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C2B

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Everything posted by C2B

  1. Dragon Quarter was awesome! I sold it the same day I bought it. Genius statement It's the same excuse people use on selling Obsidian games when they run into their first bug. The only actual thing you're expressing with that is that you didn't gave the game a fair shake. One of the dumbest internet memes. Dragon Quarter had several mechanics and story elements that are quite unique and wonderful. It's a severly underappreciated entry.
  2. Just because I thought we needed a thread here too. Post your favourite stories and thoughts about Obsidian (and their past). Let's recap the last 10 years!
  3. Please, also post the source if possible. I think it's the IGN interview? In other news, the stick of truht website is up again http://southpark.ubi.com/stickoftruth/en-us/home/index.aspx Edit: Ah, it's been posted in the other thread, nevermind.
  4. I usually went for "core" settings, especially when the games were based on D&D. And no, visceral gameplay of the kind I think you mean here is not my cup of a tea. Still, I'm surprised you'd rather watch that combat log than enjoy the game. Those games weren't that difficult, especially if you had a solid PnP background. Certainly no need to let that little window take over your gaming experience, but to each their own, I guess. I recall, although not so fondly, mates that were all about rules and stats, and they min-maxed as much as they could. Unfortunately, that didn't translate into RPG- characters the way C2B explained in his post. Rather, the opposite, I'm afraid. Still, some of those guys were fun to hang out with anyways. There's all kinds of players, for better or worse. Obsidian can't control that. But, they can support these different preferences which is why a good overall package is important.
  5. http://en.wikipedia.org/wiki/MDA_framework http://penny-arcade.com/patv/episode/aesthetics-of-play I was using the word "Mechanic" instead of "Aesthetic", sorry for that I didn't remember corretly. You're still applying things to *rpgs* randomly. Using a structure such as the MDA doesn't change that. Especially since that structure does not not automatically make gerne definition. See Sanom above me who has a different interpretation. It's not that specific.
  6. Their games have interesting story and characters and they also make roleplaying games...good ones! What? This is the first time I heard that opinion (It's yours though and writing is pretty subjective). But, I personally don't exactly hold games like White Knight Chronicles and Rogue Galaxy in high regard when it comes to narrative)
  7. No? Apart from you currently pulling a random distinction out of literary nowhere (and is debatable to hell and back) role-playing means acting a charachter. The systems you use for that are different, so trying to categorize them is weird in the first place. Your 2 point *achieve* has nothing to do with that either (unless you mean it in the sense of charachter development, in which case *achieve* is a weird description). Neither do your own skills. What makes a (crpg in this case) is charachter skill. The more systems that are in place to support the different aspects of said charachter skill, the more is it a role-playing game. While Catherine certainly has rpg elements, its game mechanics are almost solely reliant on player skill (as well as its main conflict resolution system). Vincent is a as given a charachter as he can be, with his own abilities having no real influence. A lot of visual novels support more rpg elements than Catherine does. Catherine is an adventure puzzler with rpg elements. Not more, not less. It's also an awesome game in general. Edit: Arguing about rpg definitions is fruitless anyway. And I don't think it has mucch of a point anyway. The only thing I actually wanted to say, that the combat log is/can be important to roleplayers too, so it certainly should be in (with the option to *hide it* of course)
  8. What? Earthbound's strengths don't lay (solely) in the visual category. So I have no idea why you would have level-5 of all people handle it.
  9. Catherine? Seriously? (I mean that Catherine has very few actual rpg elements. A crpg doesn't have to feature combat (if there's another system for conflict resolution), but Catherine is a terrible example. It's a game based on player skill, charachter skill only has a minimal influence.) The combat log helps determine what your charachter actually does. In a 2D game such as this it HAS implications on role-playing. If we would be talking about a full 3D game this information could also be told visually, but P:E isn't it.
  10. But it already does apply to P:E. That is no question if the first place. Or like Sawyer said before (paraphrasing/don't remember the words correctly) "A good game with bad combat would be a better game with good combat)
  11. And you should think about what role-playing actually entails. (in general) Statistics are just as much a part of that to specifically tailor your charachter.
  12. http://www.youtube.com/watch?v=D9eYFIgZOQk
  13. Nintendo conference is upcoming. What are you looking out for? For me - X - Retro's new game - Bayonetta 2/The Wonderful 101
  14. Sean Soderlind - Senior Level Designer Portfolio http://www.digitalalchemy.org/portfolio/leveldesign.php
  15. https://www.youtube.com/watch?v=m_H0qaJ3zUk
  16. Well, this has been a disappointment. Hopefully we get some footage from the floor.
  17. Eh, I still like Aisha. Archer will take care of that for the forever.
  18. I don't know I just don't know
  19. Yeah, I think they are showing gameplay.
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