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WorstUsernameEver

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Everything posted by WorstUsernameEver

  1. I wish I was enjoying the game (though I guess the 'you' meant you as 'Obsidian forumers' not me), unfortunately I just watched a video for now =/ At least Play.com is packing my pre-order. Ah also say good job to Shon Stewart on my behalf.
  2. Glad to see so many people enjoying the game. You guys are making my day. I must admit I saw the video funcroc posted (it's pretty much the beginning video + tutorial beginning) and since you're the cinematic director... GOOD JOB. The game may not be technically as good as some other, but the beginning cinematic felt spot on in setting the tone.
  3. LOL. I'm looking just at the character creation and the writing is already pretty funny (see the Veteran description). Probably there's a bit of fanboy-ism in what I'm saying, but that's a good sign for me.
  4. Another community interview apparently, from the same guys who did it with Alpha Protocol. To say that 'we don't know much' about the game...
  5. Still sunny here.
  6. Personally I'm more interested in the impressions I get from this forum (since I believe some people have tastes fairly similar to mine) than the reviews, but getting a couple of good english review (possibly with good scores, but that's more for Obsidian than for me) is certainly appreciated.
  7. Could be a second disc for localizations as it was in Mass Effect PC.
  8. It almost feels strange, but now that Alpha Protocol is coming out, I just have one game to speculate unless Obsidian announces another project or Bioware or Bethesda or another wrpg dev comes up with a supersweet concept. That's of course, just going by RPGs, but I'm not honestly seeing other genres I like in a much better position.
  9. What platform? Comments about control/IA/graphics? (the three things people don't like about the game apparently)
  10. Can anyone think of a man who handles sex with maturity? What does it mean to handle sex with maturity? Saxophone in the background, a mustache and a french accent?
  11. .. so even there it's similar to Kotor 2? Because I beat in 30 seconds using force lightning. I also still haven't played Mass Effect 2...
  12. Hey, somebody has to put the Fi in Sci-Fi I imagined ME2 more as Comic Book material than movie material though. In some ways ME2 was like Kotor2, it was journey that was interesting, not the destination. I found the destination in KOTOR2 interesting but badly cut. Oh wait...
  13. Quite a change for their sound, but I like it. YMMV though. Assuming you even listened to the old PoS.
  14. Well for one who doesn't understand english, it may very well feel a bit unnerving, especially if he just wants to make his choice after having heard everything (which I don't think is the point of the DSS by the way), though to call this 'not polished enough'.. uhm..
  15. Just concentrate on shipping FNV in a good state now, we'll take care of your FFXIII
  16. Reading this because I've pre-ordered on Play.com. As much as I'm anticipating Alpha Protocol, I don't really want to spend 50 bucks on it when I can spend less than a half for a boxed copy that I will play a couple of days later.
  17. Bad second acts are something of a fact of life for (planned) trilogies. Star Wars' second act was pretty much the best second act ever. EVEEER!!!!111ONE!11!
  18. One guy speed-running doesn't really say much. Granted, there are longer rpgs, but they've also a greatly reduced replay value compared to Alpha Protocol.
  19. In the interview Alpha posted in another thread Chris Parker said the AI scales with difficulty, so let's hope it magically turns out decent at hard.. I have my doubts. Not that it ruins my enjoyment of the game, but honestly, decent graphics + bad AI could really mean that this game will turn down a lot of people and that's not good at all for Obsidian, and not good for Obsidian means not good for me, since I liked most of their games and since we don't have nearly enough WRPG developers.
  20. Good for you. I'm pretty much allergic to everything except oxygen (even there, I have some doubts) and the only period of the year where I don't have problem it's summer.
  21. Do note that some devs have browsed this topic. Doesn't probably mean anything, but let the speculation start anyway.
  22. It's an Unreal Engine 3 bug unfortunately. Honestly, the engine has a couple of little but pretty well known bugs, but it does its job pretty well, so I understand why a lot of developers use it.
  23. Will definitely start as a freelancer with points in stealth, pistol and technical aptitude (I believe that was the name of the hacking/gadget skill), maybe I'll put a couple of points in martial arts as a failsafe. Definitely will try rookie too for one of my playthroughs.
  24. I think a small number of highly differentiated, cleary defined skills is preferable to a large number of fuzzy skills that overlap in somewhat arbitrary ways. The point of an rpg is hacking a computer/repairing an electrical bypass to achieve a particular goal, not simply to use a particular skill. Repair is already a vital skill for firearms-orientated characters though, while science isn't necessarily so, and could be actually linked to crafting (I believe it worked like that in Van Buren) and a host of other things. So I'd prefer if they kept both skills, not because we have AWESUM MOAR SKILLZ!11!!ONE but because they could expanded into two rather different and equally important gameplay elements that do not overlap.

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