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Everything posted by Nonek
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Character signatures for all!
Nonek replied to Havelok's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I have the childish urge to reply to your signatures quote with, "Our Souls?" Sorry. -
steam, will there be preload?
Nonek replied to apolloooo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I believe GOG may well be rolling out their Galaxy service early next month, an alternative to Steam, so the patches may be applied more succinctly. -
steam, will there be preload?
Nonek replied to apolloooo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Much obliged Mr Adler. -
Personally I found Labyrinth of Worlds to be a far better, tighter narrative and the slowly unlocking worlds to be a very refreshing mechanism that really rewarded exploration. The interconnectedness of the worlds and the amount of content even in Castle British itself was also quite well done.
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steam, will there be preload?
Nonek replied to apolloooo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I was wondering whether one can specify an individual download system for each key? Personally i'll be using GOG, but I have extra keys to distribute and wonder whether they can be Steam or GOG enabled. Not really a problem as most people I know have accounts with both, but worth asking I think. -
Oh Volourn not that kind of uncomfortable, you are awful, but I like you.
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Adult Language Filter option
Nonek replied to Falkon Swiftblade's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Violent crime has fallen every year while video games have become more and more popular, there is absolutely no causal link between games and violence, there never has been. It is an idiotic view that has been disproven time after time, and is only held by anybody whom has done no research on the subject. It is the same sensationalism that has been used against witches, novels when they first appeared, the postal service, comics, video nasties, rock and roll music, rap music and now thanks to idiots like Sarkeesian and McIntosh video games. Let's stop the scaremongering and blame the real societal or genetic problems that cause violence, or blame the person whom chose to commit it, rather than looking for unproven sources to blame. That said i'd have no problems with a language filter, i'm a grown up so i'd obviously never use it and I like a fair amount of realistic vulgarity, but I don't mind if it is an option. -
Re-watched the first season of Rome over my holiday, nice to see the disciplined fighting structure of the Roman Maniples, not the usual Hollywood charging and shouting idiocy. A fantastic cast and surprisingly historically accurate, though obviously compressed due to the time span. I thought the subplot between Ceasar and Vercingetorix was surprisingly touching, even though it was a very little part of the whole. The HBO focus on sex scenes was a little overblown again however, one can understand presenting a differing perspective on sex and privacy, but it just made me and the Mrs uncomfortable.
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I recently re-watched Rome, what an apt comparison.
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What I find strange is that the internal consistency and realism of a setting is not valued in and of itself, it seems simply logical that the more detail and consistency in a setting is a good thing, these little things bring a world to life. Yet they are seen as trivial and busywork when in reality they show the care and depth that has gone into creating a setting, without them you get dull, lifeless and unbelievable worlds where there is no internal consistency and the game mechanics show through far too frequently, thus personally I am jolted out of the game from seeing the fourth wall shattered.
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Bruce raising a good or valid point, which thread forum was this? Insert appropriate smiley indicating unrestrained hilarity.
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Funnily enough I watched that scene from Women in Love the other day.
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Moi rude and dismissive? Surely only of that and those which deserve to be dismissed rudely.
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I imagine that the game will still be playable and graphically stunning, but simply on a lower resolution without a few of the top of line bells and whistles. Based on experience of the last game I would say that it will probably be optimised after launch, each patch seemed to bring a slight performance boost.
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Personally I don't find my courtesy or etiquette in any way related to being politically correct, in fact the modern trends of political correctness sometimes seem counter productive to good manners and respect for ones fellow man or woman.
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I have much the same opinion but have to agree, he does a far better job than the supposedly professional journalist.
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The supremacy of tea as an imbibement.
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Fantasy elements do not invalidate the realism and internal consistency of a setting, they enhance it ideally. I have never seen a setting that strays too far from realism, simply because we cannot concieve of anything that is too unimaginable. You of course have Bioware like worlds where it is a modern setting with a thin veneer of renaissance fayre flavour, works like the Witcher which are drawn from and inspired by real life sources but tackle timeless conundrums or JRPG's which sometimes stray the furthest from reality that we ever see. So long as they are internally consistent, I find them enjoyable whatever the amount of realism applied, but then again I do not regard a little simple preparation and logical groundwork to be needless busywork. In fact i'm fairly tired of having nothing to do but walk forward, talk and kill then rinse and repeat.
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Having reached the Lower Ward of Sigil i'm left with that usual delay while i summon up the fortitude to face all of the content in the location, which I suppose is a form of analysis paralysis, and yet I know that a solid half hour of play will enchant, enthrall me and leave me raring to continue in the Nameless One's sandals.
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I've got to admit that i've always wondered why this is so? In other creative or artistic mediums the artists or creators usually retain at least shared rights to their own content, and yet i'm led to believe that one may well not recieve a penny in royalties unless the title is phenomenally successful. To draw a parallel it seems like a singing/songwriting sensation or an author having no creative rights over their product, with only the music producer/publisher reaping a profit and owning it, which seems strange. Of course one has to give the producer or publisher respect and a share of the profit for the risk of funding such a venture, but the current model seems a little broken and one sided. I wonder why it has come to be, and why it is hardly spoken of, a pity that we do not have game journalists who are fit for the purpose of investigating this model. One can see why the indie and Kickstarter scene is thriving under these conditions. Edit: Best of luck Osvir.
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It may just be a slight paranoia because we have grown used to ocassionally being labelled as trolls, sexist, racist, misogynistic, basement dwelling and French because we ask for game journalists to do their job. Certainly Mr Hurlshot seems like more of the kind of gentleman whom confronts us directly rather than makes such an inference, he has always struck me as a straightforward and open individual.
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She's just some stranger and Something Bad happened to her, what do you want me to do exactly when I read this article ? Get upset ? Malc I understand you have a lack of empathy in certain examples but in this case we should assume the article is real and just give her the benefit of the doubt You can do some research to confirm she is a real person but lets assume this is her life story. I am utterly puzzled that any person cannot be sad about her situation..so yes I would expect you to feel something, sorry to sound critical but sometimes I can't ignore an obvious response Maybe its just me, it would be interesting to see what others think? Well in my own opinion Malcador's caution is correct and proper, the veracity of the story has been in no way proven and showing scepticism is in no way a bad thing, it shows a balanced and removed from emotion perspective. Sometimes showing too much emotion over a strangers plight is a false and maybe even worrisome phenomena. Such as when say a serial abuser of sex workers, whom clearly holds women in contempts and pays for their bodies through prostitution or stripping, goes on to assume a moral attitude over others, or preaches that he cares about womens issues or is holding the moral high ground. That kind of hypocritical person, whom says all the right things but whose actions betray his real thoughts is to me far more of a sociopath than somebody exercising a modicum of scepticism, especially from a biased opinion driven publication such as the Guardian.
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I thought the reformed troll aspect was interesting. Granted it could be entirely made up, but the idea that there was a rock bottom where said troll realized they had a problem presents an interesting parallel to other kinds of abuse. I've got to admit I was not particularly grabbed by that article either, like all right thinking people here and in Gamergate such harassment is already condemned, because as moderates simply looking for game journalism that is fit for purpose for this multi billion dollar industry, ethical and consumer driven, such tactics are pointless. The harassers on the SJF side and the more traditional ones are not embraced by GG, or wanted at all. I suppose it might make people like Arthur Chu, Zoe Quinn, Ian Miles Cheong and Geordie Tait who champion harassment, censorship, doxxing etcetera and see it as a valuable, legitimate method of punishing people whom disagree with their ideology think twice, but I seriously doubt it.