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Everything posted by Sensuki
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Wait you lost someone to Suna Seni? Wat!!!!111212131 Cast Stoneskin on Aerie, problem solved. Also with the Golems in Irenicus' Dungeon, I usually go Long Sword proficiency and you get a Long Sword +1 like literally in the second room in the game, so once I get that I just quite literally walk into the room they are in and kill them both in the room, and they don't show up later.
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I think the issue is not trying to please everyone, but who they are trying to please
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Critical Damage Balancing/ mitigation....
Sensuki replied to tdphys's topic in Backer Beta Discussion
I disagree, I don't think it was fine even before the armor change It's just now worse than it was before. I had an issue with the armor system, but I thought that percentile DR and no DT would be easier to balance. They went the opposite direction. -
They've actually updated the Deleterious Alacrity of Motion spell, and now it seems like it only Drains 5 Endurance, which isn't that bad for x1.5 attack speed increase.
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Critical Damage Balancing/ mitigation....
Sensuki replied to tdphys's topic in Backer Beta Discussion
You can say that again. -
It's something I am going to look into after the game is out, if I feel that damage still feels funny leading up to release. It shouldn't be too difficult but it will take time. Changing the Might bonus to an integer is baby stuff, but there's all sorts of item mods and various other things that would need adjusting too ... and then the whole thing would need rebalancing.
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There's a whole bunch of stuff they could do, and I haven't made any suggestions in this thread other than state that this situation likely wouldn't even have arisen if they used integer bonuses.
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DA:O had pretty good C&C, didn't really like anything else about it though.
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Critical Damage Balancing/ mitigation....
Sensuki replied to tdphys's topic in Backer Beta Discussion
Oh I see, interesting notion. -
That's not what I'm complaining about man It's the magnitude of the differences. Even within a spell's own attack resolutions, results wildly vary because of how the percentile bonuses to it work. I don't like how they interact.
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He means the convo from the Icewind Dale thread (in PE General Game Mechanics), where he was talking about swingy melee attacks, I think.
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Edit: This is actually not what's happening. The Accurate 1 bonus is being applied, it's the fact that Single Wielding weapons only seems to be giving +10 accuracy in this build, instead of +15. I'm not sure if that's meant to be the case or not. Asking Josh Sawyer on Something Awful now. Source code says it's still +15 in the AttackData class so :S
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The PE IE Mod Thread - Draggable UI Now Available!
Sensuki replied to Sensuki's topic in Backer Beta Discussion
How much better is it with the log on the left, can actually read it now. Middle is even better, but the UI elements are difficult to position around it with 6 portraits. -
[333][OSX] Menu bar and dock still appear in full screen
Sensuki replied to Quantics's question in Backer Beta Bugs and Support
I think Adam Brennecke said that they weren't sure how to change it. http://forums.obsidian.net/topic/69681-true-fullscreen-mode-on-os-x/ edit: oh your thread was first, anyway - link to other thread for posterity. -
Is the holiday backlog of reports being read?
Sensuki replied to Quadrone's question in Backer Beta Bugs and Support
Also I assume testers are busy with the Linux version and the conversion to Unity 4.6 . Getting the Linux build working is probably Priority #1. -
Grazes do significant damage when you're attacking favorable DR, also with raw damage, and on big hitting spells, and with anything that has a DR bypass also does fairly okay graze damage (especially Arbalests and Firearms). Incoming grazes (from creature attacks) are also pretty serious business, too.
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Selecting a character that is reloading a firearm cancels their reload AI Loop doesn't update during movement for most enemies Battle Axes do incorrect damage Default Split Item Amount Uses Stack Total rather than 1 Issue: Inventory Slot Icon should be blank when items are equipped Starting potions of Deleterious Alacrity of Motion do not stack
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That's because it doesn't show posts that aren't from the bug forums.
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To be honest, that would probably make the pacing of combat better, and I may even end up removing grazes in my combat rebalance mod. Grazes could work, but I think in conjunction with integer DR, the number ranges they are using for everything is not optimal.
