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Zoraptor

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Everything posted by Zoraptor

  1. Should have gone for 2072. Then the last mission could be hacking a corporate AI for a corrupt executive with your reward being an R-grade cyber rig.
  2. "Chances are slim and none, and slim just left town."
  3. I didn't specify under Obama's presidency- as you simply specified "since 9/11". GWB/ **** Cheney's the asterisks are tradition now) types were very big on justifying torture and there is a plethora of information on their exploits. While Obama has been far better in that regard he hasn't actually prosecuted anyone for using torture, so he's ended up- practically- condoning the previous actions. In any case, I don't think anyone is seriously suggesting McKinnon would be waterboarded.
  4. Waterboarding wasn't condemned, it was reclassified as an "enhanced interrogation technique", officially sanctioned and publicly condoned when it was revealed. And that was for a technique that the US executed japanese soldiers for using in WW2.
  5. I'm not particularly invested in the debate at all since I don't mind either per kill or objective based, or a mix of both, but I really don't see how this particular objection works. Nothing inherent to objective based rewards stops you playing any way you want- there's nothing specific to it which says that you cannot receive a quest reward then go back and kill everyone involved, should you want to. You just wouldn't be habitually rewarded for that approach. That is not restricting how you play nor penalising for playing a certain way, it's just making sure you do something because you like it or want to rather than because you feel compelled to in order to maximise benefits/xp.
  6. Or you could try to not reduce everything in the game to a cost/benefit analysis and just play the game. In any well designed system there will be bad consequences for failing in non-combat situations as well as failing in combat ones. Hitting the trap that takes out half your party, walking up to a group of people and finding that actually you've failed to convince them to leave and now your talky man is standing right next to Thog the Impaler, that sort of thing. Again, you just won't necessarily get a special reward for- effectively- playing as a sociopath and slaughtering every virtual being that crosses your path. I have no doubt that will still be a valid approach and that there will be a fair bit of compulsory bloodshed, but if you like the combat would you really avoid it solely because you aren't getting a (small) thumbs up at every death? And yeah, it really should be 'best' to avoid unnecessary combat because it is 'best' to avoid unnecessary combat.
  7. Skill improvement is somebody's theory, so far as I am aware, but given how certain perks and the like worked in previous Obsidian games (eg Alpha Protocol, FONV) it seems likely there will be some system of its like. Doesn't have to be a TES style system, something like TWitcher 2 had you improve against enemies by fighting them- if you didn't just go and buy the books to get the info straight off the bat. I really can't see where the people who think they're going to be forced to play a certain style/ that combat is going to be deprecated are coming from though. Wandering around slaughtering stuff will still be a viable approach, presumably- you just won't be specially rewarded for that approach. Just because you could avoid (most) combat in Fallout doesn't mean that you had to, and there's no real reason why someone who wandered the wasteland killing literally everything that moves should be 'better' than someone who achieved exactly the same goals but left nearly everyone alive.
  8. My personal preference is I don't really care how it's done so long as it is done well, but I do think some sort of XP reward for killing stuff may be sensible on top of rewards for finishing objectives. Some people do need a sense of being rewarded for their gameplay choices, and as long as it is balanced so that there's no specific and intrinsic benefit to that approach it's fine. Small experience point rewards for killing stuff vs convince someone not to fight you and they give a quest later or help you out with something, don't genocide those poor innocent kobolds going about their business in their own part of the forest and maybe they prevent other nasties wandering through an area; that sort of thing.
  9. I'd just point out that the update said "no known magic that can bring them back". Given the importance companions typically have I can certainly see there being some- probably/ hopefully non trivial- discoverable means of bringing them back, particularly since another part of the update deals with necromancy.
  10. Monte, dude. You compared people who don't agree with you to Maoists, implied that people who don't agree with you only want snuggly wuggly bunny filled cuddle times and are busy filling your past decades' wardrobe with surplus cereal grain byproduct. That's being just a tad patronising yourself. System Shock 2, Deus Ex and Bloodlines all say that goal based systems work well. Looks far more that you are about justifying your own preferences as being Objective Truth and Basic Freedoms when actually they're just your preferences, and come across rather notably as, well, needing someone patting you on the back and giving you validation. You can still play however you like, you just may not always have the Great Hand of the XP giving you the thumbs up every time you put some poor kobold/ gnoll to fire and sword, and may get similar rewards if you engage some local rats in the wishy washy anarcho-socialist art of diplomacy rather than just blithely annhilate them. 28 replies added since I started, hoho.
  11. yah ive never seen it available digitally It is available from Gamersgate as part of an anthology.
  12. I'm afraid nobody would be able to top your post in that department. Since you've obviously never used GoG before, here's a quick fill-in: Your GoG downloads are tied to a person GoG account. You don't simply visit the site and download whatever you want without verifying that you actually bought the games. Similarly, Steam only lets you download the games which you have on your account. Now you know. No, you miss one very important difference, despite it being explicitly spelt out for you. You must download and install steam's client in order to install games. This is not an intrinsic requirement for any and all DD as purchasing the game is, since many vendors do not require a client. The client is a separate gatekeeper application designed specifically to check that you have the right to install- ie activation based DRM, same as SecuROM's launch control and others which are acknowledged by everyone to be DRM. In contrast, you do not need anything at all running (well, except windows) to install from GOG and you have your choice of any browser you want to download via, or their client if you so desire. If GOG had a compulsory client, or forced you to use 'GOGfox' or 'CDPR GOGzaic' or 'GOGle Zinc' to download, you'd have at least some sort of point- but they don't, so you don't.
  13. Norway used to be cool, now they go around awarding peace prizes to not Bush Barack Obama and technocratic dictatorship the EU. Why, Norway, why???
  14. No to your no. We're talking about a situation where someone wanted/ suggested a single version distributed through steam. As such there would be no separate retail version for there to be a separate patch for, only a steam version on a disk. Titan Quest is a poor counter example in any case- it's six years old and from well before DD really took off as a distribution platform. Steamworks wasn't available to 3rd parties at that time- it was even prior to SecuROM having online activation options.
  15. No, there's a misconception that steam is not DRM. You have to have the- separate and non intrinsic- steam software installed and running to install and to patch your 3rd party application, and that's true even for supposedly 'drm free' steam games like those made by Paradox. In a proper DRM free situation you have to do neither. Or to put it another way, if you had to install the SecuROM or Tages client in order to install or patch your games I can practically guarantee that would be considered DRM by the vast majority of "steam is not drm" types. To answer your actual question though, PE will presumably use the 'full' steam drm option because they want achievements/ cloud saves and the like which require the client running.
  16. Yeah, Yang and The Many are both broadly intended to be 'communists'- old school authoritarian collectivists- so a lot of their stuff sounds very similar. Yang's VO about returning to the vats (when you discover cloning? iirc) has almost a direct equivalent from The Many as well.
  17. For some reason I read that in Sheng-ji Yang's voice. It's The Many from System Shock 2. I rather like it because it is appropriate for both extremes, nationalists who want everyone in their country to think as one mind and multicult types who also want everyone to think with one mind- just in a different way.
  18. As WUE says, RPS is usually pretty good and well worth a read, which makes the times when any sort of objectivity flies out the window all the more obvious. In general they're rather better at not obviously buying into hype than most others. But they have a tendency to aim for the low hanging fruit (oh wow, another article on how some people don't like EA/ Ubisoft/ MS, or on another fantastic initiative from the other Seattleites; ta muchly) and a strong belief that somehow watered down versions of old genres will magically result in a panacea of great, deep, new titles. Which isn't how things work, if a reimagining doesn't work then management says it's because people just don't like TBS/ Stealth game/ fpsrpg hybrids of course; and if it does do well it's because of the changes/ streamlining/ action oreintation or whatever, not because of the elements of the old game. Hence Bioshock 2 actually being less SS2 like rather than more. Kieron Gillen's Bioshock Defence article (albeit done for Eurogamer rather than RPS, iirc) still has probably the most special pleading I've ever seen in a written article. And that's despite me actually thinking Bioshock is a pretty good game, overall.
  19. Every time RPS hypes something I remember Bioshock and take it with a dessicated Atlantic sized grain of salt. Not that Bioshock was a bad game, in parts it was very good, but they grossly misrepresented it and we got months of pontification on how it was epoch making and everyone had to buy it and it would herald a bold new world of Awesomeness in gaming and how people who were disappointed in it Just Didn't Understand. Their coverage of xcom (especially) and dishonored has more puff than an obese asthmatic chasing Usain Bolt.
  20. What is a drop of rain, compared to the storm? What is a thought compared to a mind? Our unity is full of wonder that your tiny individualism cannot even conceive.
  21. It certainly would. Best you can do most of the time is draw inferences from things like the total shipped, as you know that if there are additional shipments then the bulk of the initial one must have sold and the publisher will happily tell you about it too since it's Good News, else it's all trawling through quarterly reports and the like or VGChartz style guestimates. For DA2 the only really solid numbers were the numbers shipped and the very high number of pre-orders, plus the admission that retailers weren't interested in restocking it.
  22. It didn't sell 2 million+ copies though, that's Vologic- it shipped 2 million copies and that there was never a DA2: Ultimate Edition specifically due to lack of retailer interest, presumably because that initial shipment did not shift. That's in contrast to DAO which had at least four shipments to retail. DA2 may have done OK financially due to the short dev cycle reducing costs but it had a more negative reception both critical and fan, and sold worse than DAO- which was Bioware's most successful title without having much artificial CoD crowd appeal.
  23. In contrast, I'm not a fan of how ME2 was structured- I just don't like "collect all your party members and do loyalty quests" which is what most of that game consists of. I also rather like the Citadel mini missions, lack of extraneous time filler like planet scanning, better (well, actually semi existent) RPG elements and think most of the incidental characters in ME3 are fine or above, quality wise. Obviously, I loathe Kai Leng as I have a functioning brain stem, and find things like Allers pretty rubbish as well but I have little complaint about the rest. In general I found the missions in ME2 to be either repetitive or irrelevant, and all too often the storyline involved Family Angst Syndrome which ended up setting my teeth on edge. I do applaud the attempts at doing different things like the Thane or Samara loyalty missions, but they felt... out of place really, contrived. It's probably a bit of retrospective thinking in that I think that ME2 would have been far better as part of a series if there'd been fewer companions and more story development. I was also playing on insanity, and ME2 has... some issues with that and 'timed' type missions. I did the Grissom Academy level last night while waiting for the rugby to start, and there was plenty of variable height and the like there, and it had those 'walker' bots. No solar polarisation or whatever it was though. Mainly I'm finding ME3 to have far less of a popamole feeling than ME2- weapons and powers actually seem to have some oomph behind them rather than being plink plink, enemies use some nice new abilities and the net result is far less of a repeating pattern of pop out, power/ shoot for 2 seconds, hide for 5 seconds, repeat until enemies dead that 90% of ME2's missions reduced to.
  24. Territorial waters are 12 miles, not one mile, the claim is (unless every english translation is wrong) that the jet was hit at 13 miles but crashed 1 mile inside Syrian waters (ie at the 11 mile mark). If we take the Turkish version as correct then- at minimum- the jet was heading back towards Syrian waters, not away at the time it was hit. Really though, there are a bunch of stuff that makes little sense about the Turkish version of events. A recon version of a jet should have a very good electronic and countermeasure system which, if patrolling near a known conflict zone, should be active and working. It should easily be able to detect the SA2/3/6 launchers that make up the bulk of the Syrian AA missile defence, it's very difficult to credit that a recon version of a jet from a NATO country could not detect such 1970's era systems. The immediate response should have been to run at max speed as most Syrian missiles are relatively short range and can be simply outrun. Even if we assume that the F4 was travelling at only around cruising speed, say 900km/h since it makes the maths easy, it ought to get 1km further away from Syria every 4s. The official Turkisk sequence of events is not outright impossible and bits of it are likely true, but overall and in the important bits it is very unlikely. Far more likely is that Turkey was trying to Gary Powers the Syrian coast, or the Russian base at Tartus.
  25. I'm playing ME3 as well, having polished off a renegade playthrough of ME2 I'd had on the backburner. It's a real shame there are so many major storyline mis-steps in it, as the base gameplay, mission design and the like is streets ahead of either preceding ME.
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