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Nonek

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Everything posted by Nonek

  1. I believe that the potions are dealt with in two way in the third game, the preparation method of Assassins of Kings, and a second class of potions which can be supressed by Geralt's metabolism and the effects released when he sees fit. Mid combat or whenever.
  2. Thank you, i'm aiming to create a physically deficient Wizard and this has laid my fears on the subject to rest, much appreciated.
  3. One of my old campaigns had a feared Barbarian tribe (the Holmgoth) going into battle painted in enchanted Woad tattoo's, they were fairly much the Frazetta archetype except that the tattoo's were symbiotic and grew as the Barbarians deeds did. The older individuals hadn't a clear spot of pink flesh left on their bodies, at which time the Woad began digging into their flesh and staining deeper until their bodies were poisoned and choked by the invading symbiote. A grizzly death followed, but it was custom to take a scrap of skin and pass it on to the next male relative, so that the cycle could begin again. The Woad protected like a sturdy gambeson to begin with but would gradually gain abilities over time as the two became one, i've got to admit I shamelessly stole the idea from when Arnold sneaks into Thulsa Doom's Mountain of Power in Conan the Barbarian. As I grew to be more experienced in GMing I introduced downsides, such as lack of feeling, charisma penalties and a tendency to berserk when wounded, which grew more extreme as time went on.
  4. It did lend a certain something I agree, personally I found the rich deep tones of Mr Stiers in Icewind Dale were probably the best and most memorable example. It might be nice to have a fine female voice if they are making use of this, Sarah Kestelman obviously springs to mind.
  5. "With much wisdom comes much doubt."
  6. Character customisation, my digestive fell in my cup I was so enthralled, looks very impressive. https://www.youtube.com/watch?v=tWQn10s_QJM
  7. I think that's a perfectly reasonable request, ocassionally I have the hankering to play a bare chested Berserker type, not many games cater to this desire either. My Nonek the Lbrarian dreams will have to remain unrequited.
  8. If you can't make a Drizzle the Dark Elf imitator in Poe then I would regard it as a superior system.
  9. I'd argue that this thread is as good place as any to post those, even if not everyone will like the more improbable designs (then again, some historical examples fall under that category as well!). So, if you ask me, feel free to post anything you like This topic has evolved quite a bit from its earlier iterations anyway - now it's simply a place to post any designs we find interesting (in the hope that some of them will find their way into PoE!). That's a fair point Karranthian, I simply thought that Mr Candid might wish to emphasize his argument by creating a thread devoted to a stylised aesthetic.
  10. I'd say that there's room for the stylised childish type as shown above, the over the top Warhammer and 40k types of armour and room for the functional and tasteful types shown in this thread. Obviously some people prefer the illogical armours, that is a perfectly valid right but may I suggest Mr Candid that you start a thread arguing for your preference, you've backed at Gold level and during the Kickstarter so your voice carries weight. However this thread mainly focuses on the massive variety of sensible personal protection that is shown throughout history, and drawing inspiration from them, so you're bound to face opposition here.
  11. Tea demands that Time exists, thus it came into being, along with biccy's.
  12. As I understand it Yggdrasil the World Ash, the great tree stretching throughout all the nine worlds, is roughly translated as Terrible One's Horse. My question is who's the Terrible One and why is this tree his horse? Nidhoggr or Corpse Tearer, the Orm tearing at Yggdrasil's roots, does the Nid part of the word bear an etymological connection with Nithling and if so why?
  13. I've not played ME3 since my Shep (John Noakes) died at the end of 2, but personally I just played that as silly brainless fun, it's just like Flash Gordon really, don't think just go with the power fantasy. It really helps I found if you're not playing nursemaid too much with the needy bunch, or talking with them at all really. Or planet scanning.
  14. http://www.youtube.com/watch?v=w44SmMFy5Dc
  15. Diablo, I may need counselling afterwards. I wonder why they diminished the horror atmosphere for the second game, and from what i've seen largely abandoned it entirely in the third? The Intro is very good, nice way to start a session.
  16. Mr Magniloquent suggested the same thing in post #17 Printer, I believe you both have the right of it, do not strip away, but innovate so that the problems are reduced while the sensible precautions are retained. Personally I can't see my character ever wanting to go into a "fair" fight, his life is on the line and you can bet that if the party scout has seen a horde of Fire Elementals or the equivalent guarding a door ahead that must be breached, then he is going to want a fire protection spell cast upon him and his allies. He'll probably also want the Wizard to switch to his winter grimoire, his Rogue to find a suitable hiding spot where the Elementals can pass him by thus enabling backstabs when melee begins, an area to fight in that is perhaps flooded, a hardy character like a Monk to lead the Elementals into this area, and wardings and ice traps to be laid along the path to this place so that the Elementals arrive weakened and irritated etcetera. This to me is simply having ones character caring about his own hide, rather than risking it for the sake of I don't know what. One of the reasons why I plan to play at a high difficulty is because I intend to avoid every combat I can, but when pushed into it resolve it as quickly and effectively as possible, cheat if at all possible as valour is fine, but being alive is better. If I manage to get the drop on my opponents then I hope that I can take advantage of that, as they no doubt would not show my character any mercy if the roles were reversed.
  17. Borrowed from Bioware? Sorry i'm awful.
  18. @Indira: Indeed an oft overlooked aspect that robs magic of usefulness. @Mr Magniloquent: That is an extremely fine idea. Edit: Perhaps warding effects might be added to the Wizard's Arcane Veil automatically or to the players specifications to save time, and be stripped as you detail, and entirely dispelled if the Veil is pierced or dispelled?
  19. As I remember the early editions of IWD you could draw out your opponents but that was patched out later, I may be mis-remembering however. There certainly seems to be no reason why spells cannot be cast outside combat, I assume we'll have various utility spells like Light and not just combat applications.
  20. Yes I also wonder whether the Cipher and Monk can take advantage of their individual specifications to give them an edge before combat, the Cipher attacks the Monk to fuel his abilities and the Monks abilities are powered by that attack, etcetera? I aslo wonder whether we can draw off individual members of packs of opponents by interacting with their circles of perception, or whether they are all bound together as a group?
  21. I personally prefer to do the preparation myself, i've yet to find a game AI that can adequately simulate a real player let alone use more complex tactics. Though I do look forward to a time when this is possible, and facing opponents governed by it.
  22. With Mr Sawyer abolishing pre battle buffing, as it had got a touch out of hand especially at high level, one is forced to wonder whether we'll still have the opportunity to actively prepare for combat. Traps, positioning, item enhancements, use of consumables etcetera. In short will we be able to try and win the battle before it occurs, as Tsun Tzu advises? Personally i'm a great fan of this, and believe in taking advantage of everything one can do to diminish risk. Indeed in AD&D this was one of the strengths of the system, manipulating random dice rolls in ones favour through clever use of the tools at one disposal. What are your opinions?
  23. Well I hope personally that physically deficient characters are still feasible as I plan to play one in my first or second playthrough, the increased emphasis on character malleability mandates this surely?
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