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Everything posted by Lexx
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Isnt there a multiplayer mode? Maybe we should make a convoy through murica.
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Heh, I actually did the same in ArmA3 a lot. Took one of the light vehicles or a civilian car and kept driving around Altis. It's most fun if you also use hardware like TrackIR.
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Tickets? I thought this is a tv show. Do they show them in cinema now too?
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I dunno. The company I am working in exists since the early 1900s and we got a photo of the man who founded it. I guess the tv show is set a tad in the future even and pictures of everything are everywhere. Makes it just very hard for me to believe nobody knows how Arnold looks like or that nobody cares to find out.
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How does that even make sense. Is there nobody who ever saw a picture of Arnold?
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Now I know what people think if I write "the book was a lot better", but it's true. In the book you can feel how he tries to survive and how it gets harder for him, while in the movie it's like... nope, no problem. Got them potatoes, got them explosions, all is fine and dandy. They had to cut a lot from the book to make the movie run in time, and it totally shows. It's not like in Lord of the Rings or Harry Potter where stuff from the book is missing in the movies-- the movies still work nontheless. For the Martian on the other hand, it really does not work. Maybe they should have made the book into a 6 episodes tv show instead. That probably would have turned out a lot better.
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Is this for the new alien or the new prometheus movie? If for the first, then yay, if for the second, then meh.
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That sounds pretty terrible, to be honest. Maybe I'll wait for bargain bin It gets even worse. In the second(?) dlc they again tried real hard to push this stupid multiplayer game mode. Complete waste of time, imo.
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It's almost like this thread has run its course.
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In Human Revolution at least it "kinda felt belonging together". In MD right at the beginning you just jump from random cutscene to random cutscene... Basically all the walking you'd normaly do inbetween is removed, which leaves a bunch of awkward dialogues and then a linear dungeon with enemies to get past.
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I'd wait until they hopefully make a version where the DLCs are in the base game. Right now, the way the DLCs are working is a complete turnoff and pretty much the reason why I haven't replayed the game yet.
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Same, we tried D1 again a few months ago, but it really wasn't that fun. But it's cool how you can totally see that the game started out as turn based. Pretty much everything related to walk around, interacting, etc. just screams turn based.
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Why the hell would Obsidian remove his name from the credits. His name means free money.
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I checked his blog on the forum. Couldn't find his stuff about companions right now, but there are so many posts- why would Obsidian delete exactly that one?
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I have vacation this week and some dumbass thought it is a great idea to start hammering a god damn drill against the wall since 07:15 .......
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Sure, but tell that to console peasants. (Not that I am one. Just saying that if you aren't playing with mods, then the games start is really bad once you feel like replaying)
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Yeah, but you can never skip it, which makes it a huge pain in the arse if you ever think about restarting the game. Then it suddenly becomes long and annoying to slog through.
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Pictures of your Games Episode VIII The Fast - The Picturesque
Lexx replied to Rosbjerg's topic in Computer and Console
That's because my bbcode firefox plugin doesn't work in non-bbcode post mode, and the bbcode post mode on this forum is broken since months. Can't do any linebreaks anymore. I liked Train Fever, so I also like Transport Fever, especially because not much has changed, but they improved many areas a lot. For example, you can build so many rail setups now that simply never were possible in Train Fever. Also stuff like finally being able to build roads over rails (not just rails over roads), etc. makes your life a lot easier. Of course they also added ships and planes now. Not sure yet how much I like them, though... planes cost a lot and so far they give me only little money, if at all... (probably only useful on big maps-- I am playing on a small map), and ships are so, so, so slow. Oh, and they changed the transport system from the old 20 minutes rule (if something is further away than a 20 minutes [the whole route - back and forth], it simply wouldn't work) to an "area effect". That means, all stations now have a radius in which goods are accepted, which finally allows to build *long* trains. It also means you'll have to use more truck stations to deliver goods into other parts of your town. In my screenshots above, I have 4 truck stations- 1 at the train cargo hub, and 3 spread over the town. The line frequency thing is still annoying me, though. Yes, you can now make really long trains, but if their frequency (how fast they go in/out of a station) is too high, industries still won't produce more goods. Basically that means, if you want a facility to grow, you still need multiple trains on each route, which in return means, shorter trains are again more effective. Especially in the later years (~2000) it makes me wonder if it wouldn't be more effective to just use trucks instead of trains. They cost less, have a higher frequency because you need more of them, and they can also go with 80km/h, which is what most of my cargo trains are doing. All in all it is still a lot of fun. Still I'd wish for special events every once in a while that do something to break the flow. Oh, and I want weather effects.... Rain, sandstorm, whatever. Day and night cycle could be fun too. I really liked that in Cities - Skylines. -
Pictures of your Games Episode VIII The Fast - The Picturesque
Lexx replied to Rosbjerg's topic in Computer and Console
Beware, lots of Transport Fever incoming. -
Motivational tools are always required. An update system enables people to ask me "why was your last status update a month ago? Are you actually doing any work?" It's one of the main objectives of a writing group. If you don't show any progress to the group every week, they will laugh at you. Indeed, but I personally always find it way more rewarding to know that I just finished a certain part of the project for real. Basically, the biggest reward is actual productivity. For me this comes from the fact that I quickly lose motivation as soon as I hit a wall and don't know how to further progress (e.g. dialogue writing [i am really not a good writer] or a story piece that I just can't make my mind up about). That's why nowadays I keep breaking up everything into tiny parts that actually bring me closer to an actual feature-complete build once I've done them. Over the years I've learned that if I start wasting time with things that aren't really necessary for the project (like making a website or something), the whole thing is already in a decline and I probably won't finish it (in the next years). Such things never gave me motivation. In fact, the time I spend working on non-actual game related stuff, actually used up motivation that I'd rather spend on actual work that gets it done. Like I've wrote: Try to get the game playable from the beginning to the end as soon as possible. I mean, if you just start something and don't even know how it will end, then I guarantee it's all just a waste of time. :>
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I like how you start your project with spending hours on something that isn't really required for your project in the first place. :> No idea how experienced you are in game making, but here are a few tips anyway: 1. Write down the story first (should be obvious) 2. Break down the story into logical steps. 3. Put all main story required NPCs in a placeholder map and script their dialogue with placeholder text. E.g. "Hello there, now you've advanced to step 2 in the story!" 4. "Play" through your game. It is extremely important to have your game playable from the beginning to the end as fast as possible. You will need this for your motivation, but also this way you can recognize flaws in your story telling much earlier and see when something doesn't work or is just bad. 5. Make placeholder locations. Don't start any actual mapping or graphic work yet, especially if you sux at graphics anyway (though, honestly, your graphic skills don't matter anyway. I've seen many talented people wasting time and motivation on graphics and then they were unable to put it together into an actual game). Just setup the locations and put the story required NPCs into them. 6. Start filling up all the gaps required for the main story. Start writing the important dialogue a bit more detailed, etc. until you feel like yes, this is the story you'd like to tell. 7. Do everything else. If you already fail at the first 4 steps, you might want to reconsider, as your project very likely will never get done. :>
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Just use the train via McCarran? Costs no money and is right around the corner.
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How about season 4 of Lexx - the dark zone. lel. /Edit: Farscape was great. You have to like this "muppets in space"-thing, though, as most creatures looked very... puppet like.
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Latest episode was quite surprising, imo. Though if i'll be honest, I only want to see more of Dolores and Teddy. The out-of-west scenes arent that interesting to me. Guess that means deep in me i just want another well made pure wild west tv show. /edit: Also, Hannibal Lecter said "I just want to tell my stories", so now i wonder if it isnt all just one of his stories.
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Pictures of your Games Episode VIII The Fast - The Picturesque
Lexx replied to Rosbjerg's topic in Computer and Console
Having a great run with Transport Fever right now. Took me a while to finally start making some good money. Sometimes the mechanics are a bit wonky and unpredictable... Anyway... choo, chooo! Might not look like much, but building the bridges was a truckton of work...