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Everything posted by Azdeus
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So we did another little adventure! During our previous excursions we have'nt managed to get ahold of any really solid leads, just som "lieutenants" and alot of thugs, wich we tortured and got some basic information out of that led us to assume the things I listed in the previous post. Our Inquisitor deemed it nessessary to go to Solomon to process the information we have and find out more about a nobleman that was in charge of the uprising on the last world we visited, and also to get reports from other points in the sector to aquire more leads. During our travels through the Warp, our Arbites Judge got an message through her mirror image, a warning that we would be ambushed at Solomon, and that they really were friendly, that we had a common enemy. Our group decided that we should pay no heed to Warp-entities or such filth. When we reached Solomon and touched down, we were asked to meet up with an Emissary of the Lathe-system. An assassin took out the Emissary with an Haywire rifle as soon as he showed himself, and forced us to fight him, his Scitarii and roughly 20 servitors with hidden shielded heretech armaments. After this setback, we met back in the Arbites headquarters on Solomon and discussed possible modes of action while we waited for a new emissary to be sent from Lathe. We decided to investigate the claims of instigators on Solomon, wich took us quite a few weeks (No direct action by the group, only used our Influence and sent some Acolytes and Arbites to do this) and found that a company of the 34'th Scintillan (A rogue I.G. penal legion) was trying to infiltrate the hive. After some interrogations we used their gear and some commendeered personell to infiltrate their group to destroy their insurrection and capture their leader. During this , the Inquisitor was attacked by a Slaught in his quarters. There was quite a fight as the two Astartes fought to defend him, one of them was disintegrated and the other badly injured after when strike each, but the last standing Astartes managed to kill him before any harm came to the inquisitor. Directly after this, the others of us managed to stop the instigation and capture the leader of the company of penal legionnaires after a big battle in the underhive, though the leader was quite badly injured and would'nt be able to live through an interrogation in quite some time. We sent out more Acolytes and Arbites to start sweeping the planet for more agitators and secure Solomon. A day or two after the battle the new Emissary came (Wich was the dead astartes player) and after recieving the message we sat down to assimilate our findings so far. We did'nt really get a whole lot of new information in the last session, since much of the time went to let the astartes kill things and character creation and introduction. The inquisitor himself is trying to get the sector officials to prepare for a possible invasion of Calixi, something wich is damn near impossible due to us not really having any solid proof yet. Our sessions rarely go on for less than eight hours, so most of the things I write is extremely shorthand and I'm also not quite used to writing out things like this, so; Feel free to ask me questions about what you want to hear more about. I also would'nt mind some pointers and suggestions on how to write these; I've been thinking about doing it as a diary of my character. Also, does anyone know if it's possible to do some sort of drop-down box for texts? I was thinking of including some texts that the GM's have written to us players that gives some extra flavours about the characters and goings on.
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By mainstream gamejournalist standards, yes. By any sensible meaning it's average. Quite surprised by that actually. I think he might've written it the wrong way around.
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I think that the only reason that she comes along is to get money to get some proper clothes. While high heels and formfitting clothing makes for nice eyecandy, my brain hates it. Alot. :/ Frikkin chainmail bikiniwarning.
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Seen the Katarina trailer? I'm annoyed by the choice of attire so far. Guns are cool though! :D
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Damn, that video and interview made me confused - I don't know what to think now. The lightning filter made my eyes go <.> Still going to say that I'm excited about it for now though. Not going to buy it on release, I'll have to wait for reviews and impressions for this one aswell.
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Recently my group started a new campaign, with characters from Dark Heresy/Ascension(Me as an IG;Commander/Stormtrooper Captain, an Witchfinder/Interrogator and an Adeptus Arbites Judge and one of the two GM's Vindicare Assassin), Rogue Trader (Our vessels Rogue Trader captain, and the second GM's Voidmaster pilot) and Deathwatch (One assaultmarine and one tactical marine). We've got two people GM'ing and alternating between adventures, often these adventures are divided into two or three gaming sessions. It's an ongoing campaign and not completed, so what I'm actually telling is the viewpoint of my character really. Alot of elements from the Haarlock legacy saga and similar things have been taken into it all. The GM's have put alot of time and effort into both writing textmessages to hand out before each session and the campaign itself, and most of us are having a blast with this. The exception to this rule seems to be the two Astartes whom can't and/or won't involve themselves directly into things, and only occasionally bring on the hurt when it is needed. Hence they don't have a whole lot to do while the ascension/Rogue Trader characters dive deep into the fun. The campaign itself builds on from previous adventures our different acolyte-cells have experienced (The only character that has'nt been created for this campaign is my Ascended IG; Commander/Stormtrooper Captain), the adventures themselves have never previously been shown to be connected in any way, though the GM's has sat down together and cobbled everything together to make for one campaign. I've spoiler tagged the details, incase anyone here is currently playing the Haarlock saga. Even though I have'nt read them myself, I don't know how much our GM adlibbed it. There is alot of fun in playing a really old character like this, when we were interrogating some of our prisoners the name of the feral/agriworld Iocanthos came up, wich immediately let me recall the very first mission my young (15 years younger and with both arms and legs to be precise) character was sent to there, telling the rest of the group what we set out to investigate, what we found and did, local politics and exports got me quite a few suprised looks from the rest of the group, not to mention the GM! The GM questioned my choice in buying the Total Recall talent when apparently I already possess that talent myself. :D If there is any interest in it, I can continue to fill in the blanks as the story develops and maybe someone else can get some inspiration out of it. I'm off for the next session tomorrow and I'm all giddy already! :D
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I'm inclined to agree, but I won't let that phase me; DNF might be great aswell.
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That's probably because those kind of people are hiding from the supermoon, coming on the 19th.
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HAHAHA! That's brilliant! :D
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Could'nt agree more! Problem is when you have several tonnes of it to do, and relatively little time. And now that the damn thing broke a couple of hours ago, I've got to do it with an axe most likely anyway - wich is annoying in itself since I've got no option now.
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That said, there is a difference between art and graphics itself. I've been under the impression that it's the art people hate in DA2, not the technical stuff or resolutions. And art-style is alot more important than the technical quality of it all.
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Been listening to relatives complain about me not working with cleaving the ginormous amount of firewood outside on my lawn, and trying in vain to explain to them what happens when you mix water, 3-phase electric power and broken down machinery...
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I'm not a big fan of metacritics customer reviews, I read some of them, and it seems like any monkey can post a review with a short blurb and a score of 0. Seems like it's just seriously butthurt fans hating the game, and I'm saying that as someone who enjoyed Origins and hate just about everything about DA2...
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While I am not a fan of Deathwatch due to absolutely loathing Spees Mahrins, the concept can be interesting if you want character to your numbers. It's quite a challenge to describe your character, since you've got certain frames to work within, and armor too. The personalities withing the group will vary quite alot aswell, and having different cultures withing the space marines chapters makes for interesting moments aswell. But yes, the Deathwatch adventures tend to have quite a focus on murdering things. Because of some reason or other.
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Well he does'nt really review games as such, he criticizes them and makes som good points, while often being funny about it.
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I like what I see, leaning to the sides in corners, tactical advance and chatter. Not to mention it looks and sounds amazing. Remains to be seen if the scenes actually need any input, or if it is like CoD in that department.
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A'ight, cheers; Did'nt see it when I went in there - must've been jumping between page 1 & 2.
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Is that image photoshopped? I mean... the hair looks really weird. :S
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If it's not worth doing with flair, it's not worth doing it at all!
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I can imagine the headlines already; "Talibans profit from PS3 ban; Your money is being used to fuel the killing of american soldiers!"
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Hehe, about time, now just to make it permanent and add xbox's, wii's and similar to the list - and soooon zie mastah raece vill be back with zie third reich! JAWOHL!!! I wonder if we'll see a blackmarket sprining up?
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Combining ADnD with 4th ed? Not without a crowbar, semtex and a ****load of ducttape.