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Alynxkia

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Everything posted by Alynxkia

  1. Many of us suspect armor upgrading is coming. I'm hoping they add armor customization as well; color, patches, etc. To build off your idea succulent needles could be used a crafting material (sewing needle). As we now have two advanced versions of arrows there comes a point where we don't really use mite or gnat fuzz much (or at least I don't). We already have a spinning wheel but maybe we could build a loom and craft fuzz into cloth for armor customizations. If weather is added to the game we could have to make items to keep warm or winterize our bases.
  2. I second the elevators. The stairs and bounce webs get a bit crazy when making Grounded's version of skyscrapers. Though I think they might have to make it work like an old school elevator with a lever the player uses to go up/down as the code need to determine what is being used a floor/ceiling/shelf and the various height differences that could be between floors... yikes. I think the lever type fits in better with the aesthetic as well. Or we could have to place elevator shaft pieces to denote floors if they did go with a button style.
  3. I didn't realize running was actually my problem initially when hunting scarabs. If you walk you can see them and aim before they bolt most of the time. Using the crossbow with feather/splinter arrows gave me one shot kills...when I could aim well enough. If you miss an walk after them you typically have a second/third/forth chance at a shot. Once I started using the scanners I was able to find them with 'relative' ease. I was not a fan initially, but I'm okay with them now. It's a different type of hunting so I appreciate that. The latest patch notes say they upped the quantity of shells dropped so that should help as well for upgrades.
  4. Fully onboard with the food preservation solution. The picnic table already has a cooler; it could be opened (by default or in game means) and we could collect to ice to either make a refrigerator or added to one like old school versions when ice deliveries were a thing. Even though there is a cooler, the other side of map is feeling kind of meaningless later in the game so perhaps we need something by the blueberry hedge or the other side of the pond... just saying I rarely play over there these days. Or there could be a dropped slushy or ice filled disposable cup in the trash area. Nothing wrong with having multiple places to collect ice from. Maybe we can us the new leather and ice to make icepacks for our backpacks to delay spoiling while on the go.
  5. I also think the damage needs to be adjusted. I'm leaning more towards: 90 - 90 - 120. The third hit still gets a boost but the player won't feel pathetically weak when we are only able to get in a blow at a time. Some fo the fights just drag currently. Kudos to people who have the timing down pat with each enemy and can rock the three ht combo scene consistantly, but I'm not one of them.
  6. I like the sour type having an acid effective. A flying supply transport suggested by ScritchOwl sounds more feasible than land given the map. Perhaps we'd have to build landing pads for taking off/landing. This would help insure we didn't try to move the 'trailer' into a space that was not going to work. I think ScritchOwl might have been picturing a snake that we fight (boss battle) and a whole snake fang as a sword while I was picturing the snake being non-combative like the bird and we gathered the supplies/drops the way we do feathers; attack ridiculously large item with ax and poof micro-version.
  7. I have experienced the chest/armor degrading issue more than once. I can't figure out what triggers it as it's not a constant problem.
  8. I like the idea of additional birds for other color feathers, but would like the birds to not be as 'loud' as the crow. The crow is rather jarring noise wise. Snake skin sounds like a great ingredient. I would also like some fang drops as well; maybe for a tier three hammer/pickaxe that can get metal or some other resource the current hammer can't handle. While I like the idea of the ladybug trailer, ladybugs can't jump or go over ledges. Unless the 'trailer' was on the ladybug's back we'd need a wheeled cart which doesn't work well with Grounded's terrain. Getting the ladybug/trailer to go where you want could be rather challenging. Maybe we could set up 'roads' of some sort they could use (another foundation type?). Being able to find things like buttons for wheels would be cool. Sour is good addition. Warheads come to mind. If base raids are implemented then I like having additional bug eggs as you suggested as we could craft additional bomb types to defend ourselves with.
  9. I’ve really enjoyed this game and just wanted to share some ideas. Story and Quests It does need more story and quests that are not just hunt a set number of this or make this armor. Once you find the labs and build a decent base those quests feel super repetitive. Up until that time you can switch back and forth on what you are focusing on doing and the balance feels fine. I would like something like rare item/artifact hunting. Things randomly get ‘dropped’ in the yard. These items could also get carried off by certain insects so you might find some down in the ant mounds or in a wolf spiders sleeping place and not just out in the open somewhere; a string, a button, a safety pin, etc. Small items that we can use to make furniture, weapons, armor etc. I feel like this needs to be fairly rare and random so it takes a long time to get what is needed. You shouldn’t be able to outfit your 17 story base with button tables, safety pin blinds, or woven rugs in a just a few real life days. The game is currently lacking in latter game goals so this aspect taking a while would be good. Some unique items just for displaying would also be cool. I’ve started decorating the world and not just my base and being able to make like a town square monument or something of that nature seems delightful. It would also be nice to have boss battles. Perhaps some should be a one-time feat to grant access to some area where as others could reoccurring. The only issue with one-time battles is guests. A guest should not be able to initiate a one-time battle. It cheats the host out of the experience. I enjoyed the extra steps needed to access the pond lab and hope any future labs require some puzzle solving. Preferably more complex. Building and Decorating: Building wise I really want the option to ‘mirror’ or flip certain objects, not just rotate them. (If this is already a feature, someone please just tell me how.) I want to be able to make the acorn stairs go in the other direction sometimes. I want to be able to make the triangle stem flooring go in the same direction as the rest of my floor; depending on where eI need the triangle sometimes that is not an option. Speaking of the triangle stem flooring, the little bump they have when placing items half on them drives me crazy. I’d like there to be stem triangle wall pieces as well. A fish scale roof would be sweet. I feel like there needs to be pebblet walls/floors/archways and such. We hit two of the three pigs already with straw (grass), sticks (stems), so let's do bricks (pebblets). I would like to be able to make paints and dyes to color our bases, furniture, armor and weapons. We end up with a lot spare bug parts and if we could use them to make said dyes and paints that would be lovely. I would like to use spider silk to make things like curtains/rugs/tapestries or to find string randomly in the world to use for this. I’d like to be able to make a boat or raft or something I can move supplies on across the pond or flood area. The end goal is to be able to build more easily in some ares where stem resources are rare be bring over a bunch via the boat. Storage I want an auto-sort option for the inventory within my bag or within a storage container. It would be nice if we could upgrade our backpacks. In order for that feature to not be just one upgrade or result in a ridiculous amount of storage, perhaps each upgrade only gives one additional slot. We could find small swatched of fabric and use them for upgrades. I’d like there to be other storage options besides the the chest and basket. A chest of drawers for multiple sets of armor, a shelve unit that has more storage space than a chest, etc. It’s not just the storage aspect but being able to decorate your base more with functional items. Mini-Games It may be hard, but mini games to play with others. Maybe a Burg.L chip that unlocks race track items and the ability temporarily tame ladybugs with an aphid-on-a-stick so you can race them. This kind of thing gives the player more things to build than just a base and something to do with others. It would be neat if you built a basketball court or other sporting area and could make stands and playing with the sports items could attract aphids or some other non-aggressive creatures to watch. Or a chess board. You could move the chess pieces the same way you move furniture. NPCs There could be a mocking bird that if you treat nicely will sometimes return the gesture with one rare item. Not all new creatures need to be enemies or prey.
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