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Chaospread

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Everything posted by Chaospread

  1. Another improvement I miss: please add some bare AI scripts to summons! I.e. for Chanter's Animated Weapons please let be possible to say "use your special ability till I stop you". Thanks
  2. All martial class can be sturdy multiclassed with priest or wizard (and almost the same with chanter or druid) but I think you forget the best martial class aside Monk (who is absurd in term of damage dealer): paladin. He doesn't deal great damage but become hard (or almost impossible) to tear down at high levels. And he has healing and support capabilities (for defense, ACC, etc.) that are very useful in a party.
  3. I voted like this (leave as it is) before reading that Yes, good alternative! Maybe give a threshold of max 25 stacks, without auto-blast?
  4. Yes. I think also Eccea Arcane Blaster is good with modal, imbued ammunition, fractured bullet and driving flight versus foe sensitive to crush and corrode damage.
  5. You can play most of time as ranged debuffer with weapons such as Mechanical Marvel for interrupting up to 3 foes or Scourge of Bezzello (also interrupts but shots 3 missiles, so it is useful for interrupt an enemy with more chance and/or reduce quickly its concentration) and wands with their modal for reduce enemy's accuracy (i.e. A Whale of a Wand). Before using weapon cast your debuff for sure Occasionally you can act as a single target dealer "in the back line", cast your buffs, "shadow" and kill a single enemy with Marux Amanth when he is near death; Lover's Embrace and Rust's Poignard can be useful too. You can "disable" and or nuke an enemy with your trickster's abilities, or you can hit with two weapons or one great two-handed weapon, better of all weapons which have a modal that reduce enemy defences like flails, clubs or morningstars, it depends on what you wanna cast. Or sabres, battle axes and other two-handed weapons. You have also Gouging Strike Remember that damage from stealth/invis is higher with two-handed weapons (IIRC). Or you can nuke enemies in AoE with Kalakoth's Freezing Rake, and Murderous Intent if it works as @Boeroer said. You can take some of others "empowering" abilities, Potent Empower first of all, but also Accurate Empower, Penetrating Empower, but don't choose them instead of trickster's "spells" ; Riposte with trickster's defenses is also a way to play the character as already said by Boeroer. He can be also a spellcaster-like character with deep pockets, high arcana, many scrolls (that can be used with deathblows and its upgrades!) and trickster's spells Wear light armor for speed (you have all your tricks for defense), i.e. Robes of the Weyc if you shot many empowered abilities or that one you prefer. I think you can experiment and possibly respec
  6. Hi, I can tell how I'd play a SC trickster. You can get two powerful spells such as Kalakoth's Freezing Rake Wall of Many Colors And in addition Gaze of the Adragan and others with great effects since you can reach very high power level. And you have also great defensive spells. So I'd try to maximize debuff and buff duration and spell damage, and also chances to hit. Thus MIG, INT AND PER. DEX is always good, but you can wear light armor. But, you have penalty to sneak attack compared to other rogue, so you can "skip" the damage part and focus on debuff foes (and buff yourself). So max PER, INT and DEX. Mid MIG, low RES and CON. Occasionally cast Kalakoth's Freezing Rake on enemy with low freeze damage resistance. Confusion with intellect afflictions weakness can give actual satisfaction Wear items who give bonus to these stats or similar (i.e. grazes to hit chance for spells), I think you can help partu very well.
  7. I agree with thelee. MAX MIG/PER/INT in a party is right. Maybe you can use Aloth's armor and other INT or range buff (i.e. pet) to extend chanter's invocations.
  8. Ok, it's all very beautiful and thrilling, but it is not a Port Maje fight, but a Engwithan Digsite fight
  9. There's no shortcut sadly. The best thing you can do is leave a page with a list open, as the following: https://gamefaqs.gamespot.com/ps4/271748-pillars-of-eternity-ii-deadfire-ultimate-edition/faqs/80290/bestiary https://pillarsofeternity.fandom.com/wiki/Category:Pillars_of_Eternity_II:_Deadfire_bestiary
  10. But, if I were a Contemplative (Monk/Priest), would Trascendent Suffering work with Woedica's spiritual weapon?
  11. And for Nalpazca this is fundamental. We can remove all effects after combat BUT drugs and unguents, yes, you can little cheese something, but not breaking game effects like blade cascade, BBD and so on... You can prolong indefinitely drugs and unguents, but they last long time and, if anything, you'd spare some consumable you can take before combat... or am I missing anything?
  12. My assumption given by the fact that it says "+10% beneficial effects duration": I intend it as all effects, also the current ones. Anyway, if you "clean" all effects after a combat, the problem doesn't arise
  13. Nooo. It's easy as concept) I don't think we can mod such behaviour. At the very least it would require patchwork changes But Obsidian devs could probably take this into account.. for their next games But intended beahavior shuold be extend current effects also... but for an anti cheese patch we can change the intended behavior indeed
  14. The actual behavior should be: wear SoF, add 10% duration on current effects, put a tag on effects which are extended, unwear SoF, re-wear: if a effect has the tag then NO extension time, WHEN the tagged effect ends then remove the tag. But i suppose it is hardly implementable.
  15. Oh it is a fascinating quest because you have two main endings for the quest itself but then there are FOUR possible new Principi leader Sadly, you can't be one of the new leaders https://pillarsofeternity.fandom.com/wiki/Honor_Among_Thieves
  16. Last time I have tries Chilling Grave didn't trigger but maybe I killed skellies from Many Lives Pass By, Each Leaving Footprints and not from Ancient Brittle Bones, or maybe Dorudugan killed my skellies before me However witha Berserker the process is less tedious Perhaps I need to double check that, with weaker foes . I agree 100%. This one I think is a great "fix" Indeed, as a programmer I believe the best solutions are the simpler solutions
  17. Hi, yes, also attack action is interruptible Resolve should be very high for the main tank, also MAX, but it depends also by the tank's class, the formation etc... anyway having high RES is always good. Other talents I can advice are: Penetrating Shot and those related to focus: Biting Whip, Draining Whip and (less) Greater Focus. I agree, maybe the best class for/in a party, the powerful (perhaps a little bit below Wiz) in SOLO, thinking about later game (imho).
  18. Well, this was added because of the Addition of Potion of Enlightenment in BPM. This Potion allow to get 1 ressource per 30s of combat, strenghtening the party vs Megabosses. Other Megabosses have infinite uses of their abilities, but not Auranic. That's the reason why I buffed her to compensate. But wait, doesn't Auranic have "Endless Assault," which grants her Brilliant permanently? Apart from this I think Potion of Enlightenment is a good think particularly in SOLO for those classes that can't have Brilliant "easily".
  19. It does I have created a Belower and Berserker Ok, it doesn't work with me because I'm using a beckoner/ghost heart Thanks. Maybe I don't understand correctly, but in my opinion no spell, abilities, consumables, items/weapons/armor enchantments which have a duration should keep running at the end of combat. They should be reset to ZERO when the fight is over. If it were not so, you can extend any effect with SoT (and maybe the other armor/weapon with a similar effect) and I think it is not intended. If you mean something other, please let me know My idea: no cast outside of combat OR limit one cast (or anyhow a limit stack) out of combat OR limit one cast (or anyhow a limit stack) out of combat only for 9th ( or 8th and 9th ) level priest spells (if implementable).
  20. Typo. You mean: Mohorā Tanga: it's status effect (Red Flag Flying) will not be able to crit anymore (reason: same as above) (credit goes to Elric Galad) Does it work yet? I tried some days ago and I'm not able to trigger it killing my own skellies... but maybe it is still working on chill fog killing friendly skellies... I agree. And also fix SoF as it is intended to behave: why nerf all items/status effect when you can make SoF sto working out of combat? The rule: at the end of combat all non-permament/transient effects vanish, i.e. their clock is put to 0 sec. I like also this one
  21. I'm not a monk pundit, but you can see some suggestion here and here. Anyway single class monk is a powerful class, helwalker is a good choice as subclass and the build for a monk is not very hard to build, it has so many great actives, but for a sensible choice wait for an expert
  22. Hi, I think the best choose that fits your wishes are a Sage (Monk/Wizard). Here you can find 4 builds for such MC, and many others which can give you some ideas. I think also a Battlemage (wiz/fighter) focused on selfbuff and melee damage can be funny for you, in the previous link there is also such a build. Fighter can provide you also self healing, if you are worried about that. You can replace wiz part of MC with priest, but I prefer a wiz, druid can heal very well but I think it is not suited for single target damage, cipher can be great but he is more focused on charm, debuff and so on rather than nuke etc. As martial monk is the best, fighter can be good too, arcane knight is also good with a bit of healing, rogue as others said is nice (and Trickster would be a less squishy character), ranger as Arcane Archer can behave as a great ranged single enemy killer. Barbs are for more enemies in a one. I exclude Chanter because is repetitive with your previous runs. About healing, you can beat the game in PotD in SOLO with classes that don't have any healing abilities, so if you have one charcater as healer (best I think is a Druid Lifegiver) you can be relaxed about that.
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