Everything posted by Labadal
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2014-11-14 gameplay stream campout thread
I watched some of it but it became unbearable at one point so I skipped large sections. Locations look good. Surprised that Calisca wasn't voiced but som other characters were.
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New info gleaned from the new trailer [SPOILERS]
I see two.
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What you did today
Are you Mikael Persbrandt in real life. You are, aren't you. Got a problem?
- What are you playing now?
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Pre-orders and new trailer now live!
It's true that ranged combat is usually the best way to go but I have played on hard with 3 melee and 2 ranged characters and performed on an acceptable level (on hard). I will wait before I judge anything until we actually have something balanced to work with. I wouldn't shed any tears if the engagement system was scrapped though. If I end up not liking it in the final release, there are always mods.
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What you did today
Got the Sony KDL55W829B for both sizes. I didn't pay for them alone, though. And I was not thinking straight, it was 50" and 55".
- Pre-orders and new trailer now live!
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RANDOM VIDEO GAME NEWS
Not free but you get 75% off the whole series, I've never played these games. Should I buy them...how would you describe them? It was free for a limited time. How would I describe it? http://www.youtube.com/watch?v=Yc3IuoZ-zwM I get to fulfill my dream of world domination.
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RANDOM VIDEO GAME NEWS
Mount & Blade was (is still?) free on GOG.com.
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What you did today
Took out both my TVs to the backyard and shot them in the neck. Two new Sony Bravias in da house, the 50" one has been set up. Going to deal with the 60" one later. One for upstairs and one for downstairs. No new computer until next winter it is, then.
- Pre-orders and new trailer now live!
- What are you playing now?
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Saving the Wizard Class
No death spells, flesh to stone and other spells like that is probably what hurts the class, imo. The wizard isn't all about damage, imo. I guess that is my biggest complaints but we already know there are no spells like that in Pillars.
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Pre-orders and new trailer now live!
Some of the spell effects will be reduced in intensity and duration. Kaz and the effects team will be going over the list to make sure they are suitably intense without being overpowering/confusing. We've discussed extending all Recovery Times by a bit but haven't tried it yet (we will likely be trying it in the next few days). That would make the self-buffs immediately more appealing not just because of the overall pace but because most of the self-buffs are now marked "Zero Recovery", so you can act immediately after they go off. Most creatures also don't have Recovery values set on their armor (it is built into all "human" armor). Bumping that up will help prevent them from gang stomping individual party members before allies can intercede. Certain creature movement speeds (wolves, some spiders, beetles, spirits in general) will also come down. A lot of players are also still overwhelmed by the available druid and priest spells. I don't want to reduce the number of available spells, but I do think having the player select from a subset of them at any given time would help prevent the action bar from looking like an icon orgy. We're also looking a lot at what abilities players get early on to make sure that the game is involved and fun with 1/2/3 party members but doesn't become a nightmare with 4/5/6 when the levels are doubled. It's difficult to balance especially if you have a bunch of casters vs. more melee-oriented characters. Our economy is also being tuned a bunch. Certain bonuses (in terms of monetary worth) are being devalued (specifically, Fine/Exceptional/Superb) and we'll be using a different value progression for bonus total on an item. Vendor sale prices will be reduced and gems will be set to full value instead of the fractional value you get for other items. Most bonuses from Attributes have been slightly increased. Derived defensive bonuses have gone from 1.5 and 1 (for Deflection on Int) to 2. Might gives +3% per point (from 2%) to damage and healing. Dexterity gives +3% Action Speed (well, -3%, but you know what I mean) per point, from 2%. Perception gives 2 Accuracy per point. Intellect modifies AoE size by 6% per point (vs. 3%). Max default damage for most weapons/attacks will likely be lowered (in part because of increased Might, but mostly to normalize out the range), min dam through DT will likely be set to 20% (like F:NV) to make it woefully inefficient but less hopeless (it should also mostly eliminate sub-1 damage Grazes). So yeah, lots of playing, bugfixing, and tuning. Great to hear about spell effects. If they are this intense right now, I don't know how they would have been by end game fights. Don't want another NWN2 nightmare. Good to hear about recovery times, too. It's good to hear about movement speed on some creatures will be reduced. I do, however, think that even humans might need a slight decrease in movement speed. I haven't played the beta in a few weeks, so I'll have to boot up the game and do the Medreth fight and the Dragon Egg fight. But I do think that I remember people moving really fast in those fights. I really hope all the druid/priest spells stay. The only thing I wish for would be better descriptions for their effects. (This goes for all classes) Having lots of spells and abilities is part of the fun (imo). About weapons and attributes. I am glad to hear about the % increase attributes gain. Yet, I do not think that attacks with most weapons should be lowered. Heck, some weapons probably need an improvement to be viable to use in the game. Every time I have played, I usually try to go for the same weapon setup and ignore some of the other weapons. How has the different weapons felt to you guys while playing? Are they all useful to you? I usually use two handed weapons for my melee characters and stilettos for the rogue. I usually use the arquebus for my mage and and rogue (if long ranged). I never use bows and some of the other melee weapons. Glad to read about the tuning that is being made. Keep up the good work. *salutes*
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Dragon Age: Inquisition
I played ME3 only when it became one of the monthly games via PlayStatio Plus and I think the ending was very bad. Did it offend me? Not really. It just felt like Deus Ex: Human Revulsion all over again, only worse. It seemed to me that the ME3 ending made no sense. On the other hand, I didn't enjoy much of the ME3 writing, I kept playing because I enjoyed the combat. (I will buy the next ME game but not because I think they will blow me away with their writing.) I think with the Frostbite Engine, we might not get corridors only like ME2-3.
- Dragon Age: Inquisition
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Pre-orders and new trailer now live!
Adam and several of the other programmers have been working on some memory optimizations, especially in the prefabs for summoning, which take up a huge amount of memory. Now that you guys have extensively played the beta, are there any big changes we can expect for any of the upcoming updates? I still feel the game is a bit fast paced, and I usually pick damaging abilities instead of buffs most of the time when fighting. I do this even on hard. Also, spell effects might need to be toned down a bit. My two cents. I am also wondering about how skills ratio look when you pick talents. Right now, athletics is on most of the talents.
- Dragon Age: Inquisition
- Online Multiplayer mode
- Dragon Age: Inquisition
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PoE Guidebook by DarkHorse
I wish they skipped the note pad we are getting instead of the BD documentary and put funds towards a kick-ass book.
- Pre-orders and new trailer now live!
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What you did today
My uncle got some Bane looking device he had to wear while sleeping because of that. I've had trouble sleeping for years but haven't really done anything about it.
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What you did today
I have issues with my TV, too. Don't really buy a new one, but I don't have much choice if I don't want to play my PS4 on the Vita for the next few months.
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