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Phekdra

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Everything posted by Phekdra

  1. Loved Tim's talk about combat - now I'm even more excited about the game! I had a bit of a chill when he mentioned that cooldowns would be used, but the explanation makes sense so I will bite my tongue. Nice to know I'm also getting a hard back version of the book. I can't believe I'm considering about upping my pledge after that video - I'm getting short of breath when I think about how much I'm spending on a game!
  2. The second one, Dirge, is brilliant. Makes me want to play the game!
  3. Not and none, and can I request that any further threads with 'romance' in the title are autolocked and the poster hung upside down and forced to play Bioware games until Project Eternity is released. I'd just like to qualify that by saying I have nothing against Bioware games, but it might keep people satisfied in the sex simulator department.
  4. Now that was a good game! 38 (I think; I'm beginning to lose count). I think Icewind Dale was the first IE game I played but it rapidly spurred me to play the others, and PS:T was the one that sticks in my mind the most.
  5. releasing exclusively for one os is just as bad as releasing exclusively for the other Well, the difference is that linux is free and therefore there's no financial barrier to using it. The barriers are it's perceived difficulty, the lack of games, and the effort involved. The former is no longer true, unless you want it to be (Hooray for Arch Linux!), and the second is a vicious circle. Since I install linux on everything I can find for the fun of it, I'm not one to comment on the final statement! Currently playing Planescape Torment on linux
  6. Please be a toolkit. Please be a toolkit. Please be a toolkit. ...altho, I'd be happy with that being one of the new stretch goals, too. More incentive for some still on the fence to nudge that final finance number higher. Oh yes - but I hope they don't splurge all the interesting goals at too low a total and have nothing left as incentive when it comes to the final stretch. If a modding tools is a stretch goal I hope they save it for the $3 million mark. I remember with Wasteland 2 the modding was what kept things tense right to the bitter end (and helped to empty my wallet!).
  7. I had a moment of horror when I thought it might be about making the game fully voiced, but I'm sure the funding is still too low for that, and Chris Avellone has spoken in a recent interview about non-voiced giving much more flexibility for conversation so I'm sure he won't change that. George Ziets perhaps?
  8. No archetypes please - I'd like every companion to be crafted with care and originality.
  9. I might have missed this, but I notice the new digital tiers get a strategy guide. Is this included with the deluxe box? I still need my cloth map and signed box, but if it isn't included I might have to persuade my other half to up her pledge from $20 (even if it means I have to pay for it!). She likes first person rpgs like Skyrim...
  10. No cooldowns please - it always seems like an artificial restriction based on... what? Broken game mechanics? I like the exhaustion idea - you have to pace yourself during a battle, maybe if you risk casting while exhausted there's a chance it could go wrong or off target, or just do nothing. Interesting poll - much more so than how many different genders/species I'm allowed to have sex with!
  11. Definitely like to see narration along with the dialogue - it adds a lot of depth and atmosphere. Regarding skill checks - I'd like to see all the options and have a skill check when you select it. I definitely like the sense of taking a risk if you threaten or try to bribe someone for example, rather than the dull certainly that you'll succeed.
  12. I see lots of comments on Mask of the Betrayer. I played it for a short time and rather lost interest and moved on to something else. Is it really worth pursuing with? I'm in the middle of Planescape Torment at the moment and have already created a party for another run through Icewind Dale. Not many new games that catch my eye, at least until Wasteland 2 and Dead State are released.
  13. I did love the backstory for my shiny new sword in Icewind Dale, but almost as important were the fantastic pencil sketches that accompanied it. It was a real shame when later games, including later IE games like Icewind Dale 2 (I think - my memory is getting a little hazy), did away with that. The sketches as much as the history brought it to life. I would love something similar in PE.
  14. Yes, yes, yes. Nothing out of character. It's really impossible to tell without know what the plot is and what my character is like. But, really, as I mentioned in another thread, if I'm going to be an outlaw or something like that, I would want something that reflects that - like a hole in the ground...
  15. Please no, unless it's really integral to the plot. Not the select enough correct replies and you get a chance to share my tent of recent and not so recent Bioware games. By major games standards this is going to be meagrely funded, even if we get to 3-4 million, and I'd be absolutely furious if my pledge was going towards computer porn. And if there ends up being a stretch goal for romance I promise I will pull my pledge before spontaneously combusting.
  16. I hope the Obsidian developers stay away from these forums until the game is completed. I worry that everyone has their own idea of what the game should be and if they try and cater to their customers (as J.E.Sawyer called us) they'll dilute or completely change their own initial vision. You hear that, Obsidian, go away and count your cash! But I agree with the no-voiced PC and partially voiced NPC (if at all). If it really is going to be influenced by Planescape Torment (and we can only hope), there's going to be far to much dialogue, far too many branches, and far too much nuance to possibly fully voice, even if you could find perfectly suited actors to do it. And, as for a voiced PC, well, look at how Bioware's dialogue has vastly simplified (sorry, evolved) since they went fully voiced and tell me if you think THAT was a good idea...
  17. I'd disagree with the added immersion. I've just been playing Planescape Torment and was far more drawn into the conversations by the vast amounts of well-written dialogue I could read at my own pace and in the voice of the character in my head. I wouldn't say all text was going backwards any more than books are a backward step from films. It just depends what sort of game your playing. I wouldn't expect, for example, Skyrim to be all text, as that would make for a rather shallow experience. Duh... Dovahkiin Smash...
  18. I'd be worried that something like that might interfere with the main plot. I'm a wanderer with a bunch of bedraggled companions... but look at my big shiny castle!
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