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Everything posted by Lexx
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I am kind of running through chapter 1 now, because I want to see how much chapter 2 will differ if I side with the squirrels. :> Hope they will not take exactly the same storypath and just exchange the npcs.
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Probably. It really sucks, because the one I have now isn't even a year old- bought it after my other geforce card died a flaming death (and the one wasn't 2 years old yet either). I don't want to go away from geforce cards, but my last two have been pure garbage when it comes to lifetime... Meh. Though, it's strange that only FNV makes so much troubles with it.
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Hehe, yeah. If W2 would have been a multiplatform release, I would have said that it's a crappy pc port because of the interface.
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What I find interesting is that I start getting graphic errors after playing FNV for some time. It can either result in rainbow colors or stripes over the screen, etc. Short before this happens, it's also not possible anymore to make screenshots (will be images with broken colors / content). If I keep on playing then, it doesn't need much time until my computer freezes and dies in a bluescreen with nvidia.dll stuff error. But Witcher 2 I can play from morning to the evening without noticing anything.
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Pretty sure that there will be a third game. Also, yeah, I'll guess they will announce W2 then. Though, why they call it "a new Witcher game" is a bit strange then.
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Adam Brennecke working as the project director on a secret project
Lexx replied to funcroc's topic in Obsidian General
It has to show full frontal nudity of the prince. -
Well, yes. But the loading doesn't necessary end in a loading screen, like I wrote in my post above.
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As far as I can see, the main locations don't have any loading screens per se. As soon as you come close to a new loading-area, you will see the small rotating icon in the bottom right corner. If you now move too fast further into the loading zone and the game is not ready yet, it shows you a loading screen. The same with houses: If the interior would load faster, it wouldn't even fade to black. The gameworld has various of such "loading puffer" zones, which look like a big room, where you have to go through doors or walkways in which the game loads parts of the next area behind it. Few examples for this are the area from Flotsam town to forest or that military camp in chapter 2 to the battle field, various cave entrances are build in a similar way as well (so you don't see many objects in the distance, if at all). That's why I stop moving around for a bit when I see the loading icon. Game is more fluent then and seems to load faster.
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Obsidian: We Would Make Alpha Protocol 2
Lexx replied to funcroc's topic in Alpha Protocol: General Discussion
If they would just take AP and build a new story with fixing the other issues... People would still whine how much it sucks, at least about the graphic. -
I really can't understand why one can't access the character-, journal- and inventory-screen from each menu. It's really annoying having to close a menu first before being able to switch to the other... Especially because somehow for me it always takes a while until a menu pops up (pressing esc for the main menu also holds the game for a few seconds until something happens). I'll guess it would have been far too easy to add simple buttons into the inventory, journal, characterscreen, etc.
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In my new game I noticed that I have now a carry weight of 300 and not 250 as before. Someone has any clue why that happened?
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But both games got a truckload of hype as well, so you'll need to reproduce that.
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Started a second playthrough yesterday, so I can side with the squirrels this time. This time, the prologue felt much much easier, even in "normal" mode. I didn't died once, exception being the dragon scene, where I've died two times from it's flames again. Have to say that combat against humans is much more fun if you don't play on easy.
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If you mean before real boss fights, yes I agree. But - as example - in that haunted house / asylum quest I really didn't expected to see these ghost things. Well, okay, in a haunted house one can expect ghosts by common logic, but I didn't knew that such enemies existed, so I didn't really searched for books and stuff to read about them.
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lolz, in a few parts of the game, I've searched the internet like crazy for hints... Just to find out now that the GOG version has a game guide as additional content. &-) Does someone know how exactly the endings differ from each other? I have a hard time to imagine how exactly the ending would change, based on Geralts actions, except a few dialog points which would be different. Somehow I've imagined a endgame slideshow or something like that. A bit disappointing that this doesn't happen.
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Finished it. I think I needed approx 30 to 40 hours and it was fun. So for me it was worth the money that I've spend on it. The ending wasn't as bad as I've imagined after all the chatting from other folks. Also it is true that chapter 3 is very short. But I'll have to say that I like it that way- The chapter has a very tense and "hurry up!"-feeling. So adding more fillerstuff in here would have just ended badly and annoying. Can't say much about the choice & consequence now. The game definitive has a lot of it, but I am not sure how big the impact is. Guess I'll have to play the game again, at least once. The game really was hard. The hardest game I've played since years. At the end of chapter 1 I've actually switched from "normal" to "easy" because I just couldn't stand all that reloading anymore. :> Though, I think the game is much better on "normal," when you have to prepare better- oils and potions, etc. But this also requires a deeper need of research *and* luck. I've tried hard, but often I couldn't figure out what enemies I might face in the next step, so I couldn't really prepare for that... and then you simply fail, as the enemy is pwning you like the whimp you are. On easy-mode, you barely need anything of that- like in Witcher 1, a sword and lots of jumping and clicking is enough, which is a bit sad. Graphics are nice. The area that was stressing my computer the most was the forest in Floatsam. Everything after this was running pretty good, with only some stuttering when the game was loading the next part of an area and textures. The gameworld has a really nice atmosphere and the sound / ambient music is really great too. It's just strange that you hear dogs and ducks and stuff here and there, but never see any (or maybe I am just blind... at least *I* never saw any). Last but not least, the obvious: Generally I think Witcher 2 is a great game. Cinematic and story-driven, which also makes it look pretty linear in times, though. Don't expect the next super fancy big roleplaying game when playing Witcher 2, because it just isn't. Feels to me more like a better Mass Effect.... But here again, I don't see anything bad in it. It's just how it is.
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Hope that CDP will release some mod tools anytime soon. I am tensed to do something. :>
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I don't have anything against it as well. I just wished it wouldn't have been thrown in just like that, without explanation.
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Yeh, like the second game more as well. Especially because I stopped the first game in the swamps. :> But Witcher 2 also has some elements that feel unneeded for me. As example,
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I've managed it after turning the game back to "easy" - in normal, they pwnd me like the last boss monster I've killed. You shouldn't go to that house if you are right in the beginning of Chapter 2, I'll guess. Better get some better gear first. There are various new armor and weapon sets to be obtained, which can help quite a lot. I think tomorrow I will have finished Chapter 2. So far the game is still fun to play and damn, it even punished me in some quests because I've been unwary and full of generic rpg cliches. Often things seem to become not what one wanted it to be, that's why I am now much more careful in my choices.
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I know that my ironman playthrough would end after 5 minutes. :> Switched to "easy" now as well. The last two boss fights both required me to reload a ****load of times and I just couldn't stand it anymore. It's pretty annoying that I can beat every mob in the gameworld but as soon as there comes a boss-like battle, I can't see land anymore and get pwned without any mercy.
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Can't edit my old post anymore, so I do some horrible double post. :> I've finally finished Honest Hearts now. Despite the thin story and the fetch-quests, I like it quite a lot. Needed approx 7 to 8 hours (with exploring, not plain-quest time), which is roughly the same time I needed for Dead Money. I like the gameworld, the exploration and the new stuff that was added. There could be more dialog in the DLC, but beside this it was fine for me. It's obviously that HH is made with exploration in mind and I don't mind that. It's quite a lot different than Dead Money and I don't think it's a problem if not everyone likes every DLC, as they differ a lot in style and all. I am pretty sure that the next two DLCs will feel a lot different as well, with a totally different subject (my wild guess: Old World Blues will be more about scientific things and technological item crafting). Graphic-wise I like Zion as well. Now after playing HH for a few hours, I find the Mojave to be pretty drab, heh. I liked the endgame-slides too. This time there was more text and more slides than in Dead Money. What I didn't liked was the part after that: You are teleported in front of the cave that leads back to the Mojave and in front of you is the locker with Daniel and Grahams items. Sawyer said that this is a gift of the two-- but I really wished the game would have said that as well. Either in a mini-dialog where one NPC says "yadda-yadda thanks for ye help, here take that turf!" or even if it would have been just a simple letter with the text "Thanks, here some stuff -Daniel / Graham" on the footlocker. I would have felt more happy about it. So much about it... For me, HH is worth the 10 euro.
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I didn't know that you get it from that npc. Especially because I didn't saw him anymore later anyway. Just found him again later by accident, because I've waited some hours (then he showed up again on the old spot).
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If it just wouldn't eat up grenades that fast. :> /Edit: Heh, that's pretty much what's missing. A White Leg with a grenade machinegun. It's tempting to create a modification for this...
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Damnit, was searching like forever to find formular stuff for grapeshot bombs until I finally found out where to look (thanks internet). That was a pretty non-obvious scene, which could have needed at least a little ingame-hint. Also, does someone know how exactly that mutagen stuff works? I know that I can add them to some skills in the character screen, but how exactly do they work then? Only if the skill where one has been added is somehow active or activated or do they work always? Feels a bit strange to add some regeneration and poison and whatever mutagen to a skill that allowes Geralt to block arrows.
