Oblivion - Fantastic, everything they've promised us - I loved how arrows were effected by physics. Archery will actually require skill to use. I got to mess around with the beginning stages of the game, got some weapons, saw the radiant AI in use with some rats, and then with some NPC's - it is in effect for everything. The rats actually ran from trouble (not from you, but from something else) - totally awsome. Framerate wasn't totally nailed down yet, there were a couple of times it dipped a bit, but the dev there told everyone that the framerate would be ironed out by launch. The graphics are incredible, the forest is so believable looking, especially when you see it in real time. The way the trees sway. The combat, while not revolutionary, was vastly superior than in Morrowind, and pretty much every other FPRPG game out there. You have more attack options, and the combat is more "twitch" style, when you having to block on your own and striking when the time is right. Hitting an opponent while they block leaves you open to being pummeled.
Call of Duty 2 - WOW. This game was brilliant. The dev said they were using all three cores - one for graphics processing with the GPU, one for AI, and one for effects and physics. It showed. The game was butter smooth, and intense. The AI was great, especially for a shooter. I don't like FPS all that much, I do play a few from time to time. This one, I'll definately rent, and go from there. War games are stale to me now, there's been too many of them, and quite frankly, I've had enough. I really wish these guys would get a little more innovative with their products. But, for a war game, and for a shooter, it's the best one out there, and one of the best FPS ever, in my opinion.
<{POST_SNAPBACK}>
Oh you. You're such a tease.