Everything posted by Roby Atadero
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"recently used" abilities showing up above your ability slot
Roby Atadero replied to thelee's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Glad to hear some of you like it! For those that don't, you can toggle this off in the "Interface" options tab.
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[2.0] Save Game window stops working
You can find all the general details of what's helpful when bug reporting here: https://forums.obsidian.net/topic/97377-how-to-report-a-bug/ The Output Log specific part pasted from there is: Output Log When the issue occurs, close the game client, find this file, then attach it to your post Steam Location: \Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\output_log.txt GOG Location: \GOG\Games\Pillars of Eternity II Deadfire\PillarsOfEternityII_Data\output_log.txt GOG Galaxy: \GalaxyClient\Games\Pillars of Eternity II Deadfire\PillarsOfEternityII_Data\output_log.txt OSX Location: ~/Library/Logs/Unity/Player.log
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[2.0] Save Game window stops working
Hello, When you run into this issue again, do you mind attaching your output_log.txt file here so we can look into what's causing your issue? Thanks, Roby
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So, uh, I fixed one of the game's performance problems... with whom do I speak?
Roby Atadero replied to Kaldaien's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Interesting find! We don't typically spin up our own threads ourselves (they either come from Unity's internal job system or from third party software we've added). That being said, we'll definitely take a look at this when we're back in the office and investigate this further.
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Is this something to look at?
Roby Atadero replied to Wintermist's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Interesting find! We'll definitely take a look at this once we're back in the office.
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Patch 1.1.1 Updates Thread
Pretty sure this should be fixed in 1.1.0. If you are still having this issue in 1.1.0, could you send us your save?
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Patch 1.1.1 Updates Thread
To be clear, we do have a bigger patch that has been being worked on for about 4 weeks now that we're finishing up. These were just some simple / safer fixes we pulled over into the 1.1.0 patch to ensure we're still getting some improvements out in a timely manner. Most of these fixes in 1.1.1 were introduced in 1.1.0 (ex: change appearance window not scaling down to smaller resolutions) so that was the focus of this smaller patch for the most part.
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"Error loading next map, returned to main menu"
If you have any save games right before this level transition that can be uploaded, we can take a look at reproducing and figuring out the cause of this issue.
- Luminous Adra Mill
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No Quicksaves Available
Roby Atadero replied to BadNewsBear's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Are you trying to make a quicksave or load a quicksave? I believe F6 actually makes quicksaves.
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[1.1] Game won't let the Watcher be Rogue
This should be resolved in the next beta patch.
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Build 1.1.0.0023 Hangs / Takes excessive time to reach intro screen
We have a hunch to what the problem is based off of the output_log info and the next beta patch will hopefully resolve it. It's a bit hard to be sure since nobody at Obsidian is running into this issue though.
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"Error loading next map, returned to main menu"
If you are having trouble uploading a save file on here, go ahead and email your zip file to bugs@obsidian.net and we can look into the issue. Thanks.
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Patch 1.1.0 Updates Thread
Likely either late next week or the week after that. We want enough beta testing to ensure nothing catastrophic was introduced. We also have a few additional small things we will be adding in as they are finalized (companion partial hairs with hats, etc.). We also just found one of the bad memory leaks today and fixed that up so that will likely be added as an update to the beta patch Monday or Tuesday.
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Beta patch 1.1 important changes
Likely either late next week or the week after that. We want enough beta testing to ensure nothing catastrophic was introduced. We also have a few additional small things we will be adding in as they are finalized (companion partial hairs with hats, etc.). We also just found one of the bad memory leaks today and fixed that up so that will likely be added as an update to the beta patch Monday or Tuesday.
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Unable to Load World Map
Roby Atadero replied to introdile's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Hi, Could you also providing one of your save files that is having this issue? Thanks, Roby
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Alphabetical AI conditions, please!
Roby Atadero replied to cfleeton's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)There will be some improvements for Custom AI in the next patch that goes out including grouping the conditionals into categories that you can collapse.
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[0071-0082] Eder still with the Night Market
For me I have the opposite problem. I created a custom-world for Eder with him being in the Night Market, but the game is treating as though he went to visit his parents in Aedyr. He has a night-market amulet but the dialog is wrong. With the latest patch, can you recreate the history from scratch and see if it is still not working? There were some issues with the history maker SI so any histories made prior to the patch builds still have the old variable data in it.
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Fixes to the Patch Beta Build
Roby Atadero replied to SChin's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)The original beta patch has a retroactive fix to the mentioned achievement where it will grant it to you upon loading your save that has the quest complete. The original build 71 patch notes have been updated to included this.
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[bug] Crash to desktop when swapping party-members
Roby Atadero replied to Kenji's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Do you have the actual save game file that is in your SaveGames folder? The folder uploaded was the working individual save data files from your playthrough but not the save file you are loading.
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Fixes to the Patch Beta Build
Roby Atadero replied to SChin's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Yes and yes.
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Entering Engwithan Digsite Arena Sub-level causes freeze
Roby Atadero replied to Alot's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Thanks! Also, if you have a save file right before this happens that would hopefully help us figure this out too.
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Crash report, Beta Build, link to crash file, small early game spolers
Hi Chazn2, If this is still happening for you, can you upload your save right before this happens to see if we can get this to happen on our side? Thanks
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Entering Engwithan Digsite Arena Sub-level causes freeze
Roby Atadero replied to Alot's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)With anyone here who is having this problem, could you upload your output log file after the crash happens? You can find details about how to do that here: https://forums.obsidian.net/topic/97377-how-to-report-a-bug/ Thanks!
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Beta patch gives PotD stat buff to party members.
The game is just a display bug that you only see on the world map. The stats are not actually that when in a normal scene. This has been fixed on our side and will be released in our first major non-hotfix patch.