Tychoxi
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So the next kickstarter is...
Tychoxi replied to Tuckey's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I've been asking for an Obsidian sci-fi RPG for years. -
The Gamespot review
Tychoxi replied to sim-h's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Scores are worthless anyway. -
Post-Mortem
Tychoxi replied to billt568's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Really hope they do this! (no need to be anytime soon) -
Feedback on game
Tychoxi replied to Suna's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Most of us actually prefer it this way, hehe. Full voice acting is one of the reasons games like this disappeared at the turn of the millennium. -
Tags for Digital Soundtrack?
Tychoxi replied to otosnede's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Thank thee kindly, o, composer of eternity. -
Tags for Digital Soundtrack?
Tychoxi replied to otosnede's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I came here to ask about this same thing! I want me some track names and numbers! -
Update #92: Reward Redemption
Tychoxi replied to BAdler's topic in Pillars of Eternity: Announcements & News
*salivation*- 259 replies
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- Kickstarter
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Kickstart Backer Badge
Tychoxi replied to Gfted1's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I did back during the KS campaign. -
I'm totally okay with this, but I'll add... ...my two bits: a) I doubt I'll be able to support Eternity more than I already did (damn you cost of life!) and more importantly b) I wouldn't want significant release delays because of this (being totally selfish here). So to be clear, I have no problem if you have to delay the release to do more polish/finish off whatever, but to delay it for extra stretch goals doesn't sound cool to me. In short, you are free to fund extra stretch goals if you are confident it won't cause delays and/or if you release them later as small expansions or whathaveyou. Also, I generally prefer smaller games that provide a tight, very intelligently designed story+gameplay than huge, expansive games that offer a disjointed, less cohesive experience. Yes, yes, RPGs (and Eternity) are closer to this second category, I'm just tryin' to say that adding content for the sake of adding content doesn't necessarily make a game "better".
- 593 replies
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- Stretch Goals
- Pillars of Eternity
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I wasn't convinced at first (seemed to be overpowering melee chars)... but the awesome set up sold me right on the spot.
- 209 replies
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- project eternity
- josh sawyer
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IDEAS NOT TO BE FORGOTTEN - poll
Tychoxi replied to TrashMan's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I voted for the ones I specifically like more, the rest I'm somewhat indifferent except for one I dislike: "Icons marking the tone and skill implemented when picking dialogue options". I don't want to know which skills/attributes are affecting my dialogue! I want it to be exactly like FO/PS:T(and Arcanum/BG if I remember correctly). I am not opposed to having an option to toggle this on/off in gameplay options. -
It's not "someone", it's *MCA*! It's not "a game like Arcanum", it's *freaking* Arcanum!
- 99 replies
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- project eternity
- chris avellone
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