Stop... moving... away... from... the... subject...
I am sure Salvatore novels and Dragonlance crap and Fabio and whatnot sell a lot more than Nobel-prize writers. Does that tell us anything about the quality of writing? Admit it, Grommy.
As for Torment vs. KotOR, I replay Torment on a regular basis, at least once every year. I was bored to tears with KotOR's "cinematic combat" and the pitiful implementation of the Star Wars d20 system. The only fun thing I can recall from the game was the card game... Pazak, or whatever. I never even bothered finishing it, just as I never bothered finishing ToEE.
Chris Avellone wrote one area for IWD2, and that was Targos, perhaps the most developed city area in any IE game (excluding Torment). When you hear people talking about IWD2, you'll notice that most mention Targos as the most memorable place from the game. Indeed, if the whole game were made to be as detailed and in a similar style as Targos, it would have been a much better game. But such is the fate when developing 9-month (3+3+3) games with outdated BIOWARE engines that were extremely poor to begin with.
As for FO2, I still consider it more enjoyable than FO1 (if not exactly a better game). Contrary to what people obviously think, MCA was only one of the designers on the game, and I think it's a damn shame Tim & co. fled IPLY before it was over, because I tend to think that a lot of the pop-culture crap that got blamed on MCA and remaining BIS devs was their idea.