Everything posted by Karranthain
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Armour and weapon designs - a plea.
Speaking of Varangians : It's practical and looks absolutely amazing and menacing at the same time too.
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Sex and Romance Poll
Reading these forums one might think that Project Eternity is actually a dating simulator, not an RPG. Sorry, but I'm a bit fed up all those romance topics - there are far more interesting topics to discuss - be it mechanics, the setting etc. etc. This game doesn't need romances.
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Stretch Goal - hire Justin Sweet to make portraits.
Fair enough. I'm not giving up just yet!
- [Merged] Voice Acting- Suggestion
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Stretch Goal - hire Justin Sweet to make portraits.
Funny you should say that, your avatar is using Justin's portrait. Or just trolling there?
- Purely isometric, or mix of isometric, third-person and cinematic?
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Armour and weapon designs - a plea.
I will make a topic about weapon and armour mechanics shortly. Thanks for the support guys, it would appear there are many of us
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Stretch Goal - hire Justin Sweet to make portraits.
I am pretty much sure a lot of people would pledge, say 8k, for a custom portrait done by Justin. And here's more: Let's make it happen guys!
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Stretch Goal - hire Justin Sweet to make portraits.
Let me add some more to persuade you!
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Armour and weapon designs - a plea.
Actually, I'd like to point out that there are plenty of weapons of European origin which are underutilized in the games. Case in point, how often do you see: 1) Halberds 2) Spears and pikes 3) Rapiers 4) Basket hilt swords like that one : 5) Military flails 6) Repeating crossbows 7) Billhooks And there's plenty more. Some of those were in the BG and ID games, but mostly neglected in the modern cRPGs. That said, I wouldn't mind some exotic weaponry as well (like various sabres etc.).
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Any chance of pure turn-based combat?
Melee combat is much more satisfying - weapon reach, grapple, coup de grace, attacks of opportunity, etc. etc. And that's only a start. The system was awesome and really promising. But it only made combat even more frustrating as encounter design sucked. Yeah, the encounters could've been better, especially in the later parts of the game. But like you've said, the system was really amazing. If done properly, it'd be a real treat.
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Stretch Goal - hire Justin Sweet to make portraits.
They could add another pledge tier, with a custom portrait made by Justin. Could have even a few stretch goals encompassing more portraits. The more the merrier, and it's a very tangible reward.
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Any chance of pure turn-based combat?
Melee combat is much more satisfying - weapon reach, grapple, coup de grace, attacks of opportunity, etc. etc. And that's only a start.
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[Merged] George Ziets as as the 2.8 million stretch goal
Yeah, he even expressed his desire to join, even if jokingly.
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[Merged] George Ziets as as the 2.8 million stretch goal
Add Justin Sweet to that and this game could be a Kickstarter record.
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Armour and weapon designs - a plea.
Agreed, Dak'kon's design was great. When you think about it, there's no way better way to differentiate this game from other fantasy titles than to have realistic (not overly so, obviously) weapon and armour designs.
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Chris, if you write a full party of characters as good as Kreia...
Imagine having Dak'kon, Kreia and Kaelyn in one party.
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Any chance of pure turn-based combat?
Umm... I guess. It's been eternity since I last played any of those games. But I reckon that could work pretty fine, presumed you add a the queue system. I can't emphasize the importance of that enough. Since it's reeeaallly important :D
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[Merged] George Ziets as as the 2.8 million stretch goal
I think bringing George in would definitely convince a lot of people to pledge.
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Stretch Goal - hire Justin Sweet to make portraits.
Do I need to say more?
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Bring in BioWare or Other Legendary Designers as Stretch Goal
Thanks, but no thanks.
- [Merged] Co-Op Multiplayer as some potential future stretchgoal?
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[Merged] George Ziets as as the 2.8 million stretch goal
THIS! That'd be amazing, MotB was truly a gem. Make it so!
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PSIONICS
Yes please, I loved Psionics in the Wizardry games.
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Armour and weapon designs - a plea.
Why stop there? They should be able to dual wield Greatswords and a SHIELD.