Jump to content

C2B

Members
  • Posts

    4194
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by C2B

  1. UI/UX Designer Kylan Coats http://www.kylancoats.com/
  2. And we got our UI/UX Designer Kylan Coats Portfolio http://www.kylancoats.com/
  3. Don't worry old chap, it will get worse, but then it will get better. There will be a point when graphics won't be able to improve all that much, and then somebody will simply make a universal engine with lots of tools and assets and make it free for everyone. All companies will be able to use it, no matter how big or small. I hope to see something like that in the near 20 years if nobody nukes nobody in the meantime. That won't really matter. It's not about engine or tools, it's about teamsize and budget. Again, what Feargus is talking about is not your typical game, it's about blockbusters like an Assassin's Creed game, Resident Evil 6 or Halo.
  4. That's my point. Now its time to do their own thing. With projects less ambitious than AP. ? They are doing that since last year when they had the chance for the first time to do that. If you meant publisher projects, nothings really going to change? (Apart from Publishers probably being more open at working with Obsidian and they maybe doing parts for *big* games). They might still continue to do sequels and their own thing if someone's interested. And according to the panel it doesn't sounds like they are going away from reusing assets from the previous game if possible.
  5. @ drowsy Obsidian was never really in it in the first place with the (maybe) exception of AP. Also people, PLEASE stop taking things as fact that were never said as such.
  6. Yup. I don't think Obsidian even WANTS to do said projects. Multiple members stated that they prefer smaller sized teams. I think that is also one of the reasons they are a multiple projects studio in the first place.
  7. Not eactly. Again the example is Assassin's Creed (even if it is meant to be extreme). You know how many people are working on that? Several hunderd. You know how many people are working on South Park? Around 60. What their actual plans are is seperate and mentioned at the end. Making connections here is speculative at best. Edit: Of course, they may do the *make parts of big games too*. This is probably also more or less what they are doing on Skyforge.
  8. That is sad to hear as I don't believe Obsidian strengths lie in those directions.I have serious trouble picturing Obsidian made micro-transaction driven f2p MMO. I don't actually, I would actually be interested in how Obsidian themselves handle microstransactions. Also I do think they will continue to do their games. In the video, he doesn't talk about AAA games exactly, but about *big games* and uses Assassin's Creed (which is on a whole other level than your typical Obsidian game) as an example. That part is also general about independent devs moving away from that. They still have that next-gen game in the pipeline and were just a while ago talking about pitching their Star Wars idea again to EA.
  9. As I said before. What do you mean with AAA development? I'm sure Obsidian is going to continue (if they find a publisher ofc) making the same sized (~50 people) games they have before. Hell, they have one in the pipeline (the unannounced Next-Gen RPG) and are still pitching (Star Wars/EA).
  10. Nah, I'm just too much of a defensive optimist. For all we actually know, this could go either way.
  11. We haven't before. And where did you get from in the talk? The only point I remember him talking about IP's was again about *big games* and the example Assassin's Creed where due to their massive costs, less individual titles are produced. That isn't exactly a new realization and has been the case for a while.
  12. They still do? I don't exactly know what you got so negativly from this talk that made you say that, but.... If you're talking about the part where he says that independent developers will move away from *big games* (And remember, he used Assassin's Creed as an example which is a whole different level) that wasn't exactly related to their plans, but to the industry as a whole. They are most likely going to continue the ~50 people projects they do now if they find a publisher for them.
  13. Some information about Skyforge - Huge World (up to 40 km viewing distance) - 15 classes - No levels/XP
  14. Eh, at the very beginning we were threatening. After the 1:0 we soon crashed and couldn't keep it up like in the US game. But yeah, we don't really have anyone like the Sedin twins.
  15. Also we just got confirmation they are/were working with Cryengine. (Well, not *confirmation* confirmation, but pretty damn close) (Well,....)
  16. Things to take away from the panel - Obsidian stops its engine development Bit sad about that Bye Onyx
  17. It wasn't. The score doesn't actually reflect the (majority) of the game here.
  18. Congrats @mkreku/Sweden. Was a great game.
  19. Hate to break it to you, but Obsidian isn't THAT anti-mmo. A few years ago Avellone or Feargus (can't remember exactly) that they do would entertain an mmo, but it's most likely not going to happen as its a big sized project and publishers would go for a wow clone rather their original ideas. Still, a surprising move though. Also fun fact: Both Leads on MOTB started out doing MMO's. George Ziets actually has quite a bit of experience with them (including LOTRO)
  20. I really don't want to deal with my companions in a binary way in the first place. I do want to influence though, but more in the way of manipulating them. I do want to talk them into doing certain actions, but I don't want to do it by completly changing their personality. Instead get the result by playing effectivly with their personality. There's more than one way to design influence.
  21. Kick starter needs time till money flows. Imo, though the more projects/work the better. It's not like they are the main developers on this, nor about big publisher mmo xy.
×
×
  • Create New...