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Orogun01

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Everything posted by Orogun01

  1. I don't get what all the disappointment with SRR is all about, I liked it and I thought it was a solid game.
  2. You kind of hit the nail on the head, Levine himself has admitted about not knowing anything about the subject (quantum physics) Although if he didn't knew there is the question of why he wouldn't research it like a good science fiction writer. I personally don't think games are a great medium for storytelling; in fact I consider it the worst, but I suspect that the reason of why Infinite story got so much attention was the novelty. Its nothing that you haven't seen before but it's definitely something that it's supporters found novel. AKA "Baby first Sci Fi"
  3. Awareness of choice, you need to know what the choice is before you make it.
  4. Good read, but I think the notion is that choice requires awareness which she doesn't have for obvious reasons. Although you could probably get her to learn typing, piano, or any other physical activity.
  5. You put my thoughts into better words than I could.
  6. Maybe one day they will be able to quantify things like feelings instead of just brain activity but we are not that close to it. Feelings are like the static electricity of the brain. It's a byproduct of all the useful things your brain does and then suddenly if goes "Zapp!" and you can start doing repairs on all the things your feelings wrecked I been having the argument of whether the mind can exists separate from the body and it quite merits it's own thread for proper discussion. If your brain goes Zapp and you're still alive then were does your "self" goes, does it cease to exist or is it still preserved somewhere either in your body or as a consciousness? I can't really tell but even though its undeniable that biology plays a big part on who you are, it is not all you are; we have autonomy and choice after all.
  7. I agree but that also means that games have become more involved experiences, even the ones that have a casual aspect to it. COD is a great example of it. I'm starting to think that as games become more developed and people want a more immersed experience all the games in the future will be an RPG hybrid.
  8. Maybe one day they will be able to quantify things like feelings instead of just brain activity but we are not that close to it.
  9. Maybe is because I'm exclusive to this board, but does it seem to anyone else that there is a lot of RPGs coming up? There certainly been a bit of "RPGzation" on other genres but it doesn't seem to have stopped. Maybe that's just my opinion though.
  10. I only disagree with the initial part about our senses, which I believe to be unique to each individual and are therefore a physical construct since there is no way of definitively knowing that what one person may taste or see is experienced the same as another would. except biology,evolutionary science, neuroscience and medicine And none of those feels can quantify something as subjective and intangible as a feeling, they could see what sparks up in my brain, tell me the process by which it happens but they can't tell me exactly what i'm feeling or to what degree.
  11. Considering that NWN was easier to play through than BG I actually believe that.
  12. Right. The implicit basis for your reasoning is that whatever fatal malady cancer is substituted with down the road, has an equivalent or greater cost, so decreasing cancer risk means no overall savings. But cancer is a chronic disease that is particularly expensive to treat, unlike other old age-related acute afflictions. In addition, this logic can be used to justify opposing any public health-related reforms aimed at reducing the impact of lifestyle or occupational diseases. Fair point. I am making the assumption that the cancer fail case will just get substituted for something else. But I grant that for younger cancer sufferers this won't be true. However, at the risk of pre-empting the results of discussion I am trying to make the overall point that paternalist government should have a ne plus ultra. Unless and until we, as democratically empowered citizens/subjects, make it clear what the ne plus ultra is ...people held accountable for our health will continuously push for more power. That's a very cynical view, one that completely disregard the capacity of humans for rationale. When the paternalist government crosses a line there will be collective outrage but if your argument is that we actually shouldn't have good things cause governments are evil and people are too stupid to realize it then I guess either you're right and we shouldn't or you're wrong. I can't either prove or disprove those things.
  13. I wonder if it wouldn't be best to teach Americans about moderation, I've been living among them and I think they've never heard of it. Or small portions, or medium portions for that matter.
  14. They been trying to make a DnD game since 2013 but they decided to roll for it.
  15. Why is it that they always go after the public and never after the corporations that make these products?
  16. I only disagree with the initial part about our senses, which I believe to be unique to each individual and are therefore a physical construct since there is no way of definitively knowing that what one person may taste or see is experienced the same as another would.
  17. I doubt that.
  18. I smirked
  19. Tell me what you think. Both ideas are referred to as "time", so both warrant consideration. Is there a relationship between them? How can space and time be the same thing if space allows me to go backward, or forward, but not time? No, what is not allowed is >1 copies of yourself existing simultaneously. How can you know that you haven't travelled to the "past" if your memory only registers events from... the past? But is me from the future the same as me from the past or are they two completely separate entities? Also Slaughterhouse 5 I don't know about this Slaughterhouse 5, but Google indicates it's a novel with time travel themes. Might have to check it out. A notion of different "you" at a different point in "time" only makes sense if you picture time as a linear dimension, in which you have a degree of freedom. Think of yourself at different points in "time" rather as roughly the same entity, with some changes. What is popularly imagined as time travel makes about as much sense as going to the other room while simultaneously remaining exactly where you are before you start moving. The whole experience is still shaped by the way your memory stores a (linear) summary of events and your mind struggles to make sense out of it. You should totally read Slaughterhouse 5 and you will understand why your post is a bit redundant.
  20. Tell me what you think. Both ideas are referred to as "time", so both warrant consideration. Is there a relationship between them? How can space and time be the same thing if space allows me to go backward, or forward, but not time? No, what is not allowed is >1 copies of yourself existing simultaneously. How can you know that you haven't travelled to the "past" if your memory only registers events from... the past? But is me from the future the same as me from the past or are they two completely separate entities? Also Slaughterhouse 5
  21. The problem that I've have with it is that is Flash Gordon with delusions of being the work of Stanley Kubrick.
  22. Denial of Service; think of a massive protest in front of a store that's blocking traffic to it.
  23. Do you think that it would be viable to do the same with a game like Skyrim where following the quest marker was all you did and descriptions where lazy? @Alanschu: I understand what the mechanic is and i'm not against it; although the point brought in the article about the level design are valid, but the amount of information the player has in a game dictates the extent of their strategies. It can be an inane thing as it doesn't affect what the most viable solution is, or it can be a cheat button such as in the latest hitman. It wasn't the same in DX:HR because it came with a cost which balanced its usefulness. Ultimately I don't believe that is a faulty mechanic but that it is being used lazily to "handheld" players and make sure they don't get lost, something that could be solved with good level design, quest objectives and a map.
  24. There is a difference between giving the player information and giving them perfect information, a power that lets you see through walls or tag and track enemies falls on the latter. It is not the same as character skill as it is a game mechanic that deals directly with the player.
  25. I liked this article, I tend to like most of this guy's articles. Not really news but good read, IMO http://www.forbes.com/sites/erikkain/2014/01/31/why-assassins-creed-style-eagle-vision-is-terrible-game-design-and-needs-to-stop/
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