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Everything posted by Orogun01
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I repeat, that's why I said in a more humane manner. We don't need to jail them, we just need to control access, keep out the Taliban, and make moving within the urban areas harder for the insurgents. It's my fault for being thick, but would you mind restating your plan? No, It's my fault for not being concise The major problems that troops face when on the ground is that; they don't know where the enemy will come from or who is it, I.E.D.s, and that the Taliban is able to move freely. Basically instead of being out there looking for the Taliban we should focus on separating the Taliban from the population. We have some railroads checkpoints but insurgents still move between them and once inside urban areas they are able to operate freely. Any area that is not choke full of troops is free ground for them. Is the same mistake from Vietnam, we are playing chess they are playing Go. We should focus on gaining ground and limiting the enemies movement inside populated areas which should alleviate some of the problems I previously mentioned. It should also hinder the Taliban's intelligence on troops movements and should make recruitment harder for them.
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I repeat, that's why I said in a more humane manner. We don't need to jail them, we just need to control access, keep out the Taliban, and make moving within the urban areas harder for the insurgents.
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Or he was trying to score points by supporting the international underdog: the arts. Quite frankly I doubt that excess funding will factor into the war since I believe that it will just be spent on frivolities. Proper use of funding is to keep the war going, a surplus will be wasted on experiments that should had been done before the war. On to Weyler strategy; the Cuban revolutions followed the same pattern, from east to west in a series of guerilla operations to minimize the military hold over the area. At the point which Valeriano Weyler was assigned to the task of quelling the rebellion they already had won a considerable amount of ground. Weyler cut supplies and information from the rebels by isolating their main resource; civilians. What went on to be known as the first official concentration camps. It was a horrible thing and in the end counterintuitive to the cause, that's why I said in a "humane manner". The point of the matter here is that traditional tactics don't work against guerilla groups, one needs to limit their access to the population. For Weyler it made military activities easier but in the long run it fell apart, but it did bring the rebellion to a stand.
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Old School Game looking for Old school Gamers
Orogun01 replied to Zhurrie's topic in Computer and Console
Just the buggy ones. So Obsidian is guaranteed to be there -
Why do they even have these if they never answer anything?
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Mass effect 2 and Dying True Rpgs
Orogun01 replied to The Transcendent One's topic in Computer and Console
KOTOR has a BAFTA award Deal with it. -
We can hold on for a while longer whilst the technology evolves to continue to solve problems brought by overpopulation. Just look at Japan, they have had an overpopulation problem for some time now and have found ways to maintain resources and properly use space.
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I'm okay with it as long as it has an element of strategy woven into it. To be perfectly honest DA was a little "actiony".
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They ran it through fear, the Taliban operates in the backyards of remote villages and through agents in the urban. They kill cooperators and try to discourage any future events, yet there are still those brave enough to risk themselves for the good of their country. Despite this there is still a wedge between the population and the US troops, our best resources to bring peace to the are is to train Afghans troops to fight the Taliban and spread them around known Taliban operation areas. The other problem is civilian support of the Taliban, our troops can't move without the Taliban knowing because any bystander could be reporting to them. Whilst we have no eyes inside the Taliban, the use of intelligence and espionage tactics in this war could had afforded us a clearer view of objectives and fewer losses on our part. It's my belief that if we are to win this war any support to the Taliban must be cut off. I would say that we employ the same strategy Valeriano Weyler used against the Cuban rebellion; in a more humane manner of course, as we need to control the movements of the population without encouraging support for the Taliban.
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Mass effect 2 and Dying True Rpgs
Orogun01 replied to The Transcendent One's topic in Computer and Console
6 actually. 18 actually, if you count the history of middle earth. -
We are fighting but there is nothing to win, we are fighting against a guerrilla force. As someone whose national history is a series of guerrilla wars and was forced to learn it I can tell you the best course of action here is to do nothing. The classic Fabian strategy, the Taliban simply can't exist without support.
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We are not fighting the Taliban, we are in a war against terrorism. The problem with that is that there are no solid objectives, there is no ground to take or pieces. It's Vietnam allover again; we think that we are taking more pieces but they are controlling the area with less manpower.
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Pragmatically speaking it is an "unwinnable" war mainly because we have no solid objective. Is like the war against drugs in the remark that no matter how many victories you have it only brings new enemies. Today is the Taliban, tomorrow it will be another radical group; the only difference is that if we stay in the country there is a chance of it becoming self-sufficient enough to combat this threats whilst they are in the bud and that of them becoming more integrated to the world and it's general ideas.
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thread end
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Even in a wasteland there is some meteorological effect, fog, dust, or at least something more than a clear yellow sky I'm okay with big open spaces but usually there is something to enrich them. Maybe it's not finished, i'm willing to give it the benefit of doubt but the screenshots do no favors to my already growing discontent with DA2. There is a haze in the screenshots. The sky is most definitely not clear. You can see that the sun is hazed out in the background. The sky is a hazy blue, with clouds that have a hint of red in them due to the hazy sunrise. The yellow you see in the sky is definitely clouds. You can see the breaks behind them. They are yellow due to the sun being so low in the sky. Closer to the horizon is a blue haze, except towards the as the sun illuminates some of the haze itself. Here's some actual real life photographs that I think are somewhat similar: (I like this one because it even shows bluer sky below the yellower sky created by the clouds and haze. Heck, after finding these pictures I'll rescind my previous statement that the DA2 screenshots probably aren't from a desert. The sun in DA2 has no glare, it basically blends with the few clouds to form a yellow sky. Maybe is the angle at which the pictures where taken but there is also no distance blur. For a big open space it actually feels constricting. Moving on to the character models; the darkspawn change is actually for the worst. I happened to love the way that the darkspawn looked on the first game, specially the Ogre. Now they look like malformed crap, whomever thought it would be a good idea should be fired.
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Coming from you I doubt the veracity of that statement. No offense.
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Even in a wasteland there is some meteorological effect, fog, dust, or at least something more than a clear yellow sky I'm okay with big open spaces but usually there is something to enrich them. Maybe it's not finished, i'm willing to give it the benefit of doubt but the screenshots do no favors to my already growing discontent with DA2.
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Most of the screenshots take place in a desert which has no glare, no mirage out in the distance and just a few yellow clouds. Throughly unimpressive, if they are going to do open spaces of nothing they may do them well.
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The color palette is hideous, the darkspawn looks like spawned crap, and the character models edges are too sharp. Plus there is that big emptiness on the background, not a tree or dune in sight. It basically feels like they are fighting in a test setting.
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Poor people are gonna multiply whether they have the means or not. You and me baby ain't nothing but mammals so let's do it like they do on the Discovery Channel.
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With what?
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Sadly that's common in that area, one only has to look back to Sierra Leone. It seems to me that the Taliban initial purpose was to gather enough support and like many rebel groups they make friends with the populace. I may be being a cynic but since I don't know the history of the Taliban that's how it seems to me at first view. It really it's a ****ed up world these kids live in, either being molested or recruited to fight.
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No, DA:O was ugly. Jade Empire and Mass Effect 2 were the best looking BioWare games. BG + BG II had some great looking backgrounds, though I don't think as many as some suggest. Then again, something might be ugly and good-looking. Could the Witcher qualify? I wonder if something can be both beautiful and bad-looking, or at least pretty and bad-looking. Don't hide the point by making senseless comparisons. The new art style looks like something from a third rate game's alpha stage.