beholder lair on any playthrough. What weapons did you skill? You can beat the Gauth Beholder groups fairly easily by making sure that they only target one party member - the party member that you light up like a christmas tree with buffs/potions, you just send him in first, the Gauths will target him, and then come in at a delay with everyone else. That usually does the job. You might have to constantly quaff Potions of Extra Healing / Heal your Inquisitor but it should work. You should have all sorts of potions and **** to use as well. Oh hang on, have you gone down to the Temple past all the Undead/Flesh dudes and stuff ? Or did you choose another way into the Beholder Lair ?
  14. It depends which Beholders. Try to progress slowly and pull individual Beholders or a few at a time. Gauth Beholders I think can stun you, so some sort of Protection from Stun is good against them, or Minor Spell Turning (I think). I think how I beat them is I use the Celestial Fury Katana which has a chance to stun, on a warrior with high attacks per round, it will usually proc once, so you can just send them in with a few buffs, maybe an Oil of Speed and take them down with that. Of course if you're not proficient with Katanas, it might be more difficult
  15. Yes it brings back BG1 helmets for the paperdolls. Also there's the Widescreen mod. I don't use it because I still have a few good condition CRT monitors kicking around, and whenever I play an old game, I use one of those Gaming at 800x600 @ 160Hz is pretty cool. edit: ORIGINAL BG2 1PP MOD And it does much more than that too, you should download the mod and look at the readme, you'll be frothing at the mouth.
  16. You won't regret it. BG2 Tweak Pack is probably one of the best mods for any game. It just takes a lot of the little inconvenient things and fixes them and you have complete choice over which parts of the mod you want. Unfinished Business adds some content that was cut from the vanilla game back in (probably with a slight few liberties). BG2 FixPack just fixes heaps of bugs (HEAPS of bugs) and One Pixel Productions is super awesome - it has fixes for avatars, items, 2D art, UI, animations - all sorts of stuff.
  17. I would advise trying (at least) BG2Fixpack BG2 Tweak Pack (unlimited item stacking yo - and the rest) BG2 Unfinished Business One Pixel Productions at the very minimum The game is so much better with mods.
  18. Possibly. If anyone would know if it's true it would be Beamdog at this point
  19. Yeah I knew it was one of the classes. It's Korgan that's immune to Imprisonment isn't it ?
  20. Get out of my house! j/k - you're alright. FTR though when did you first play BG2? Ashen Rohk ? I think the BG2 spell FX are fine. Many of them are recycled from BG1 though. I prefer *some* of the BG2 VFX to IWD. I like the BG2 UI, I think it looks nicer than Icewind Dale 1. Have you ever tried the BG2 UI with the 1PP Mod? Very much this. 1PP restores the BG1 paper dolls ^_^_^_^_^_^ It's never necessary, but some people might feel that it is if you're tackling a hard encounter or hard area the wrong way.
  21. It's funny because I never knew that stealth actually did work better in shadows, but to me it always *seemed* to work better in shadows. So I would try and initiate it in baked shadows and stay in the shadows when moving. Pretty cool to learn that actually.
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