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C2B

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Everything posted by C2B

  1. Design Intern Matthew Perez http://matthewperez.weebly.com/
  2. Matthew Perez Portfolio http://matthewperez.weebly.com/
  3. Awesome Funcroc There should be another one though. IIRC it was 114 when I posted the last one. Now it's 117. Edit: Something I just noticed about Eric DeMilt, according to his profile he's still working at Carbine as well. So, Skyforge? Edit2: Forgot about Brandon Adler. Nevermind.
  4. But... Wasteland 2 basically heavily outsourced their object-modeling workload to random modders and such in the community, and that seems to have worked super well for them. I mean... even after the expense of hiring specific peeps and using a specific studio, you STILL have to evaluate each of the takes and pick the good ones, tweak them, etc. It's not like they're so professional, they just walk into the studio, say the line, break the microphone and headphone thingies over their knee, crack open a bottle of wine and start chugging, and say "There, you're welcome" on the way out of the studio, and the devs just load that sound byte straight into the game. Heck, at least some of the "random bandit #7" barks and one-liners could be outsourced, right? No one says the entire voice-acting set needs to be attempted to be gotten from the fan community, or none at all. There's still a lot of issues that arise. It's not really that comparable to oursourcing models. If any voice-acting, I want a consistent and fitting one. Not something that is easily achieved by fans.
  5. High resolution version of the map+ Interview http://anonofholland.wordpress.com/2013/06/30/chris-avellone-interview/
  6. Seconding this. Though, I would have been happy with more possible slides. On that note, setting up a choice plot thread for a future entry similiar how Treasures of the Sun set up. Because that set-up and choice was completly awesome and the reason I'm still angry THERE IS NO DUNGEON SIEGE IV DAMNIT. Why did you have to remind me Nonek, WHYYYYYYYYYYYY
  7. They are not really, really working on it apparently. Or are they?
  8. http://www.strategyinformer.com/pc/projecteternity/463/interview.html Interesting tidbit (though unrelated to PE) Travis is working on the new Assassin's Creed.
  9. P:E was title story in this magazine last month, the pictures are one month old. information: in the end you will be level 8-9 with side quest you can get to level 12(level cap). cipher: they can move objects per telekenisis you must target an enemy or a friendly target as anchor for your skills. An example they mentioned is that you can make a electronical field between you and your target and if one moves the field will move with it. Your skill effects will affect the area near your anchor. Thought so, haven't read a gaming magazine including gamestar in a while.
  10. I imagine Josh currently walking around with an axe in the office looking for the person to behead.
  11. Catch em' http://www.gamestar.de/index.cfm?pid=1674&pk=48834&fk=96863&i=1
  12. Yeah, I think so. Though, it's really hard to tell. Also, hello back Brendan. Was sad when I noticed you got laid off. (If you're the guy I think you are)
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