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Everything posted by mkreku
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I won a few races of go-kart and thought to myself, "hey, I'm a pretty decent driver". Then I saw this: Now I feel like an old lady driving her '78 Ford Fiesta from to the store and back.
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But please spend 300 hours playing it and let us know, in detail, how bad it is and how much you hate it.
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God, I'm tired of "early access". At first I was like "yay, we get to follow the development of games, how exciting" Then I bought some "open world, exploration/survival romp with action and zombies and exploshons and a billion features and OMG IT SOUNDS SO COOL". Download it, and it's a tree in a room with a skybox that says temporary and a pic of d!ckbutt instead. "Walking? Oh yeah, we're implementing that later", along with the other million features on the list that they will, eventually, maybe get to in an unspecified amount of time. 400 updates later, we're still not walking, but d!ickbutt has changed his blue shade 398 times and the tree has moved four inches to the left.
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Sorry to hear that. Don't you guys coat the bottom of your cars with a layer of protective oil before roads get covered with tons of salt? I know if we didn't do that the salt would eat away the suspension and brakes in no time at all. And as good as Ford cars may be they are not known for their rust resistance. Nice ride BTW, I like the F150. ..and all I could think about was leaf springs.. The last vehicle I drove with leaf springs was a tractor. From the fifties.
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So.. since nothing bad has actually happened to Oculus yet, you're basically pre-whining in the event that something bad does happen in the future? Oookeeey. Carry on then.
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I've been playing State of Decay (PC version) a lot lately. But even after spending 20+ hours with it, I'm not sure what I think about it. Technically, it sucks. Plain and simple. It's clunky, it's ugly, you can change resolution between a few presets (not 2560x1440) but the internal resolution seems to remain the same, the game features are all half-done, everything feels like it barely works and you can never really trust the various game systems. A lot of annoying console specific quirks remain in the PC version (when I run in one direction and want to look to the left or right while running, DO NOT FORCE MY VIEW BACK TO MY RUNNING DIRECTION AFTER TWO SECONDS!!). It is also buggy, with me getting stuck in menus, getting stuck in endless running mode, getting stuck in the environment (which zombies do too), getting stuck in gliding-in-recoil-after-an-attack pose, etc. But the game somehow manages to be fun despite these problems. The open world, set in a believable setting (contemporary rural America), is such a joy to explore. Sure, I won't find any dragons or magic, but going from a 9mm Sig-Sauer to a .50 Glock just by managing to break into an abandoned and zombie-infested police station never gets old. There are different types of cars to find and drive through the zombie crowds with. Your characters (you can switch between all the survivors in your camp at will) all have different skills that increase the more you use them. You can find new settlements that you can move your homebase to (and upgrade things in) and you can find other little pockets of survivors that take some convincing but eventually joins your group. I think I like it. I know I would definitely like it if they had fixed one of the most common problems with computer games of this age: the non-consequence of your actions. If you drive a car through enough zombies, your car will take a beating. If you then leave the car somewhere random, you can come back to it days later and it will be exactly like you left it. There are a finite number of cars in the game, so this is actually cool. Your actions have consequences. But with the zombies.. You can clear out a building full of zombies, go out the door, realize you forgot something on the inside, go back inside and face 10 new zombies ready to punch a hole in your face. I've had the same problem with all the GTA games so far: blow up your car in a horrible inferno involving 10 other cars, turn your back to the scene for a few seconds (literally just rotating on the spot), turn back and everything is back like nothing ever happened. I remember Dead Rising did the same, with one huge difference: they had a little counter (51000?) that kept decreasing every time you killed a zombie. If you ever managed to kill 51000 zombies, there would be no more. The zombies were finite. Even if you were never even near killing so many zombies, at least knowing they weren't infinite (like in State of Decay) made me feel better. Having infinite zombies = zombies are meaningless and only wasting my time. Why don't any games do this? I want everything I do to be remembered by the game! I don't want to blow up a car and find it in perfect condition 20 seconds later.
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I was going to click on that link on the forum frontpage to check this out, but.. I'll.. uh.. leave that number where it is.
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Weird. Every time I post scanned pictures from a magazine, some mod removes them and claims they are copyrighted.
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I've hardly spent anything on service on my Subaru Legacy in the past 15 years, outside of oil changes, tires and a new battery now and then. But I also haven't been a "typical" driver for the past 10. Well, most cars have something called a service book. It's page after page of "absolutely essential" yearly services you just have to make for the car to retain its value. You go to the repair shop every year and get a little stamp of approval in that stupid book and pay through your nose for the favour. Just the oil in my car costs $100+ per oil change! I had only driven 7700 km since the last service.. Edit: not per liter, per oil change.
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Favorite joke? (spoilers!)
mkreku replied to Tigrin's topic in South Park: Stories (Spoiler Warning!)
I don't know why, but it always makes me laugh when Timmy gets stuck on a word. In the tv-series and in the game. It's like a joke that never gets old for me. -
Had a yearly service done to my car. Left the auto repair shop $1000 poorer. Got. To. Love. Audi. (then I drive it home, burn past a couple of Toyotas and Beamers on the way and suddenly all is forgiven again)
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Nice. Here's the winner though:
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I've built a time machine...where do you want to go?
mkreku replied to BruceVC's topic in Way Off-Topic
I would like to visit every women's changing room since they invented changing rooms. Every. SIngle. One. -
I don't play Bioware games for several reasons. One of the biggest reasons is their romances. We are pretty good at creating game worlds now. We can do relatively realistic trees and humans and monsters. We can even do realistic physics and decent voice overs. But as soon as we try to simulate human relationships it falls apart like a house of cards. I can not identify with what they are saying, with how they are acting or even the goal of the relationship. It breaks my fourth wall (violently) and annoys me to the point that I start disliking the entire game. So no, I really do not think romances enhance anything. In fact, I think your opinion would be better suited for the Blasphemous thread.
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Spill your blasphemous opinions on CRPGs here
mkreku replied to IndiraLightfoot's topic in Computer and Console
- D&D is only relevant to people desperately clinging to childhood memories of sweaty nerds spending the summer in their mom's basement. - People who claim they understand Planescape: Torment and accuse everyone who don't like it of not are usually the ones blinded by the pseudo-philosophical writing in Torment because they've never read a real book. No, your fantasy crap literature doesn't count. -
Stick of Truth is a great game so far. I'm having fun with the exploration, the combat, the story, the setting (strangely enough since I never really was a big fan of South Park) and the style of the game. It feels a bit too small at times, but it doesn't bother me much. Strangely enough it reminds me of Bully..
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Finally. Installing now.
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Let's just hope they've removed the grinding mechanic from the game. It totally killed it for me last time.
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Rock, Paper, Shotgun has me a little worried: http://www.rockpapershotgun.com/2014/03/04/wot-i-think-south-park-the-stick-of-truth/ I honestly don't care about bugs (I never seem as struck by them as the rest of you), but if there's something I hate it's when I'm forced to learn a new control layout because a key-mapping feature is missing. Or that the game feels like it was entirely made for console with the PC version an afterthought.
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I know about the 'normal' delay (which is probably the biggest reason people pirate things). But it was listed as being released on March 6 yesterday and today it is listed as an undefined March? Did it get delayed again?
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What is going on??
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I use a Corsair TX750M and now I'm pretty peeved that mine has an always-on fan. Damn you, Humanoid!
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There were big news in my local paper when some young man threw himself in front of a train (that I was on, but I was asleep so I noticed nothing) here in Uppsala a year back or so. The news was not that he committed suicide, but that his family visited the train tracks the day after to lay down flowers and found a big piece of his jaw that the cleaners had missed. Not OK! A police friend of mine likened it to a victim of a bombing. There's nothing left. It's a horrible way to go and it scars so many people.