-
Posts
1211 -
Joined
-
Last visited
-
Days Won
4
Content Type
Profiles
Forums
Blogs
Everything posted by Karranthain
-
Sex and Romance Poll
Karranthain replied to Troller's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I would venture to say that adventure is far more integral to the RPG experience -
Portrait Poll
Karranthain replied to Monte Carlo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'm in favour of old-school portraits. They just ooze personality and quite often are simply works of art. And you have an option to use whatever you like with custom options. Check out this topic as well : http://forums.obsidian.net/topic/60122-stretch-goal-hire-justin-sweet-to-make-portraits/ I think you'll love them if you like the IE style character art. -
Speaking of Varangians : It's practical and looks absolutely amazing and menacing at the same time too.
-
Sex and Romance Poll
Karranthain replied to Troller's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Reading these forums one might think that Project Eternity is actually a dating simulator, not an RPG. Sorry, but I'm a bit fed up all those romance topics - there are far more interesting topics to discuss - be it mechanics, the setting etc. etc. This game doesn't need romances. -
It's not a question of budget, it's a question of an artistic choice. Just so it happens there's plenty of "cinematic" to go around.
- 69 replies
-
- Project Eternity
- Camera
-
(and 4 more)
Tagged with:
-
I will make a topic about weapon and armour mechanics shortly. Thanks for the support guys, it would appear there are many of us
-
Actually, I'd like to point out that there are plenty of weapons of European origin which are underutilized in the games. Case in point, how often do you see: 1) Halberds 2) Spears and pikes 3) Rapiers 4) Basket hilt swords like that one : 5) Military flails 6) Repeating crossbows 7) Billhooks And there's plenty more. Some of those were in the BG and ID games, but mostly neglected in the modern cRPGs. That said, I wouldn't mind some exotic weaponry as well (like various sabres etc.).
-
Melee combat is much more satisfying - weapon reach, grapple, coup de grace, attacks of opportunity, etc. etc. And that's only a start. The system was awesome and really promising. But it only made combat even more frustrating as encounter design sucked. Yeah, the encounters could've been better, especially in the later parts of the game. But like you've said, the system was really amazing. If done properly, it'd be a real treat.
-
Agreed, Dak'kon's design was great. When you think about it, there's no way better way to differentiate this game from other fantasy titles than to have realistic (not overly so, obviously) weapon and armour designs.
-
I'm very much against it - I think I'd rather have a longer, more satisfying solo experience instead of a half-baked (because that's what it'd amount to at best) multiplayer.
- 283 replies
-
- 1
-
- co-op
- multiplayer
-
(and 1 more)
Tagged with: