Pretty good video (tho blurry), have some bullet points:
-3,5 missions, the Nasri one, a side mission from Darcy, one from Yancy and the one from the GDC walkthrough (tho they stopped when the guy died at Nasri's lieutenant).
-Player was a Field Agent, had 3-3 lvls in Stealth and Pistol, 2 in Martial Arts
-Some skill info: Fury is level 5 skill, as is Awareness(Master) if I'm not blind, lvl 6 is a passive damage boost (CQC Proficiency), lvl 7 is Jump Attack, lvl 1 Technical Aptitude boosts healing, lvl 4 Pistol was Armed and Dangerous (double pistol ammo capacity, a TA skill also gives a general ammo capacity boost).
-Lvl 4 Stealth costs 8 AP, compared to Pistol 4 5 AP.
-Martial Arts moves got more varied as the skill lvl'd up.
-Josh got praised for the door-kick thing.
-Lock Picking minigame looked simple but good (I don't remember it being showcased before), you have to align the locks with the, uh.. lock..I'm tired.
-As Starwars said, AI had some weird moments, but they were effective overall. They're brutal with shotguns and love to throw grenades at you.
-Love hit and death animations.
-Level design looked great, not that boring, sterile, rectangular crap that the KotOR games were. Some good ideas too, for example in one mission there were periodic sand storms that obstructed enemy vision, with some visual feedback (enemy shielding his eyes, I wasn't expecting this)
-EXPLODING CROTH!
-Release the damn game already!
Some weird stuff:
-People floating above ground, enemy walking animation, Mike's frontal takedown (all I saw was a tap on the nose), some colission problems with other takedown animations.
-Darcy's mission ends with a helicopter evac. Darcy wasn't keen on providing covering fire.
And now...there's no poin in going to sleep anymore. :l Oh well, 2 hours of AP has it's price I guess.