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Everything posted by C2B
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Gut geschriebenes Review. Ein bisschen überschwänglich zuweilen (Speziell bei der Story. Oder besser gesagt hätte ich *gehört zu den best geschriebenen Rollenspielen* eher ins persönliche Fazit getan als mitten in den Text wo es meiner Meinung nach eher Bias ausdrückt.) Einleitung ist klasse. Aber ist ja egal. Aufjedenfall hat das Review noch mal meine Vorfreude vergrössert. Danke.
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From the entire community. Great work on the DSIII DLC and on Project Eternity so far!
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? No, it won't be 2016 and that date is far from generous, it's insane. J.E. Sawyer also has Icewind Dale 2 and Fallout: New Vegas in his backpocket regarding managing skills. He's the last person (and not just at Obsidian, probably in the entire gaming kickstarter section) I would expect to go that far of the wagon.
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They didn't. But, they set the stretch goals according to their own experience working on said stretch goals. (They also refused to make the companion/class pool bigger at a certain point and the 4 million stretch goal (500'000 from the previous) was for polish and live instrumentation) Double Fine on the other hand, invested a large part of their money into a documentation (which backers have backed for, but still) and didn't exactly show a desire to control scope.
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Matt and Trey on SP:TSOT
C2B replied to C2B's topic in South Park: The Stick of Truth: General Discussion
By the way, in a enormous display of how gaming journalism is mind numbingly terrible there are sites spinning this story into Obsidian being the evil company that enforces DLC and needlessly tones scripts down. Obsidian Obsidian OBSIDIAN God, I ****ing hate gaming journalism. -
http://www.polygon.com/2013/7/18/4536822/how-south-park-the-stick-of-truth-got-too-big During a recent comic con panel. I'm actually a bit disappointed by it. Sounds like we're only getting costume dlc (considering Obsidian is one of the few companies to get DLC right), since they rather would bring the extra content into future episodes of the show. Brings a sequel into question as well. Hopefully I'm reading too much into it and they will allow Obs to do their own thing.
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Its a short part of the game and its South Park. I wouldn't take it too seriously and alas its the thing in the interview I'm most sceptical about. PS clearly focused way too much on it, even counting the amount of time it was said. That doesn't help your perception at all. If you go into it with a mindset like that, of course you're going to see things this way. (Not saying it couldn't be that its overused, but I wouldn't let myself be influenced too much by it)
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3D Artist Ken LeSaint http://www.kenlesaint.com/
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Obsidian currently working on next-gen console title
C2B replied to funcroc's topic in Obsidian General
Ken LeSaint - 3D Artist With this we're at 120 again according to Linkedin (Which for obvious reasons is not a too accurate number) That means around ~30 hires since the big layoffs in march 2012 and a sign off good health. Congratulations! -
Yes? Or for a better way to say it. That article reads extremly subjective. I get the distinct impression you already went with a certain mindset into the presentation on how the game *should* be. Which is never a good thing while reading a preview (IMO). Worst offender you made though is this In context to each other these are just two terrible sentences and they spew bias. At least lose the *certainly* if you admit to the short time.
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Some wild screenshots appeared!
C2B replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Yes, they are. As stated already. I think you got confused by talking about the picture in the OP, not the recently released ones. -
Bayonetta was tough, Dark Souls was tough, NetHack was tough; DS3 was just annoying. Also, having **** controls by definition means a game is not "perfectly playable." I care because people seem to think DS3 represents some kind of turning point for Obsidian when in reality it simply shows that instead of cutting corners during QA they instead decided to cut corners when porting the game. Simply put they haven't changed at all. They cut a lot of corners, actually (The bad multiplayer camera is also one of those). May have something to do with DSIII being their lowest budgeted game so far. For a 2011 game with *AAA* production values actually ridiculously low. But, lets not pretend their other games were great ports when it came to controls and UI. F:NV and K2 can be somehow forgiven since they are both reiterating on a previous game, but Alpha Protocol had completly consolized controls and UI. Holy Hell Alpha Protocol's UI (Hacking minigame to name one of the more broken complaints) I would actually say its worse in that case (as with many other things regarding AP) since they had time there. DSIII's pc controls were finalized in a rushjob during the last months from a completly consolized gameplay system. AP was a shooter. So, yeah. While I get your complaint, I don't think its accurate and I don't think they haven't changed at all. They have. On AAA games console controls will sadly always be a priority for publishers (Chris Avellone even said in an interview he was tired of developing focused for console controls).
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Obsidian currently working on next-gen console title
C2B replied to funcroc's topic in Obsidian General
Carlos Rodriguez - Senior Producer -
The only place I've ever seen anyone say that game had good controls was here; pretty much any other forum not loaded with Obsidian fanboys agrees the controls are a **** show unless you use a gamepad (which is idiotic for a Diablo clone). I didn't say the controls were "good", just that they were not awful. And yes, in fact I happen to own the game for both the PC and the 360 so I've also been able to compare. But then again, I also played Psychonauts, RE4 and Silent Hill 2 with keyboard controls. I think there are just a lot of whiny people who complain about the wrong stuff. Maybe the controls weren't 100%, but who cares? There's more important things than that to a game. No, there aren't. A car can be the greatest car in the world, but if the steering wheel is ****ed up it doesn't matter. Also it's not like we're talking about some complex game here, but a Diablo clone (and a rather simple one at that). 1. A Dark Alliance clone (Which in itself is based on games that predate Diablo) 2. It's still playable. I mentioned it before, but there are tons of ports out there where certain actions in the pc version are literary impossible due to them not binding the action to a key. 3. Are the PC controls sub-par to bad? Yes, absolutly. Are they unplayable? No. But all that **** doesn't really matter in this post. You're repeating the same thing again and again and again to a really sad degree. Who exactly do you want to get this message to? Why the hell do you care so much about one aspect of a game you don't even really seem to like?
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I disagree. Gunplay was broken in its core. Obsidian themselves have acknowledged that including Avellone and Sawyer. It's not even how they wanted it. One of the major problems here was how long they took to define the general question on how they should balance the rpg and shootery aspects ending up having to have it enforced (And leading to a major change in how Obsidian does project management today) with a sub-par system. The gunplay system we got was neither a good rpg system nor a good shooter.
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For me personally, its really just that I don't expect Jesus to say *Look at that Roland Emmerich movie. Things are totally going to happen like that*
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@anubite Sorry, but that reasoning at the end is a load of bollocks. AP was the only one *out of their comfort zone* (and its development problems are a lot more than just what you describe). Both DS III (Not as a Dungeon Siege, but what it actually ended up being. A Dark Alliance/Champions like game) and South Park: TSOT are very much in it. And sometimes you have to do things out of *your comfort zone*. That's usually the way you get to know things and maybe can improve them.
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Eh, Alpha Protocol was kind of a big mess actually when it comes to development under the own admittance of Obsidianitie's. So was NWN2 (albeit less). The truly sad part about Double Fine's current situation is, that they had trouble with that in the past and now are in this situation. Under their own rules no less, provided with money from fans.
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Fulfilment site?
C2B replied to CrazyPea's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Actual info on the game is constantly released? What?