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crakkie

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Everything posted by crakkie

  1. Like that comedian in Fallout 2.
  2. I made an Ansel and a Clotilde. An Imogen is currently in production. My wife is cajun and I love photography.
  3. Looks somewhat updated from the last time it was posted. I still only recognize James Hong.
  4. seconded. Thirdid. Didn't Mr. Grizzly mod them back into FO3 in a couple of weeks? And put environment descriptions back in as well, both the area descriptions and for certain items, buildings, people, etc. This could be implemented maybe as a key or button that you can hold down while the target of interest was in your crosshairs and within a certain proximity (dependent on your PER). "You see Dinkle. He is still staring at his hands and is profoundly smelly." "This rusty metal lean-to is what passes for a house in this village." You could add some other uses, such as identifying tracks with Outdoorsman, or picking up clues with a high perception/intelligence.
  5. These are more story hopes, so I'll comment on them here. It may not be Obsidian's forte, but Fallout's story would be better served by a series of quests that string you along in a non-linear narrative amongst the many subplots of the locations you visit, with only exploration, combat difficulty, and the withholding of information to guide you in a general path. That they will surely do. I hope they have enough time. And again, I hope the consequences are spread somewhat unpredictably to different factions and locations and don't just show up further down the linear narrative. Also--small request to Fionavar-- could you change the topic's title to story, plot, and characters?
  6. I'd like to see less peaceful anarchistic communities and more iron-handed authoritarian rulers, especially the one controlling the arable land around Lake Mead.
  7. You would just cycle through the body parts until it says "Eyes" and their eyes are highlighted. Then the shots ignore the collision detection and just do damage based on your roll and what you targeted. Eyes are already modeled in Fallout 3 characters (they bounce all over the place after headshots), so targeting/highlighting them wouldn't really be much of an issue. Same goes with removing them when you land a lethal shot. Can't you target something's arm if they're turned to the side and the arm is concealed?
  8. I think it's a ridiculous and setting-breaking weapon as well, but it's pretty futile to argue it at this point. It's in Fallout 3 and it's a (new) fan favorite. I doubt they will remove it (though they might remake/rename/tweak it while using the same weapon script). Maybe they can at least add some consequences for using it. One shot takes out almost the entire raider camp, but the fallout rains over a nearby peaceful town, killing many people, dropping your karma dramatically, and giving you a special tag ("Destroyer of Worlds: You apparently have no qualms about using nuclear weapons to solve your problems. Nobody likes this about you.").
  9. I wouldn't mind if they made the fatman morepowerful, so that it would take out anything within a line of sight (like the nuke in Shadow Warrior, or like a Davy Crockett would). It should leave behind a permanent radioactive zone that stays there for the rest of the game, as well as creating a cloud that rises and drifts for a while before raining down some actual fallout. And firing it at all drops your karma, it being such a reckless and destructive act.
  10. You mean like portraying the last vestiges of the US government after WWIII as a bunch of greedy, genocidal Republicans living on an oil rig in the middle of the ocean? Replete with Dan Quayle jokes? I don't think the world is ready for that kind of satire.
  11. From JE's twit: The Redding song... Mark Morgan doing the muzak for FONV?
  12. I would really like to see a game set in the pre-war Fallout universe, with the impending and unstoppable doom of the world bearing down on your character's actions and the retro-futuristic society in all of its glory. Maybe one of these decades Bethesda will spin off something like that.
  13. Do we really know that yet? Maybe 'none of the above' isn't a choice. "You must pick one of these dangerously sexy ladies to bed, or the plot will not continue! Choose!"
  14. I think he meant turn based as in something like openrpg or their own virtual game table program. He seemed to make the distinction between "CRPGs" and "turn-based games". But yes I would love a turn based CRPG, 4e or no.
  15. Well, they're definitely going to make several 4E games. Some must already be in pre-production, somewhere, by someone, in some genre.
  16. Perhaps if the time limit did not end with an abrupt failure and the end of the game. Instead, as the time limit is reached and surpassed by different degrees, it causes the nature of the reward or problem to change. A cheering hero's welcome turns to panicked relief, then to resentful relief, then angry and desperate survivors sick from tainted water, then an empty vault where the remaining inhabitants have trekked off to a nearby settlement to survive. The sense of desperation and connection to the vault is preserved, but the penalty for failure is initially small and increases very gradually. You would actually want to see different levels of bad endings. The vault inhabitants' desperation may also cause them to make bad decisions like allying with a wasteland town or supplying a group of raiders in exchange for water. You would have to deal with these developments now that you surpassed the time limit. Technically this is a penalty for the PC, but as the player, it just new quests that are otherwise unavailable, so it ends up being a reward for you. So perhaps the time limit of old, where you fail as soon as it hits zero, is outmoded. But the concept and the feeling of urgency could be used in newer and more rewarding ways.
  17. I'm still holding out a sliver of hope that it will use Onyx. I keep it in the same place as my hope that the Alien RPG will get made
  18. Unless they vanish when you begin a conversation
  19. And a great ambient soundtrack like Fallout1/2 did, Mark Morgan or no.
  20. I hope it is much bigger. Preferably with more space in between the different hot-spots. Also, get rid of those little arrows showing you the way all the goddamn time! And bring back vehicles. Even Wasteland had a car and a helicopter. I hope it's a lot of tiny worldspaces (2x2, 2x3), connected by a overland map
  21. It seems to imply that you won't be bouncing between hubs, but you will "finish" with Moscow then move to the next one. And the "hub" may just be another safehouse with a screen that you pick and accept missions on? There is probably more to it, but the scope is narrowing down a bit. Lip syncing is still bad, as are facial expressions. The performance issues and tearing (they probably turned off vsync to improve performance) will probably be resolved by release. The armor all said "INITIAL LABEL TEXT" as its description. Different armors will accept different amounts of mods. And yeah, boo to the disappearing shotgun. Couldn't you drop your slung weapons (or hide them/throw them over a barrier) and holster the pistol to decrease how hostile you are perceived? Also, regenerating health is definitely out. (I can't remember if it was ever officially denied) edit: crap, I just realized that this comment is almost completely negative. The game looks awesome! Looks better with every preview.
  22. Bethesda devs posted to the codex until the TES4 review came out, when they vanished suddenly. It wasn't even completely negative, just very detailed (and profane) in its criticism. The Fallout 3 review at NMA by the same author was pretty positive overall. I think you may be the one trying to perceive an epic conflict here.
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