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Audiocide

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Everything posted by Audiocide

  1. I agree 100%. I was under the impression that this was conceived to be a PC game. If there is a console version in the works, where most users don't have access to a physical keyboard, the feature should be trivial to remove. Naming saves is not only a nostalgic feature but has actual utility to the player, especially in a game of this scale.
  2. Exactly. I understand spoken English, but I still like subtitles. Also a conversation history, and this is a big one. It can be extremely useful to check on past conversations, and I definitely don't want to reload a past save to be able to do that.
  3. I think the whole point - the very point that many people, myself included, have paid good money for is that this game is being made for the exact audience you mentioned. The hardcore CRPG crowd.
  4. Minus the "forever alone" part. If he managed that without any help, then, logically, he should be able to get more whenever.
  5. Interesting. There's a lot of people who don't actually want to see the MMO thing in a single player CRPG. Some kid threw a tantrum when I mentioned that I didn't want to see anything WoW in this game, what with spamming the number keys and such.
  6. I'm already triplling my pledge before the thing ends. I don't really care about romance or multiplayer. Neither is something I want in a game. It'd be nice to have some fun dialogue options to rebuff romantic advances though. What's this order stuff? I haven't been to the forum in a few days and I wasn't aware that there was an order thing going on.
  7. There will be some editing going on, no doubt. But writing a funny line or two shouldn't be too much of a problem gameplay-wise. Maybe they'll say the more over-the-top stuff when they're clicked too many times. I'd actually enjoy that - I'm curious about what people will create. Names are another problem entirely, though. I can't imagine how they will all be congruent with the region/culture they are placed in.
  8. Actual live honest-to-god real life female human warriors used the same armor as everyone else. Breastplates were spacious enough. If not, they just got a larger one. This might be a bit grim, but some actual female fighters actually chopped off one of their own breasts to be able to fight more effectively. I also disagree about strenght. I actually met some really strong females during martial arts training. There are genetic limitations of course, but a highly skilled female could easily defeat all but the most monstrous of dudes. Plus, strength isn't the only quality required in a fighter. Some really tall and wiry people can make up for it in agility and reach.
  9. True. I saw an actual sword in a museum that looked absolutely ridiculous. But some dude, many centuries ago, was able to actually swing it. But they should be rare weapons. A smith wouldn't craft 50 pound swords just for fun. Nobody would buy them. Base strength requirements and penalties are fine. A 150 pound rogue would be all but useless in full plate armor. But scaled equipment that requires ever increasing levels of a particular stat is just silly. Actually, I'd be happy without increasing stats with every level.
  10. Definitely agree. Actually, I think that even the gods or godlike beings should be killable - even if it's extremely difficult. One of the most memorable things about Morrowind for me was killing Vivec and trapping his soul in Azura's Star (no other soul gem was large enough).
  11. I have many thoughts on this particular topic, but your post is pretty much dead-on. I agree. As much as I absolutely loved the last Mass Effect, including the ending, I would give anything for another Baldur's Gate or Torment type of game that lets your imagination do the work. Another pet peeve of mine, especially with Bethesda games is the usage of Hollywood actors for voiceovers. I mean, I love Sean Bean's movie work, but his voice is instantly recognizable, and that detracts from game immersion in my opinion. I'm all for Kevin Michael Richardson though. He did Sarevok, and worked on a bunch of other games. I think he's one of the greatest voice actors out there. Also Ron Perlman. Although, I forget this is a limited budget project, so, those names might be too costly anyway.
  12. I think BGII handled dragons very well. There was only 3 of them, and all extremely powerful. Firkraag actually warned you that you were going to die, and told you not to push it. That said, I'd be just fine with no dragons as well. But please no dragons or vampires everywhere just because they're popular these days.
  13. I didn't know who the artist was, but those were my favourites as well. Just spectacular, with tons of character and atmosphere.
  14. Deus Ex soundtrack is among my favourites as well. Yeah I didn't really think Clint Mansell is realistic, but the dude's my favourite soundtrack composer of all time.
  15. Clint Mansell. He's made some incredible soundtracks including The Fountain, and I think he recently worked on Mass Effect 3. Might be too expensive though. http://www.youtube.com/watch?v=PtqKtSJLKWM
  16. Will do. I've actually gotten a few game recommendations from this forum. I've never played Dark Souls either.
  17. You voiced my exact concerns in a less... diplomatic way. I agree though. It does feel like there's a lot of the younger generation present. Their introduction to CRPGs were probably the recent offerings by BioWare and such, and they think the lack of that horrendous over-the-shoulder camera, fake looking facial animations, and usually poor voice acting will take away from the game. The problem with that is the romances are almost always so lame that it's actually painful to watch them unfold. But I guess it fulfiils the fantasy that you can actually get laid by compliments and gifts or whatever.
  18. Is it that one from Mass Effect 2 & 3 that does everything? I think that would be awesome!
  19. Yes, yes, yes, and yes. And I think it's pretty much established, but I'd like to add: proper PC interface with small fonts, wide open windows of clickable icons, and drag-and-drop. Also support for scroll wheel in everything that's scrollable. None of those idiotic, rotating wheel, joystick interfaces, please.
  20. Morrowind's art direction was one of the best, probably the best, I've seen in any game.
  21. I am in the same camp. And I too would like to find out just how modernized this thing is going to be. I have been able to enjoy the newer games for what they are, but as a previous poster has said, none of them have scratched that itch. Not even a little bit.
  22. There are some pretty interesting weapons from the far east. I don't recall ever having seen the Japanese bo in a game for instance. It's just a long stick that can be held in a bunch of different grips. There's also the weapons I've seen in Chinese movies (not familiar with their names) that are heavy balls or knives tied to the end of a chain. They could even use whips. But I guess they would all require seperate animations and models, so they might not be able to implement a huge variety. I'd still like to see more varied choices. I see what you mean. If that's how he learned to fight, he could be more effective fighting in his tighty-whities than a standard character. But if you're going to put that dude against an armored knight or such, he should still suffer some penalties. The knight should ALSO suffer speed penalties due to his massive armor though, so I can actually see that situation working out.
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