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Merin

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Everything posted by Merin

  1. And, yeah, it came across as elitist. What you call cherry-picking, which means selectively choosing stuff, usually out of context, and ignoring other evidence... ... I actually would call trying to quote all the relevant stuff and give it context. For example - cherry-picking would underlining the point you did to imply that I want non-pledgers to be shut out or ignored. Instead of, you know, seeing where I specifically said that they should still have the public forums and have the developers engaging with them. And I stand firmly by the statement that if you aren't backing the game, have no intention of backing the game, that you should not be causing trouble for those of us who are considering backing or already did. Would it be my right to go on a Call of Duty forum and state my dislike of FPS games and modern day military settings? Sure. Should I go over there and @#%@ in their cornflakes for no good reason other than to stir up trouble? No, I should be rightly warned and, if I ignore the warnings, banned. But that's fine... you can view my statements in whatever light you wish. And not respond to me. But don't expect me to leave unanswered an attempt to misconstrue my intents.
  2. I've not read the full update yet, just watched the video... but I just about fainted when they "confirmed" the Adventurer's Hall. We MUST reach that stretch goal! I have to sell some crap to raise some money to send Obsidian more.
  3. Ha! If nothing else, watching these forums the last couple weeks should let you know there are some very staunch supporters of Vancian. Talk of D&D Next also showed me how much D&D fans love Vancian. It certainly has it's supporters. Don't despair!
  4. I said - Which is to say that they keep what they have, but when they start asking "do you want X or Y" (if they ever go that route), then it should only be for backers. If someone didn't back it, they don't get to be part of that conversation. I'm sorry if that comes across as elitist on some level, but I really think that's the best way to dial down a bunch of the static. If you pledged to the game, you want it to succeed and are somewhat invested and have shown that you care. It takes nothing to make an account on a forum and try and just troll. I should make a correction, though - the "pledgers only" forums tends to be a post-KS-campaign thing, and that's what I meant. Even if I wish people who weren't ever planning on pledging would just, you know, not post in the forum of the game they don't want anything to do with. And then ban people for "trolling" Yeah, if there's anything the BSN does right, its much better at dealing with trolls.
  5. It's not just that I don't know them (although that's a big part of it), but also that something doesn't quite feel right about that Kickstarter. It most definitely is inspired more by Project Eternity than by Wasteland 2 or Double Fine -- they copied much of the page structure. Also, rather than presenting something and waiting to see if people will give them $1M, they've planned out the stretch goals past $2M. It's sort of the opposite problem that Obsidian had (the latter hit their goal almost immediately and had to scramble to come up with stretch goals). Oh, for the love of... do you know how many Kickstarter campaigns there are? How many video game ones, even? How many successful ones have already come and gone? They are "copying" PE as much as PE copied other KS campaigns. ... People are all over the place everywhere, all acting like "experts" on how Kickstarter campaigns should be run. "Project Eternity started off bad. Project Eternity didn't give enough information. They still aren't. Their stretch goals are wrong. Why are they offering X, it won't work." "Project Eternity started a new trend! Everyone is copying it for how good it is." Seriously. PE is doing fine, but didn't break the mold. "An Old School RPG" looks as much like PE's as it looks like Jane Jensen's or Diesel Sweetie's or the Ouya or the Pebble. There will be structural similarities. And when dealing with similar subject matter, there will be similar things referenced. All the Kickstarter arm-chair quarterbacks out there....
  6. Really. I think one of my pet peeves right now in these forums are the people who say they haven't pledged, and then some combination of words like "won't rule out cool downs" happen and they make a bigger huff about definitely not pledging now. Another pet peeve would be the ones who say "I already knew long ago I wasn't going to back this project" and then they still start threads and make numerous posts trying to shoot down what they don't like and promote what they do. As pledgers we don't have a say... but Obsidian is listening anyway, by their choice, and will shave some edges off here and there based on what they feel the community wants. In the end, they will make their game, but when it comes to things they aren't sure which way they should go to please their audience, they'll look to the forums. Like other Kickstarter campaigns I wish there was a "pledgers only" forum so they could take the temperature of people who put their money where they mouth is. Of course keep the public forums open and engage with the general public.... ... but for that temperature taking? Pledgers only, please.
  7. Uhm... If anyone deserves credit, it's the one-two punch of Order of the Stick followed by Double Fine Adventure. Maybe the knock-out blow was Wasteland 2. Project Eternity is actually coming in a bit late to the game. "An Old School RPG" looks good to me. I'm at the min pledge right now (more due to lack of money than anything) but as more is released I may up when I can. Page looks fine to me, especially for a first day. If anything, I think they put up too many stretch goals too early and have their "limited" tiers too big in number. Too much information up front.
  8. 2nd option for me. Since we are having pre-made companions for a party based game, I want them to generally follow the same rules as I can for making my character... but there should be a special "something" for my character that the NPCs can't have, and each companion can have something special as well. I wouldn't be unhappy with option 1, but 2 is what I'm used to and like.
  9. Yeah, I almost think I see what the poll was getting at, but there's no accurate way to answer it. OP should fix the poll.
  10. Sure, it added to the atmosphere of the game. I'm cool with this.
  11. These were the things I disliked the most in IE games. I like the games themselves, but I did not like the D&D game system or it's magic rules. These were things I tolerated. I simply can't understand your kind. What made the IE games for me were the spell system and selection. The huge amount of spells, the different ways to use them, the mage battles in BG 2, the sheer utility and power of it all. Finding a new high level spell scroll was a real joy, as was reading all the different spell descriptions and planning out casting orders and techniques. Who hasn't spammed Chromatic Orb on Firkraag after lowering his SR and saves to instant kill him? Or set up clever spell sequencer combinations? There were so many options. Spellcasting made the IE games; the melee and ranged combat was very dull. And I can't understand the full-throated adoration for Vancian magic. Uhm, and for the last part - I haven't. Magic (and magic items) have always been an after thought for me in D&D. I tend to play melee characters myself, and even when I make the whole party (a la IWD), I'm first deciding on an interesting party dynamic of personalities, then I'm deciding on what will best support my lead character (who was inevitably a paladin or a bard for the high charisma.) My focus on magic items and magic spells was never "what will win this battle," it was "what would these character choose to memorize" and maybe, for the more tactically inclined leaders, "what would the party leader suggest they have to ensure party survivability." Magic and spells were part of the background for me. I was used to D&D rules and understood them, so I didn't have a problem with them, per se, except, you know, the stuff my role-playing group would house rule. Like, well, Vancian magic. Table-top I think I played one magic-user in D&D, one session, before 4E came out... and then I played a Bard for quite some time and a Sorcerer as well for quite some time. The pre-4E mage? He was a traveling merchant, a trader, and what spells he carried on him were mostly to aid in his travels and to support his occupation. Most of my time was spent trying to sell stuff to the rest of the party or protecting my mule, Kevan, so it wouldn't get killing in the one combat we had before I retired the character. The RP'ing was fun... the tracking the spells, not so much.
  12. Tactics and strategy is part of playing a role-playing game, it's what you, the player, decide. It isn't role-playing. Again, unless you are role-playing a person who is playing a role-playing game... Many, if not most, of my table top role-playing sessions had no combat. So... no role-playing then, by your definition, I guess... Your argument isn't that tactics and strategy is role-playing, then? But... just a few lines back you said... "tactics & strategy is part o' roleplayin' yer character." Do you mean that there's tactics and strategy to deciding how your character would approach decisions... or that you, the player, use tactics and strategy to figure out the best way with your party of 6 characters to win a set fight that you've encountered before and failed at? The former is role-playing, the latter is playing a role-playing game. Yes. That you have the insufferable inability to admit you, at the very least, misunderstood what the person you were disagreeing with was actually saying... or that you misspoke.... or that snark isn't actually a debate tactic of any worth. ---- Seriously, though, you do realize what nikolokolus was saying about dying and reloading and trying a fight again is meta-gaming, right? You do understand that and are just trying to be funny and difficult. Right?
  13. Bait. That's a slight reinterpretation of what you actually said before ... ...no, what it did was tell ya that ya was wrong in yer tactics an' ta rethink the battle...hence roleplayin'...sorry it were not Diablows-like enuff fer ya... ... where "learning your tactics was wrong" and "learning to rethink the battle", which implies the player, not the character, is growing in his or her tactical skill and that is roleplayin. Straw man is setting up an argument for your opponent that he isn't making because it's easier to shoot down. You are arguing that combat tactics is role-playing. I'm saying it isn't. No straw man there, unless the previous underline part isn't your argument? ---- And there's still this, too... where you were wrong. So, yeah. The disagreement is you saying that tactics and strategy for overcoming a given fight equals role-playing, and I say it doesn't It equals game-playing. Role-playing is making decisions in character. Planning out resource management and how to line up your 6 party members has very, very little role-playing in it.
  14. Thanks for taking the time to try and allay fears and explain things. It is much appreciated!
  15. I do tend to hoard them too, but the situation which Josh described - finding yourself ill prepared for the challenges you're facing (in terms of spell selection) - is exactly the time when I do use up potions and wands and limited-charge items, in order to compensate. They do make a big difference. I was really brief on my progression on consumables in cRPGs there - it spanned like 20+ years of gaming - but after hoarding out of fear of using them at the wrong time, the actual next step was forgetting I had them to use because I had become so focused on surviving without them. And once I had forgotten in fights that I had that as a resource, and had learned to do without, the next logical progression for me was seeing them as sellable-for-gold only.
  16. Why play games if you just want visual novels? Straw man.
  17. Not in the way you're thinking of it. In either way, since he misused the phrase "begs the question"...
  18. I've been playing D&D for 25 years. I also hate Vancian magic. I've also been playing D&D for roughly 25 years, and I don't hate Vanican but I've never liked it, and very early on my friends and I in Jr. High devised a spell point system for 2nd ED. So, yeah, you just house rule.
  19. No. I haven't though a tremendous amount about healing points, but that brings up an interesting parallel resource management behavior in RPGs. I've seen (and talked to) innumerable gamers who say they end games with inventories full of consumables: potions, wands, scrolls, etc. The most commonly cited reason they give is that they don't know when is/isn't a good time to use them. Also, because they often have no idea when they might get more, they don't want to run out. It's sort of the inverse problem of rest spamming. Absolutely. Oh, sweet Joss Whedon, yes this. I never use potions or consumables because I'm always worried about running out of them. I'd honestly forgotten why I'd stopped using consumables in games long ago - but this is it. I was terrified of not having enough or using them at the wrong time and wasting my money on them, so I never got them or just sold them off. That's after I stopped just hoarding them, just in case. So much this. I guess it made me a better player in the sense that I learned to do without. I don't think it was until like DA:O that I actually looked to using them, as healing magic was so weak in combat and you could actually craft the potions... and this was on a second playthrough, as the first one I went to the Dalish Camp last so I didn't have access to elf roots!
  20. This is the reason why we have fast travel. Fast travel is one of the evils of recent cRPG. Oh, for the love of Stan Lee and Jack Kirby, it is one of the most blessed things about cRPGs ever.
  21. ..ye jus' countered yer own point in mid post... Hmmm. My point - (1)your definition of role-playing doesn't hold any water, or that (2)dying in combat doesn't force you to role-play? "you have kind of have to make a new character. If you are role-playing, there's no "redo" button." is roughly the middle of my post. I guess we use that. Point 1: "your definition of role-playing doesn't hold any water" - You posited that having to reload and redo a battle, or, to quote you exactly, "what it did was tell ya that ya was wrong in yer tactics an' ta rethink the battle...hence roleplayin", is role-playing. That, somehow, role-playing means having sound tactics in battle. I say that role-playing means that if your character dies acting in character, he dies (role-playing means acting in character) and you have to make a new one because it isn't role-playing to "redo" a scene... the "there's no 'redo' button" part. Maybe learning tactics in combat is part of playing an RPG, especially an older-style cRPG... but tactics in combat != role-playing. Two different things. I'm fairly certain I didn't counter that point. Maybe you meant - Point 2 - "dying in combat doesn't force you to role-play" This one is just silly. "You have kind of have to make a new character. If you are role-playing, there's no "redo" button." pretty much IS my second point, the point made to reinforce the first point that your definition of role-playing... excuse me, "roleplayin" ... isn't sound. Ignoring the striked-out part, I think here we have that the sign that you don't actually mean "role-playing" but "playing an RPG"... which really are not the same thing. 1+1 = 2 in my world. Unfortunately for me 1 is one and it looks like for you 1 = arbitrary opinion. You ask a hundred role-players what role-playing is, you'll get dozens of different answers... but I seriously doubt you'd reach a consensus that summarizes as "tactics and strategy in combat." And on this we both agree.
  22. Great update. Looking forward to hearing more of the music for Project Eternity! *downloads and adds the music to his Fantasy playlist to listen to whilst writing*
  23. I disagree. Like almost anything, it depends on how it is implemented. I think that Kingdoms of Amalur: Reckoning did it fairly well... something along those lines (each are has a given range of difficulty, and how powerful the PC is when in said areas determines where on that scale the challenge level is set.) It's what a DM would do in a table top game, and anything that can make the game mechanics try and emulate that is good. Of course the concern is reaching max level as a maximum munchkinned character and still finding a sole sugar ant to be a challenge in combat. That's the extreme. Extremes, however, are bad places to argue from.
  24. Wait... you're a moderator and you posted this? QQ? Really? Whats me being a mod have to do with anything? Do you think we are employees of Obsidian? Or we shouldnt be allowed to post our opinions? I'm sorry - I guess I'm placing too high a standard on being a moderator. I would think a moderator would be one seeking to stay largely agnostic on post content outside of breaking forum rules, and would be someone who, at best, encourages discussion. Describing anyone stating their opinions as "QQ"ing just, well, seems both juvenile and un-moderator-like. It has nothing to do with your given opinion a subject. It has to do with etiquette, decorum and leading by example.
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