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Zoraptor

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Everything posted by Zoraptor

  1. Monte, dude. You compared people who don't agree with you to Maoists, implied that people who don't agree with you only want snuggly wuggly bunny filled cuddle times and are busy filling your past decades' wardrobe with surplus cereal grain byproduct. That's being just a tad patronising yourself. System Shock 2, Deus Ex and Bloodlines all say that goal based systems work well. Looks far more that you are about justifying your own preferences as being Objective Truth and Basic Freedoms when actually they're just your preferences, and come across rather notably as, well, needing someone patting you on the back and giving you validation. You can still play however you like, you just may not always have the Great Hand of the XP giving you the thumbs up every time you put some poor kobold/ gnoll to fire and sword, and may get similar rewards if you engage some local rats in the wishy washy anarcho-socialist art of diplomacy rather than just blithely annhilate them. 28 replies added since I started, hoho.
  2. yah ive never seen it available digitally It is available from Gamersgate as part of an anthology.
  3. I'm afraid nobody would be able to top your post in that department. Since you've obviously never used GoG before, here's a quick fill-in: Your GoG downloads are tied to a person GoG account. You don't simply visit the site and download whatever you want without verifying that you actually bought the games. Similarly, Steam only lets you download the games which you have on your account. Now you know. No, you miss one very important difference, despite it being explicitly spelt out for you. You must download and install steam's client in order to install games. This is not an intrinsic requirement for any and all DD as purchasing the game is, since many vendors do not require a client. The client is a separate gatekeeper application designed specifically to check that you have the right to install- ie activation based DRM, same as SecuROM's launch control and others which are acknowledged by everyone to be DRM. In contrast, you do not need anything at all running (well, except windows) to install from GOG and you have your choice of any browser you want to download via, or their client if you so desire. If GOG had a compulsory client, or forced you to use 'GOGfox' or 'CDPR GOGzaic' or 'GOGle Zinc' to download, you'd have at least some sort of point- but they don't, so you don't.
  4. Norway used to be cool, now they go around awarding peace prizes to not Bush Barack Obama and technocratic dictatorship the EU. Why, Norway, why???
  5. No to your no. We're talking about a situation where someone wanted/ suggested a single version distributed through steam. As such there would be no separate retail version for there to be a separate patch for, only a steam version on a disk. Titan Quest is a poor counter example in any case- it's six years old and from well before DD really took off as a distribution platform. Steamworks wasn't available to 3rd parties at that time- it was even prior to SecuROM having online activation options.
  6. No, there's a misconception that steam is not DRM. You have to have the- separate and non intrinsic- steam software installed and running to install and to patch your 3rd party application, and that's true even for supposedly 'drm free' steam games like those made by Paradox. In a proper DRM free situation you have to do neither. Or to put it another way, if you had to install the SecuROM or Tages client in order to install or patch your games I can practically guarantee that would be considered DRM by the vast majority of "steam is not drm" types. To answer your actual question though, PE will presumably use the 'full' steam drm option because they want achievements/ cloud saves and the like which require the client running.
  7. Yeah, Yang and The Many are both broadly intended to be 'communists'- old school authoritarian collectivists- so a lot of their stuff sounds very similar. Yang's VO about returning to the vats (when you discover cloning? iirc) has almost a direct equivalent from The Many as well.
  8. For some reason I read that in Sheng-ji Yang's voice. It's The Many from System Shock 2. I rather like it because it is appropriate for both extremes, nationalists who want everyone in their country to think as one mind and multicult types who also want everyone to think with one mind- just in a different way.
  9. As WUE says, RPS is usually pretty good and well worth a read, which makes the times when any sort of objectivity flies out the window all the more obvious. In general they're rather better at not obviously buying into hype than most others. But they have a tendency to aim for the low hanging fruit (oh wow, another article on how some people don't like EA/ Ubisoft/ MS, or on another fantastic initiative from the other Seattleites; ta muchly) and a strong belief that somehow watered down versions of old genres will magically result in a panacea of great, deep, new titles. Which isn't how things work, if a reimagining doesn't work then management says it's because people just don't like TBS/ Stealth game/ fpsrpg hybrids of course; and if it does do well it's because of the changes/ streamlining/ action oreintation or whatever, not because of the elements of the old game. Hence Bioshock 2 actually being less SS2 like rather than more. Kieron Gillen's Bioshock Defence article (albeit done for Eurogamer rather than RPS, iirc) still has probably the most special pleading I've ever seen in a written article. And that's despite me actually thinking Bioshock is a pretty good game, overall.
  10. Every time RPS hypes something I remember Bioshock and take it with a dessicated Atlantic sized grain of salt. Not that Bioshock was a bad game, in parts it was very good, but they grossly misrepresented it and we got months of pontification on how it was epoch making and everyone had to buy it and it would herald a bold new world of Awesomeness in gaming and how people who were disappointed in it Just Didn't Understand. Their coverage of xcom (especially) and dishonored has more puff than an obese asthmatic chasing Usain Bolt.
  11. What is a drop of rain, compared to the storm? What is a thought compared to a mind? Our unity is full of wonder that your tiny individualism cannot even conceive.
  12. It certainly would. Best you can do most of the time is draw inferences from things like the total shipped, as you know that if there are additional shipments then the bulk of the initial one must have sold and the publisher will happily tell you about it too since it's Good News, else it's all trawling through quarterly reports and the like or VGChartz style guestimates. For DA2 the only really solid numbers were the numbers shipped and the very high number of pre-orders, plus the admission that retailers weren't interested in restocking it.
  13. It didn't sell 2 million+ copies though, that's Vologic- it shipped 2 million copies and that there was never a DA2: Ultimate Edition specifically due to lack of retailer interest, presumably because that initial shipment did not shift. That's in contrast to DAO which had at least four shipments to retail. DA2 may have done OK financially due to the short dev cycle reducing costs but it had a more negative reception both critical and fan, and sold worse than DAO- which was Bioware's most successful title without having much artificial CoD crowd appeal.
  14. In contrast, I'm not a fan of how ME2 was structured- I just don't like "collect all your party members and do loyalty quests" which is what most of that game consists of. I also rather like the Citadel mini missions, lack of extraneous time filler like planet scanning, better (well, actually semi existent) RPG elements and think most of the incidental characters in ME3 are fine or above, quality wise. Obviously, I loathe Kai Leng as I have a functioning brain stem, and find things like Allers pretty rubbish as well but I have little complaint about the rest. In general I found the missions in ME2 to be either repetitive or irrelevant, and all too often the storyline involved Family Angst Syndrome which ended up setting my teeth on edge. I do applaud the attempts at doing different things like the Thane or Samara loyalty missions, but they felt... out of place really, contrived. It's probably a bit of retrospective thinking in that I think that ME2 would have been far better as part of a series if there'd been fewer companions and more story development. I was also playing on insanity, and ME2 has... some issues with that and 'timed' type missions. I did the Grissom Academy level last night while waiting for the rugby to start, and there was plenty of variable height and the like there, and it had those 'walker' bots. No solar polarisation or whatever it was though. Mainly I'm finding ME3 to have far less of a popamole feeling than ME2- weapons and powers actually seem to have some oomph behind them rather than being plink plink, enemies use some nice new abilities and the net result is far less of a repeating pattern of pop out, power/ shoot for 2 seconds, hide for 5 seconds, repeat until enemies dead that 90% of ME2's missions reduced to.
  15. Territorial waters are 12 miles, not one mile, the claim is (unless every english translation is wrong) that the jet was hit at 13 miles but crashed 1 mile inside Syrian waters (ie at the 11 mile mark). If we take the Turkish version as correct then- at minimum- the jet was heading back towards Syrian waters, not away at the time it was hit. Really though, there are a bunch of stuff that makes little sense about the Turkish version of events. A recon version of a jet should have a very good electronic and countermeasure system which, if patrolling near a known conflict zone, should be active and working. It should easily be able to detect the SA2/3/6 launchers that make up the bulk of the Syrian AA missile defence, it's very difficult to credit that a recon version of a jet from a NATO country could not detect such 1970's era systems. The immediate response should have been to run at max speed as most Syrian missiles are relatively short range and can be simply outrun. Even if we assume that the F4 was travelling at only around cruising speed, say 900km/h since it makes the maths easy, it ought to get 1km further away from Syria every 4s. The official Turkisk sequence of events is not outright impossible and bits of it are likely true, but overall and in the important bits it is very unlikely. Far more likely is that Turkey was trying to Gary Powers the Syrian coast, or the Russian base at Tartus.
  16. I'm playing ME3 as well, having polished off a renegade playthrough of ME2 I'd had on the backburner. It's a real shame there are so many major storyline mis-steps in it, as the base gameplay, mission design and the like is streets ahead of either preceding ME.
  17. It has a page there, but unfortunately you cannot actually buy it from there. GG do that quite frequently for games that they cannot sell any more- if you already own it it looks like a completely normal product page but if you do not already own it there is no "buy" button, just a "notify on release".
  18. That Gamersgate bundle has it- though it's certainly too steep a price now (it was ~$6 for weeks just before Atari lost the distribution). GG used to have a DRM free MoW for $10 as a standalone purchase, but that does not seem to have resurfaced along with the two big collections.
  19. They've admitted the plane crashed in Syrian waters and their story really doesn't make any sense- as if their plane was in international airspace and heading away there is no likely way it could crash in Syrian waters; physics/ inertia and avoidance tactics say that it should only get further away from Syria, not closer. There've also been media reports in Turkey suggesting that the turkish military is incorrect in its version. The Syrians claim they shot it down with AAA, ie basically a very big machine gun, and a short range weapon. That would actually fit where the plane was found better than Turkey's version, and give a reason why they fired (ie it was so close as to be considered an imminent threat).
  20. First part certainly may be true and despite standard MMOs being Vogel's primary speciality it could be non MMO and non RPG. That hasn't exactly been Beth's strong suit though and their big earners are their standard broad but shallow RPGs. Outside that even Rage (let alone Brink, Rogue Warrior, even Star Trek going back a bit) of their non RPGs have done below expectations. I don't think the second would be a major factor though. If that were a concern it would be doubly so for TES, as that's still their flagship property.
  21. The MP I've heard they're definitely going to have is MultiPlatform, but if they're going for that MultiPlayer seems likely too. Triss and Geralt, co-op, kinect multiplay...
  22. The Turkish plane was within Syrian air space and thus fair game, despite all the obfuscation and posturing associated with the event. That was tacitly admitted when the Turks found the plane within Syrian territorial waters, though that particular fact never really got reported much, for some reason.
  23. Oh god yes. Is there any game maker less original than Bethesda? (Sensible money: Fallout Online)
  24. On the other hand I've never understood the love for the hotel level. Sub Thief 1 in terms of atmosphere/ gameplay, sub Shining plot. Oh well, opinions.
  25. Russian and Polish translation sounds good in principle, although it being handled by distributors, which in this case almost certainly means 1C/Cenega, sounds less so, as many Polish/Russian players will likely agree. Wouldn't CDP be more likely for Poles in this case, based on the game being on GOG already?
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