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Lexx

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Everything posted by Lexx

  1. I've got ED-E with me all the time and the quest worked. You have to make sure to see him in the night going to the brahmins. Then kill him, this should be enough.
  2. Heh, giving ya back all the silly stuff that you miss sooo much from Fallout 3. Which means: - a stealth suit that works like a cheat-armor - a nucular catapult with lotta damage - punny railway rifles - freeze ray (I think it was kicked out of the game? Imagine!) - every other stupid little thing that I am too lazy now to mention... huh.
  3. That's what I wrote about here already. Did you defused it with skill or with deactivation codes? People said, it doesn't work with skill-defuse.
  4. I've tested the grenade-machinegun today and it's somehow fun. First I thought it's a bull**** weapon and as ridiculous as the Fatman. But it's not bad and looks cool... doesn't seem to be much more worse than a minigun from logical point of view. Fatman is still a bull**** weapon, because of the nucular catapult thingy, tho'. I am happy it's very rare in the game.
  5. Then some enemy hit the gun with a bullet. I gave Arcade a plasma caster in good condition once... a short time later, some punny Fiend shot him the machine out of his hands and totally broke it. :>
  6. To be honest, the Brotherhood bunker feels very unfinished anyway. First the used graphic set is just bleh, then how the map is build up, etc. Feels like it was a rushed we-are-close-to-end-of-the-dev-cycle location. Quests and dialogues in this area the same.
  7. Didn't even found a FatMan yet. Not that I am searching for it tho'... :>
  8. I have problems with chosing perks as well, but it for sure is better than in Fallout 3 (and partly than in the original games). I never liked the "+x to skill y"-perks, which are now all gone in NV.
  9. You forgot ai... one companion can already be a pain in the arse in a lot cases. Not to forget if they decide to get stuck somewhere and you have to search them. I would love to take more companions with me, but it's really not a good idea with that engine (and for me personally, with that gameplay).
  10. There was this one Fallout 3 image with the title "Mods... if a game isn't already sucky enough"
  11. So the opening video, a leather jacket reference and ron perlmans narration is enough to call the game "silly and ridiculous"? The scoped magnum, the leather armor, the hockey mask, bottle caps. Except of bottle caps and leather armor, never seen in Fallout 1.
  12. As far as I know, it opens up at a certain point in the main story. For me it happened in Hoover Dam after I've talked to that woman chief, as example.
  13. I never said that Fallout is serious business. But saying that it's "silly and ridiculous" because of the elements here and there is just lol.
  14. Well, one not, but 10 might have the chance.
  15. So the opening video, a leather jacket reference and ron perlmans narration is enough to call the game "silly and ridiculous"?
  16. Arcade is simply the best. The NCR is outnumbering the Brotherhood a lot and due to the isolationist-way the Brotherhood is going, they can't get new recruits fast enough. So even though they have the better equipment, sooner or later, they are all killed off by the big amounts of NCR soldiers.
  17. Haha, first good looking character mod. Fallout (1) never has been silly and ridiculous and never was intended to be.
  18. SOMEONE REPEATED THE PHILADELPHIA EXPERIMENT!
  19. I have absolutly no problems with keeping my companions alive, as long as I don't storm straight into a big horde of enemies. And I play in hardcore mode, so my companions can actually die.
  20. Good that I didn't bought Deadly Games back then. Now I have it for free. :>
  21. But I think you need moar Legion reputation for it, don't you?
  22. Single Cazadores are no problem. But if they swarm on you...
  23. I somehow doubt this. I'll guess it was just a good place to cut off rest of the map. It also is a lot better than straight invisible walls like in Fallout 3, imo. Feels more natural that way. But I wouldn't have anything against it, if DLCs would add / fix / change stuff in the game world, without adding some new places where you have to travel to. There are still enough places in New Vegas, where locations could be more flashed out. As example, all these locations where few npcs are running around and only one has a limited dialogue. Locations like west side militia or aerotech office park, etc.
  24. Isn't the westside of the map inaccessible due to the mountains?
  25. Exactly what I think. I just can't believe what bull**** they write and it drives me crazy. Fallout 3 got a ****load of boring and repitative dungeons with *nothing* valuable inside. Stimpaks, ammo, same guns all over and over again. There was no need to ever enter one of those damn dungeons. While I agree that many caves in the New Vegas gameworld seem to look pretty empty, it's still not as bad as in Fallout 3. Man, I was exploring the new vegas sewers few hours ago and it was so much more fun than any dungeon in Fallout 3. Especially because I got kind of a reward item for it as well, which is not that common in the gameworld. New Vegas' gameworld > Fallout 3's gameworld. It makes more sense in any way, looks better and is more logical. Plus the game doesn't throw lulzy **** at you every 10 meter. But maybe that's the point... the people at the Bethsoft forum want to have lulzy **** all around.
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