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Lord Tingeling

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Everything posted by Lord Tingeling

  1. I have a 360, and have had one since christmas, but so far I only have Gears of War and Dead Rising. I'll likely buy Bioshock in the near future, though.
  2. That's the problem, nobody's carrying them. And neither can I seem to open up my console- using a swedish keyboard if that makes any difference.
  3. Alright, not to detract from your slugfest but I have a super huge annoying issue re: NWN that I need help with. I'm in act III and can't find a smith hammer anywhere. How do I solve this- I'm about to make my own Sword of Wrathraven Mk. II but cannot due to this dearth in basic crafting tools!
  4. I like the Volourn part better, to be honest. Throw it down 4 da old skool, son.
  5. Speaking of NWN2, this SecuROM copy protection scheme is turning out to be a major headache. It's pretty amusing that I had to resort to downloading a cracked executable just to play a game I legally bought, but what are you to do? As for Arcanum, I never could get into it. No idea why.
  6. I might as well sign up and offer my expert opinion on things. Lawd knows it'll be needed.
  7. I don't really care either way about timestop. Seriously, it was a nice spell, and certainly very powerful, but I think I'll survive somehow. It's not very important.
  8. Uh, except? Some people find roleplaying for the challenge or the sake of it fun. You didn't really pick at a failure in my argument, now did you- if the point is to have fun, we can still find different things about roleplaying fun, can't we? As for the latter part of your post, I think you'll have to go to far greater lengths if you intend to prove that all actors prefer playing roles they are used to rather than new and possibly difficult ones, and prefer it by "a lot", at that! You saying so isn't really going to cut it.
  9. Rollplay. Rollplay. Notice the spelling- what I was implying was that random stats was rather detrimental to my somewhat casual interest in maximizing the effectiveness of my characters for whatever reason. Not that I always do this, but hey, it can be fun. I'm not really sure what the above is supposed to say in relation to this, to be honest! Roleplaying is, when you get down to it, quite a lot like acting. Perhaps he simply believes that the mark of a good roleplayer or actor or suchlike is the ability to adapt- maybe he just finds the challenge in assuming a new, unfamiliar role pretty fun? I mean, actors that simply assume the same type of personas tend to become pretty stale. Just look at Julia Roberts. Ugh. I'm not sure I agree with him, but I can certainly see where he's coming from. If I would hazard a guess, a lot of actors tend to consider playing the role of someone completely unfamiliar and foreign to them and their ways harder than someone closer to themselves or what they're used to. Hence, all this "true challenge" stuff.
  10. In order to try and get this on the rails again, what do you think of the changes made in TBC? Personally I'm in favour of both the honor system revamp (the grind was horrible and I'm sure it'll be now too, but it can't get worse), as well as the change in direction towards smaller raiding parties for endgame content. A lot of smaller, more tight-knit guilds weren't able to run things such as BWL and MC because fielding 40 competent raiders is not something every guild can or wants to do. A nice change, really. Flowerchild the hippie elf paladin will be my summer project if things keep up, I guess.
  11. Will you be able to emit raditation? No power is more fearsome than the power of ATOMS! Thanks for your contribution to this thread!
  12. Yes. <{POST_SNAPBACK}> Jolly good. I admit I'd feel a bit stupid running around casting level nine spells with a caster level of six. Fun times ahead!
  13. Good point. LE might get me nagged at because I'll be a murderous and sneaky bastard, but that's a small aside. That said, I'm thinking these things to be central: 1: HIPS 2: Reliable disablers 3: High damage output I'm not really opposed to a non-magic build, but arcane trickster seems rather beneficial in that it brings quite nice spells to the table. Monk, however, brings out some nice possibilities, especially with quivering palm. Ambushing mages and other low-con characters for instant killing strokes and then disappearing again sounds like it could be fun. Question: does the arcane trickster add caster levels as well as spells/day and spell slots?
  14. Speaking of owning and NWN2, I'm rather curious. Seeing as PWs are a thing of today and everyone plays a good character (who wouldn't want to be 'the hero'?), I have this idea I've been kicking around for a bit. I'd rather like to be a bandit preying on the naive and foolish- as in jump out from the shadows, kill victim in the shortest time possible, then disappear again (HIPS). I think it'd be good fun, really. Any ideas? I've been thinking something along the lines of sorcerer/rogue/shadowdancer/arcane trickster- due to the rather nice sneak attack damage and various utility arcane spells (hold person and the like). What do you believe would be the most beneficial build for a character focusing on the old in-out in-out oriented playstyle? Obviously, griefing is too harsh a word for what I'm planning. I'd like to think of it as "enhancing roleplay" in a quite significant way. Hey, somebody's gotta be the bad guy!
  15. McDonalds made me fat. Damn them. Damn them all. No, seriously, while both McDonalds and Blizzard design their products to be as addictive as possible, they're really not physically addictive in any sense of the word. It's still up to you to peruse their products in a very real sense. I played a lot of WoW, got bored, started law school, and moved away. The problem solved itself and now I don't, even though I guess I still could. Question is, unless you do something about your gaming habits once they become a problem, where does the blame really lie? World of Warcraft doesn't really wreck lives- lack of self-restraint does.
  16. From playing HotU again and again I'm not sure I'd agree. A straight mage is indeed pretty rockin' compared to a straight melee class, but if you're a dirty powergamer melee characters tend to be much more fun. At least they were, before all this unstackable crit range modifiers garbage in 3.5. *shakes fist*
  17. How is two level 60 characters somehow strange or abnormal enough to warrant two exclamation marks? If you play it fairly regurarly over a long period of time two level 60 characters isn't impossible- it isn't even out of the ordinary. Especially if you twink the second one or know how to level properly. Looking back, I had one gnome mage, two human warlocks and one orc warrior, all at 60. Not including other alts. Granted, I had one very uneventful summer last year. I'll probably get this, but I'm not going to play it very seriously until summer comes around again and I'm free from the trials and travials of law school. Until then, it'll be all NWN2 as far as I'm concerned.
  18. Yeah, japanese games sure are a handful. I was like, playing Resident Evil 4 on my gamecube, and then suddenly I was like, "Jesus christ I can't stand this anime faggotry" and promptly threw my copy out the window.
  19. 100%. Well, alright. I do have Eternal Darkness. I guess it lands around 75% total.
  20. People keep buying said games, though. Probably not exclusively just to watch them crash and burn like SWG did. Ultimately, though, MMORPGs generally sell like hotcakes (Lineage, WoW, etc), and remain very lucrative, continuous maintenance nonwidthstanding, so it's hardly a "bad idea" as far as the whole monies bit goes, which is usually a rather important bit. That said, the Star Wars universe had quite a lot of potential to be a great game, and the developers did have some semblance of vision- player housing, lots of professions (both combat and otherwise, and crafting was quite advanced, too), etc It could've been quite the good game, but poor execution eventually killed it. Being able to form a big guild with crafters, build your rebel camp, fortify it, fight off imperials, etc appealed to many, but the game itself sucked. Also, regarding Baldur's Gate: DA. I bought it, played it, and enjoyed it. Yes, compared to Baldur's Gate 1/2 it really did suck, but that might not be entirely the genre's fault. BG1/2 is generally considered to be very high-quality titles. BG:DA is not. That's not to say there aren't really good action RPGs, BG:DA might just not be one of them. I guess I'm not much of a CRPG-supremacist.
  21. *Nobody* gets off to that stuff. That said, right now I'm watching Blood+ so I can easily forgive Japan for its quirks.
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