Everything posted by Alynxkia
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The jumping mechanic
I restarted for this update and I have to say I don't think jumping change my experience much once I realized it was added. The initial realization ended badly... it involved the oak tree roots and a wolf spider. Sigh. But after that I simply found higher and/or less accessible points to escape to across the map. It helps that if you are at a certain distance from them insects don't try to jump... unfortunately this also makes them easy picking once you have a bow and arrows. Stay close enough to keep them at a ledge but far enough that they won't leap and you can pick them off with ease. Regarding early gameplay though, I was a little sad to lose some of my usual safe spots, but it wasn't a big deal. When we first played Grounded ourselves we had to figure out what objects/heights were safe from which insects. New players will have to do the same thing... though they will have less locations to choose from. As a common complaint I heard was that Grounded was too easy, I think adding the jumping was good idea. We all play differently though so I'm not against the player being able to chose jumping/non-jumping for insects.
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Slides
I would absolutely love to be able to build slides. It even fits with the fact that our characters are kids. I agree that if we could have both straight and curved slides that would be ideal. I'm sure straight slides would be easier to code, but with tall bases you'd have to build them fairly far out, (assuming we can't adjust the slope and that these pieces would be similar to the roof slopes), so in some areas being able to add curve piece or a corkscrew slide, (like the spiral stairs), would be better due to space.
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More Defense options
The balance of the raids is a bit off still needing far more resources for repairs than are gained from winning the raid. I'm sure some players don't feel that is the point of the raids, but if there is no point to winning then beyond the additional difficulty I will be turning off this feature. It's currently a novelty for me and it delays story progression as I need to work on my bases more (not a bad thing in my eyes as Grounded is fairly short when you know what to do). I need to play a bit more to judge this fairly I think. It would be nice if during raids you participate in you got a 'new idea' for a more advanced form of spike trap or turret etc. This would create a sense of progression as raids went on as you were able to build better defenses over time.
- Backpack customization
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Totem
I'd be for that totem and any future totems having an area effect; especially now that base raids are added in. I watched a YouTube trying to see if using two or more would create some kind of invisible barrier that ants wouldn't cross and while that didn't work I thought it was cool idea. I think it would be okay for it to work that way during non-raids time. During raids though I think the effect would need to be changed to shortening the amount of time they attack for... so perhaps not everything would be destroyed. You can already build walls around aunt hill entrances which can greatly reduce the number of ants roaming the map so I don't know that it matters that totems could be abused the same way.
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Wolf spiders respawn too quickly
I agree I like the longer respawn rate. Beating them was your own mini goal and the reward was safer hunting/building for a while. The jumping aspect definitely complicated/destroyed several of my old escape and hunting methods I am a fan of the new behavior. I’m sure if anyone had seen me I person when I realized several tree roots were no longer safe that I was hysterical. Several expletives left my mouth as I tried to last minute bolt after I thought I was safe. If I find one in my base though like LadyBugWins though I may not be a fan.
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Yeah bloodbugs chased me half way across the Commonwealth!
I hate the mosquitoes. They are simply not fun at this point. Can we add citronella or something to act as a deterrent for ourselves our bases? Harvest the plant from the house porch pot maybe and use the grinder to make a paste? Create candles for the base? I don’t mind mosquitoes starting off as craptastic if I can eventually lower/negate the annoyance level. I like working towards things. If we can’t add in something like that they at least need to give up chasing you sooner.
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Audio Tweaks and suggestions
I agree the volume needs a bit work. I likely play with the game a little too loud, (I'm betting a fair portion of us do), so I might hear the quieter bugs... yeah I'm talking about you Wolf Spider. You go from sneak to banshee scream in a heart beat you fuzzy death ball. As a result though the loudest creatures sound downright obnoxious. The crow is by far the most annoying for me. When it lands near my bases I cringe on the inside. Mosquitos.... I really hate them so I'm almost grateful for their helicopter noise level warning me off but I still think it could go down a few notches. Just a little less of a difference between the loudest and the lowest noises would do wonders. I really like the night music. I also appreciate a lot of noises in my base. There is very homey feeling when you are building on the second floor and you hear the spinners stop so you go to change them out like it's laundry.
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A few areas I feel are lacking in Grounded and how I would solve them.
I would love for the weevil shield materials to change as suggested. I end up with so many noses and would prefer to use the meat for food.
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Different outfits for characters/different brain power level up rewards
I agree that upgrades to armor and weapons/tools would be nice reward for brain power. The current setup results in disappointment (at least for me) when you scan new materials only to unlock nothing new.
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Cactus: One Hit = Death
I don't recall contact with a cactus in the sandbox causing instant death. Pretty sure it used to just cause some minor damage. Tested it a couple times this evening and a single touch killed me at full health with ladybug armor. Anyone know if this is an intended change, bug, or if my memory just stinks?
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Game crashing after 12.2 update..
My game has been crashing for the first time (for me) since the update as well. It's always when I'm building though, not just near a base. You have my full empathy. I get it.
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Add Frog
On most of the Lilly petals you can find a spot to place a sconce. The effect lighting effect at night is quite nice. (FYI- I have not tried this since the into the wood update. Hopefully it was not patched out.)
- Split Screen Co op
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Feedbackafter 8 hrs
To be fair to Jetset, I wonder if the longer fights and more frequent repairs can be fun for a new player who does't have the map memorized and who doesn't know which resources to gather/research and which upgrades to buy first, etc. For experienced players the recent changes are a bit more tedious and/or slightly more challenging...but I haven't heard anyone say it was more fun. The combo/durability changes could definitely skew the sense of progression unfavorably on a first play through. I do agree with the the other responders; the hurdle expressed regarding the ladybug/bombardier is surmountable especially with multiple people. I can't help but suspect they were trying to fight up close and personal when their current gear, mutations, and skills are suited for sniping/traps. Edit: I restarted the other day and my best recommendations are getting tier two tools/weapon/armor supplies are: Tier 2 Ax & Hammer Supplies, Lady Bug Armor: Go to the hedge area and break the spider sacks. Most of them have insect parts including bombardier parts, ladybug heads, gnat fuzz, acid sacks, stinkbug parts and I'm pretty sure I got a boiling gland. I did not get any ladybug parts though. (Not sure if that was just my luck or they are not one of the potential items.) You can avoid the large orb weavers in the area pretty easily. You will have to fight the spiderlings. Go into the lab area at your own risk as there are orb weaver juniors. Some people find them easy and others not so much at the start. Either way you can get the materials for the tier two hammer and ax this way without having to fight the actual enemies that drop them. While in this area shoot down blue berries to make leather. Tier 2 Bow: I built stem windows in the openings of the oak tree while the two resident wolf spiders slept inside/underneath. (You can build other obstructions rather than stem windows but I like how the stem windows look and I can see/shoot through the windows. I can also jump over them in the larger opening to get inside when I want to. You can use grass and thus avoid the need for tier 2 ax for this.) I used some pillars and stem windows between the roots where the third one tends to sleep. Then I crafted a lot of arrows and sniped the wolf spiders I had trapped letting me obtain the spider fangs I needed for the their two bow. Lady Bug Armor: I found ladybugs in areas where there were things to jump out of reach on. Shoot, shoot , jump up, shoot, shoot, jump down, shoot etc. It's not a fun method but it's doable. (A tier one bow makes this method a true test of patience so I recommend getting the tier 2 bow first.) You can build stem windows around a sleeping ladybug but you'll want to have another structure (natural or made) to shoot from. If you are too close to the ladybug it'll charge the walls/windows and destroy the trap. Unlike the spider 'traps' the ladybug ones are only good for one use as the ladybugs will never spawn in them again. (That I know of at least. Their sleep spawn points don't seem to match.) The spiders have a good chance of respawning inside the traps. They don't always. Do not think you are safe around the oak tree from wolf spiders until you have confirmed where they are or have already kill them that day. Nothing I suggested is relying on glitches so while it may be seen as cheesing by some it's acceptable in my eyes when direct confrontation is not working for you. Play however you find fun. I hope these suggestions are of use.
- Furniture!
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Feedbackafter 8 hrs
Hmmm. The host AFK issue in a survival game with hunger/thirst is an issue. I was just in a furniture thread where a sleeping bag was suggested as a new item. Perhaps there would be a way to code that item to freeze or really slow down stat decay of the user rather than just being a mobile bed.
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Furniture!
As I like building/decorating I would love to see the items suggested above. Aside from the items you listed I would like clutter objects to place on the tables/shelves. I would like us to be able to craft some, but I would really like there to be ones we can find. (I want there to be other things to hunt for when I'm resource gathering.) One of the Brug.L logs talks about a pair of dice being shrunk. I think Wendel would have repeated that experiment several times with different objects and I want to find those shrunken objects the yard, in bases, and in the buildings if we ever get inside them. . Clutter objects are not needed to progress so I'd like them to be tricky to find. Molars are very easy and buried treasure is pretty obvious as well. I'm up for a challenge. Here are some suggestions to build off the list above. Furniture/clutter: Hammock Stove top (cook different meals... or have a cooking skill for use to work on to make meals have better perks) Loom (make fabric for other items/armor) Windchime (maybe made with bone shards (very underused item)) Checkerboard Newton's Cradle Door mat Statues or something that can go on top of pillars Fireplace. Not the campfire but an actual fireplace. A sink... maybe one that hooks up to the water container that I never use. You could drink from sink. Not really need but hey, if we have a sink I want it to function. A shower... also hooks to the water container I never use. However if they ever made our characters stink after a period of time of not washing and our stench aggroed insects more I would be interested in showering. Mannequin heads (for head gear that does not have chest/arm pieces or leg/knee guards.) Pully (a way to make lifts/elevators) Radio - Either find a shrunk one or create one from parts found a lab. We have all this technology in the labs that is our size and yet none of it can be used in our bases?
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A few mutation ideas
Lady's Don't Dodge - If we ever get dodge I would love this. Web Crawler: Sounds cool. The speed of my character and the length of the line would matter on whether I use it though. Dirty Living: Wolf Spiders already stalk the player if they come across their trail. Do you mean they would actively seek you out in the game regardless of your trail? Hmm. If every wolf spider starts making their way towards the character when the mutation is triggered then time and location would impact the outcome. If the player is inaccessible, such as being the pond lab or on the picnic table, they'll be fine. Timing wise if the side effect is too short there is a good chance no wolf spiders will make it to the player before the effect ends. If the mutation lasts for a while and the player is accessible that could result in multiple wolf spiders attacking in quick succession or at the same time. Depending on the mode/settings and current armor/mutation/weapons and player skill that ranges from being a death sentence to easy grinding. You could use yourself as bait for a traps. The status would have to stay active even after the mutation is turned off or I think I'd abuse it for healing. If I needed to heal I'd turn it on, eat the spoiled food, them turn it off. Ghosted: I like this one, especially if I can get it early in game. Even if they don't like the idea of this being a mutation, I think it would be cool if a new insect did only attack what it could see at that moment and thus hiding out of sight did work to cancel the agro. I think it would need to be a powerhouse of an insect though that way there are reason to hide. Maybe a different future bug could be motion or sound sensitive; ignore you when you are still and charge when you move.
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Lint rope is too expensive compared to other spinning wheel recipes
Unless they plan on adding more sources for lint, I agree fully. I find the dust mites 'not fun' to fight on the mat as the numbers are a bit ridiculous so grinding for this material is tedious for me and not very fruitful.
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Combo System
I also preferred the combat pre-update. Having successive hits do more damage than the preceding is a nice idea but making the first hit so weak was a bad move in my opinion. Personally I'd prefer something like 90-90-120 or 80-100-120 than the 50-100-150 they went with.
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Please fix this or I'll never play again.
I've had that issue occur. I play on PC and it only seems to happen when I sign in to my xbox live account. It's SUPER frustrating. I freaked out when all my tier 2/3 items seemed to have become a a tier 1 version and my character kept loading by the oak tree when I should have been by the sandbox. (I say seemed as it's possible the game was referencing old save data where those were the items and location rather than the wrong items being pulled in a current save and placing me in the wrong location.) After trying to load multiple saves I logged out and played as an offline user and my saves loaded correctly. Band-aid solution or coincidence; I can't say.
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create a fridge for food
While many have made the refrigerator suggestion you might be the first one to suggest snail slime as the coolant. (The picnic table cooler, a secondary cooler, an ice bag, leftover drink with ice, or slushy in the trash area, and a broken air conditioner are all ones I read/commented on before. I have not read very post so I'm likely missing a lot.) I had been thinking of the coolant for a refrigerator being along the lines of another candy type and I don't think any of the bugs so drop effect items (minty, sizzling, salty). Changing that up could make things interesting. Maybe we could also use snail slime in a bomb and have that have a temporary freezing effect on enemies... and on water simply because it would look awesome.
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Possible future addition?
I would like to suggest that we have different ice weapon than a blade. While I do like swords best, there are other weapons lacking in the 3rd tier that I would like to see created. There are small enough rodents to work in Grounded like the Crow does. That list gets smaller if we are supposed to fight them. It get's much smaller if we are looking for location appropriate ones. A young/runt masked shrew is a possibility. They are active at night and jump rather well. Adult ones get a bit too large to fight at 99mm. A wolf spider is around 35mm for comparison. A young/runt star-nosed mole might be appropriate and those are active in winter and can swim so not only can it be in the ice area it can roam the yard and pond. It's adult size is too big to fight unless we are following Shadow of the Colossus's lead though... or Link with a rock golem. I would definitely like to see the tree get a lab expansion. Being able to see that extra room we can't access always made me assume there would be more at some point.
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- new insects
- new effect
- cooler
- ice
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Split screen
My niece and nephew want to play this game with me/each other so bad when they visit so if it is possible to make the game split screen for local play that would be very welcomed.