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crakkie

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Everything posted by crakkie

  1. It is my opinion that Half Life is more valuable than gum. Also, HL1 came out in a time when I was less scrupulous and more unemployed, so I never actually, uh, purchased it. Buying it now for $0.98 magically wipes the slate clean and puts me on good moral footing. If only more companies gave me a way to clear my conscience for under a dollar.
  2. If you take that as a response to Volo's post it's really funny.
  3. All I remember is expecting another Privateer and being sorely disappointed. I just wanted to be free of it to explore the systems, but the game forces you along with the story. The systems scale up linearly in enemy strength and available ships, so that by the "Germany" system where you can finally travel from system to system, you have (or nearly have) the best ships and equipment. Yeah, that was one of the last ones from a big developer, though there's still some indie space sims like the Star Wraith guys
  4. It was rewritten piecemeal from GoldSource and I think by HL2 it was completely Quake free, but the engine's structure still resembles it's granpappy. Anyway, I like Source, and I REALLY like it in Left4Dead. I found it to be very well optimized now as well. My 8600GT pulls it off at full detail. Expert is a bit hopeless though. You need to find 3 other good players to have a chance, and I know no such people. I tried 6 times on the subway with 2 different groups and we never even got to the end of the tunnel.
  5. Well, technically the Source engine is 10 years old and at its core a heavily modified Quake 1 engine. Valve is always updating it, adding HDR, swarming AI, multicore support. I think the Source engine in HL2 is roughly equivalent to UE2, while in HL2:E2 and L4D it's more comparable to UE3.
  6. Taladas! Yes, the next expansion should take place on a different planet, in the lesser known expansion of a setting long abandoned by WotC. In Northern Hosk and the Glass Desert and the Steamwall! edit: well I was kidding, but wikipedia says "In 4th edition Dungeons & Dragons, each campaign setting is receiving an entire year of focus, with 2010 being set aside for Dragonlance." So now I'm not kidding...
  7. Jesus. It runs on the Wii for chrissakes. Never come out of your shamehole.
  8. I tried the demo, then got for the Wii. It's a bit easier to construct goo (?) with the wiimote. Very fun and innovative. It's a puzzle game that makes failure fun. It's gorgeous, has the best music of any game this year, and it's actually fun to watch someone else play it. I still haven't finished it; my wife won't give me a turn.
  9. I'm extremely optimistic even though I have a lot of reservations, which is kind of big thing for me since I'm a woefully pessimistic person. Go OB.
  10. Woah The thing is, "illegally accessing a computer and manipulating electronic data" is basically a hacking charge. She could most likely be convicted if they follow the definition very closely. The absurdity of what was hacked and the coverage the case is getting might get the case dropped, though.
  11. Steam > XBL in October 2008 also, a 9600gt is $80 and *poof* your computer is faster than a 360.
  12. So if we are in the Second Great Depression by March 09 and AP is set in 2009, will Obsidian have to shoehorn that into the plot somehow? It seems like it should at least find it's way into in-game tv footage or some such. Otherwise the setting will be, like, so 2008. :re-derail:
  13. They haven't with this generation. Games are smaller, shorter, and cost much more than the last generation. Most of that cost increase is an explosion of artists/modelers/animators.
  14. The model was created with a dome of digital cams with TTL flashes capturing her movements exactly. There is no muscle structure or skeleton modeling, it's just a very high resolution capture of her exact movements as she talks. As it stands this is only really useful for something like interactive movies where you interact with the story, not games where you interact with the world. Also, if models and animations were that exact, it would push development costs up another order of magnitude. That's not good for industry, and it isn't worth it, not for something you'll get used to seeing after 30 minutes. Unfortunately, customers by and large are going to keep pushing for graphical improvements until that level is reached. Exponential content creation costs will at some point outpace linear sales increases. Then society will collapse.
  15. Since there have been so many overland maps in RPG history, can you share any specifics about SoZ's? What's actually going to happen when I run into an enemy or a caravan in the overland map? Does it start the battle in a regular (small) map or do we talk it out in the overland map first? Are there battle maps for each environment? Can I fight on the bridge? And the "hidden areas", are they actual locations ala Fallout or are they just little "chests" that might pop up depending on your Spot skill? And the overland map looks quite awesome.
  16. Did you get to see Mac Walters' Writing Tools presentation? If so, did it make you feel jealous or superior about your tools?
  17. I'm sure hoping for more Get Smart than 24/Bond, but humor might not be next-gen enough for Agent Scowly A. Didas.
  18. Kate & Sawyer? Anyway, I'm compelled to point-by-point this, since you used bullets. Or they could be quite a burden at first, intentionally (to make your life harder) or through chance/injury. The impression left on the player would certainly be greater than if she just makes a good cleric (since you really need to impress the player more than their character).
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