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Arkan

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Everything posted by Arkan

  1. It most certainly shouldn't.
  2. How's he supposed to save money for the "Revo" if he's buying Gamecube games?
  3. I agree....angelfire IS sexy.
  4. Get the Gamecube. Get Killer7
  5. CE Fighter/mage. She had a thing for fire based spells and a sword that did fire damage. <{POST_SNAPBACK}> Gimmick infringement.
  6. Hard to tell sometimes.
  7. IN that sense, KotOR is a good example.
  8. What we need is a new Mutant League Football game.
  9. are eye pee
  10. Bethesda has had a relatively consistent style with the core Elder Scrolls games (which is a good thing in my opinion), but they've also made some spin-off games like Redguard that were quite different. Redguard may not have been a true CRPG (more of an action adventure with some RPG elements), but it did demonstrate that Bethesda is capable of doing something different from the core ES style. I'm hoping that they demonstrate some of that adaptability when they make Fallout 3 and take a lot of inspiraton from the style of the original Fallout games. One positive indicator that I've noted is that they claim there are more actual dialogue trees in Oblivion than in Morrowind. Morrowind's engine could actually do a kind of Fallout/Infinity Engine/NWN style dialogue tree either when you first talked to an NPC or in response to a dialogue keyword, but the interface in the editor for making them was far less user friendly than the conversation editor in NWN, and dialogue trees were barely used at all in the game (usually just an occasional yes/no question, or whether you wanted to resist arrest, pay a fine, or go to jail). If they're expanding the use of dialogue trees in Oblivion, it gives me some hope that they might use that as the primary means of conversation in Fallout 3, perhaps using the keyword dialogue only for generic "filler NPCs" such as those who only had single line floats in the original Fallouts, and maybe as a "can you tell me about...?" option like the Fallout 1 keyword dialogue system. One of my favorite aspects of the Fallout games was that you had a lot of freedom to go where you wanted and do what you wanted. This is something that Bethesda does well. One concern that I have is that Bethesda's main storylines are often quite linear, whereas the Fallout games generally had just a few "critical main plot points" that you had to hit, but they had a lot of side quests that were not required, but connected to the main plot in some way and provided clues to the main plot. Bethesda's side quests have not traditionally hooked into the main plot and provided clues the way the Fallout ones did, rather there were more main plot quests that you had to do in order to get the information you needed to progress. I think that Bethesda will probably do a very good job of creating a big world with freedom to go where you want, that's always been one of their strong points, and hopefully they'll give lots of options in terms of camera views. There's no reason a 3D game can't have the option for locked isometric view, first person, AND over-the-shoulder chase cam. In fact, being able to switch to first person when using a sniper rifle would be quite nice, especially if they can handle very long view distances. In Morrowind I switched back and forth between 1st person and 3rd person (1st for ranged weapons, 3rd for melee and general travel) and that worked quite well because you could switch views with a single keystroke. I definitely hope they keep the SPECIAL system relatively intact. I don't necessarily dislike the Elder Scrolls learn-by-doing system, but I'd rather see Fallout 3 keep a system that at least resembles the original SPECIAL system. Somehow I doubt that they'll include turn based combat (but who knows, they might surprise me). I'd like it if they did, but it wouldn't be a game killer for me if they didn't. The main thing I liked about the Fallout games was the way the plot was rather loosely structured, but many side quests tied in to the main quest in some way, and many also affected the end game slideshow showing what happened to each town. The setting was nice, but it wasn't what really made me love the original games. The turn based combat was nice, but it wasn't what made me a fan. If they can achieve a similarly flexible plot structure in Fallout 3, I'll be very glad that Bethesda bought the Fallout rights. If not, I'll probably be disappointed. I'm still going to wait for more information before I make a judgement. -Kasoroth <{POST_SNAPBACK}> Nothing more really needs to be said here.
  11. ...true that, lad...good times, they was...many a times I's mourned that "ol' community feel"... ...WHO LUVS YA, BABY!!... <{POST_SNAPBACK}> @ Old Internet fogey-ism
  12. I'm glad you mentioned this.
  13. ...hard ta believe I's actually started out on the ol', ol' cross-linked BIO Boards, the ol' ugly blue IWD Boards, an' originally on the ol' BIS boards as a "well-written, on-topic poster", eh???...that reminds me; I wonders what e'er happened ta Whistlingleaf an' Basilisk the talking Basilisk???...or e'en Mystake, as far as that goes???...I misses those guys... ...WHO LUVS YA, BABY!!... <{POST_SNAPBACK}> Thos were the days.
  14. I believe people simply don't want to call them RPGs. Some so-called "RPGs" have less depth, story and actual roleplaying then some of these new wave sports games. <{POST_SNAPBACK}> And offer many more hours of gameplay. <{POST_SNAPBACK}> I've logged quite a few more hours into a franchise football team than many RPG's. That's just a matter of interest level, but a full season will take you at least 20 hours to finish if you don't sim through games, and you can play up to 30 seasons. <{POST_SNAPBACK}> I'm sorry, I meant that sports games can offer many more hours of gameplay.
  15. I believe people simply don't want to call them RPGs. Some so-called "RPGs" have less depth, story and actual roleplaying then some of these new wave sports games. <{POST_SNAPBACK}> And offer many more hours of gameplay.
  16. Seeing ribs is total turn off feature for me. If woman is so thin that you can see her bones = <{POST_SNAPBACK}> Youre in luck. The second from the left with the cottage cheese riddled rear end should be right up your alley. <{POST_SNAPBACK}> That's the first thing I noticed, too.
  17. I think he's talking about Trials of the Luremaster, whichi was originally free for download, anyway.
  18. Seeing ribs is total turn off feature for me. <{POST_SNAPBACK}> How about now?
  19. Ask a biologist. <{POST_SNAPBACK}> Oh, I figured since you made that statement you would have a few examples that you know of. My mistake.
  20. Ill take the blonde on the right. <{POST_SNAPBACK}> Great. I'll take the brunette on the far left.
  21. I understand his point regard that completely. But booth babes are not the reason for the numerous folks that are snuck in by friends in the business. You're also correct in saying that it has evolved. This kind of thing happens. Evolve or fall to the wayside.
  22. There is Tortured Hearts and that is about it for the SP only mods. <{POST_SNAPBACK}> I could never get into tortured hearts. The dialogue is almost childish.
  23. Might as well take chearleaders out of professional sports.
  24. Sounds pretty valid to me.
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