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Everything posted by Chaospread
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I think a ranger (for ACC bonus) with a class with good hit to crit conversion (rogue? wiz?) is a good combo. Ranger abilities works well with ranged ACC and most spell/scroll are ranged attacks, so... Hit to crit conversion is very good for AeO scrolls, missiles like spells with more attacks and repetitive damage (i.e. Storm of Holy Fire).
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You're, you knows it later. But Stalwart ask you for help, it stands to you if accept or not. It is a RPG choice, but if you don't know what are the problems, how can you tell if they can be an issue for Caed Nua? Perhaps it's better to take a look, and if you go there you see an Ogre's attack and you'll be aware there are weird troops movements from Readcerans... But this is the "weaker" part, you can go to Stalwart, free it from Ogres and you're done, ot let them just make do. I think WMII patch that up with Abidon's question and so on. Mmm, yes and no. They attack you on sight after a first warn, if I had a castle near a heavy armored troop with warring attitude maybe I'd be worried... Anyway, you're right there are not so "strong" reasons to do WM. But from a RPG perspective some characters can have right motives to do it, on the other hand. The real problem is that your character doesn't know how quickly the main quest evolves, but you as a player know you have plenty of time to do it... usual crpg issue
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Thanks Boeroer, I've found here https://pillarsofeternity.fandom.com/wiki/Combat_(Deadfire)?so=search#Threat this extract: Threat A character is threatened when they have been targeted by another character in melee, at a range of 3.5m (plus the character's radius). This occurs immediately, and before any attacks are made. Threat is similar to engagement, but threat is more immediate and is dropped as soon as either character moves, or otherwise becomes untargetable. A character may only impose threat if they can engage an enemy. If the threatening character moves, all targets are no longer threatened, even if they are still engaged. Only melee attacks within 3.5m can cause a target to be threatened. Moving, pushed back, non-hostile, invisible, stealthed, untargetable, unconscious, or dead characters cannot be threatened. So it appears as far as 3.5 meters but you need engagment slot, and not move... if you attack from 3.5 m melee, it's almost sure you're moving just after the attack... Maybe some things changed since beta or when this wiki was written, if I can i test it, but I think it's hard because there are no so many logs about threateing