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Everything posted by Lexx
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Yeah, but you can never skip it, which makes it a huge pain in the arse if you ever think about restarting the game. Then it suddenly becomes long and annoying to slog through.
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Pictures of your Games Episode VIII The Fast - The Picturesque
Lexx replied to Rosbjerg's topic in Computer and Console
That's because my bbcode firefox plugin doesn't work in non-bbcode post mode, and the bbcode post mode on this forum is broken since months. Can't do any linebreaks anymore. I liked Train Fever, so I also like Transport Fever, especially because not much has changed, but they improved many areas a lot. For example, you can build so many rail setups now that simply never were possible in Train Fever. Also stuff like finally being able to build roads over rails (not just rails over roads), etc. makes your life a lot easier. Of course they also added ships and planes now. Not sure yet how much I like them, though... planes cost a lot and so far they give me only little money, if at all... (probably only useful on big maps-- I am playing on a small map), and ships are so, so, so slow. Oh, and they changed the transport system from the old 20 minutes rule (if something is further away than a 20 minutes [the whole route - back and forth], it simply wouldn't work) to an "area effect". That means, all stations now have a radius in which goods are accepted, which finally allows to build *long* trains. It also means you'll have to use more truck stations to deliver goods into other parts of your town. In my screenshots above, I have 4 truck stations- 1 at the train cargo hub, and 3 spread over the town. The line frequency thing is still annoying me, though. Yes, you can now make really long trains, but if their frequency (how fast they go in/out of a station) is too high, industries still won't produce more goods. Basically that means, if you want a facility to grow, you still need multiple trains on each route, which in return means, shorter trains are again more effective. Especially in the later years (~2000) it makes me wonder if it wouldn't be more effective to just use trucks instead of trains. They cost less, have a higher frequency because you need more of them, and they can also go with 80km/h, which is what most of my cargo trains are doing. All in all it is still a lot of fun. Still I'd wish for special events every once in a while that do something to break the flow. Oh, and I want weather effects.... Rain, sandstorm, whatever. Day and night cycle could be fun too. I really liked that in Cities - Skylines. -
Pictures of your Games Episode VIII The Fast - The Picturesque
Lexx replied to Rosbjerg's topic in Computer and Console
Beware, lots of Transport Fever incoming. -
Motivational tools are always required. An update system enables people to ask me "why was your last status update a month ago? Are you actually doing any work?" It's one of the main objectives of a writing group. If you don't show any progress to the group every week, they will laugh at you. Indeed, but I personally always find it way more rewarding to know that I just finished a certain part of the project for real. Basically, the biggest reward is actual productivity. For me this comes from the fact that I quickly lose motivation as soon as I hit a wall and don't know how to further progress (e.g. dialogue writing [i am really not a good writer] or a story piece that I just can't make my mind up about). That's why nowadays I keep breaking up everything into tiny parts that actually bring me closer to an actual feature-complete build once I've done them. Over the years I've learned that if I start wasting time with things that aren't really necessary for the project (like making a website or something), the whole thing is already in a decline and I probably won't finish it (in the next years). Such things never gave me motivation. In fact, the time I spend working on non-actual game related stuff, actually used up motivation that I'd rather spend on actual work that gets it done. Like I've wrote: Try to get the game playable from the beginning to the end as soon as possible. I mean, if you just start something and don't even know how it will end, then I guarantee it's all just a waste of time. :>
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I like how you start your project with spending hours on something that isn't really required for your project in the first place. :> No idea how experienced you are in game making, but here are a few tips anyway: 1. Write down the story first (should be obvious) 2. Break down the story into logical steps. 3. Put all main story required NPCs in a placeholder map and script their dialogue with placeholder text. E.g. "Hello there, now you've advanced to step 2 in the story!" 4. "Play" through your game. It is extremely important to have your game playable from the beginning to the end as fast as possible. You will need this for your motivation, but also this way you can recognize flaws in your story telling much earlier and see when something doesn't work or is just bad. 5. Make placeholder locations. Don't start any actual mapping or graphic work yet, especially if you sux at graphics anyway (though, honestly, your graphic skills don't matter anyway. I've seen many talented people wasting time and motivation on graphics and then they were unable to put it together into an actual game). Just setup the locations and put the story required NPCs into them. 6. Start filling up all the gaps required for the main story. Start writing the important dialogue a bit more detailed, etc. until you feel like yes, this is the story you'd like to tell. 7. Do everything else. If you already fail at the first 4 steps, you might want to reconsider, as your project very likely will never get done. :>
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Just use the train via McCarran? Costs no money and is right around the corner.
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How about season 4 of Lexx - the dark zone. lel. /Edit: Farscape was great. You have to like this "muppets in space"-thing, though, as most creatures looked very... puppet like.
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Latest episode was quite surprising, imo. Though if i'll be honest, I only want to see more of Dolores and Teddy. The out-of-west scenes arent that interesting to me. Guess that means deep in me i just want another well made pure wild west tv show. /edit: Also, Hannibal Lecter said "I just want to tell my stories", so now i wonder if it isnt all just one of his stories.
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Pictures of your Games Episode VIII The Fast - The Picturesque
Lexx replied to Rosbjerg's topic in Computer and Console
Having a great run with Transport Fever right now. Took me a while to finally start making some good money. Sometimes the mechanics are a bit wonky and unpredictable... Anyway... choo, chooo! Might not look like much, but building the bridges was a truckton of work... -
Till today this game is better known as Fallout: PoS. Rightfully, imo.
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Andromeda got pretty good in later seasons, imo. Basically as soon as they started to get away from the old "one story per episode"-thing that was the norm in every tv show back then.
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If i remember right, they completely reworked the gameplay mechanics after release, because people wanted it to be like Generals or something and didnt stop complaining. Me personally, i never liked the unit rooster of the three factions. I dont remember exactly what i would have changed, but at least moving the Terminator to the Cartell was one of the things.
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Did they kick your dog or something? PS: I never kicked your dog.
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Well, that's the new Fallout community.
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Considering how stressful it must be to keep Obsidian alive, I can't really blame them for wanting to sell out. :>
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Pictures of your Games Episode VIII The Fast - The Picturesque
Lexx replied to Rosbjerg's topic in Computer and Console
Does the throne come with a stick attached to it or why do you make such a weird face? lel. :> -
There is way, way too much junk crafting in Witcher 3. If I could just buy the upgrades, instead of having to remember all the ingredients and running around in the gameworld for hours, that would be SO good. Or how about this: Just let me find the weapons and clothes like it has been done in games 10 years ago. Just imagine Gothic 1/2 with you having to craft all your gear... wtf.
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Yeah, that video is kinda dumb. Couldnt force myself through it.
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Just to get it right: If you dont have Obamacare and no insurance from your workplace and now you get into some accident and break your hand or whatever... you are pretty much done for, because treatment costs are extremely high?
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That always reminds me of these books that are read by 40 years old women. You know, the ones with barely clad muscular men on the cover art.
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Hope you've installed Betsy? :>
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Also people, that does look more like a Q&A to me (questions collected send over to him for answers), and not an interview. Which of course explains why the 'interviewer' is keeping his type of questions the way they are. Not necessarily because he totally wants to weasel some out of MCA, but simply because that's the form he got.
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And dont forget there are naked people sitting around all the time. Especially Dolores!
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Still just some story elements (NCR-BoS war, etc). Even MT is nothing like anything in Van Buren. You might argue it is similar to Boulder / Dome City or so, but seeing the whole picture, it is not either (it actually resembles the cut EPA location from Fallout 2 way more). Hoover Dam is completely different as well, except for the conflict with the Legion. The Burned Man was completely different too, except for "he was with the Legion and got kicked out." Also what ending are you talking about? Van Buren's main story would end in multiple cities getting exterminated by space missiles, based on where the player character went and spread the new plague virus.
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No it really is not. The DLCs have hardly anything in common with Van Buren, and so does New Vegas. It takes a few basic elements, but other than that it's really not the same.