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Gizmo

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Everything posted by Gizmo

  1. Sure they have. *Unless you meant, "Bethesda hasn't released a good RPG in 13 years."
  2. Are the cards used? In Desperado, and Painkiller, cards were used to affect the game in the next area.
  3. I greatly preferred the dice game from Witcher over Witcher 2, and it's irritating to learn that the game is gone entirely from W3, if so.
  4. Unfortunately so can I; but they are some of the best. (Fallout among them.)
  5. That's a shame. Sounds like a predictable, (and unwelcome) side effect of the open world gameplay.
  6. Pulling as in... inching up to the edge of the fog-of-war, and having one break off from their group to fight the party? That was certainly in the infinity games; and not engagement (as I guess I mistook it for earlier). ____ What I don't like is when a PC gets spotted, successfully hides, and the enemies run towards the non-hidden PCs whether or not they are visible from the enemy's location. In IWD2, I recall, that enemies would 'conga-line' even through a maze to the other side of the map, to attack the rest of the party, if they lost sight of the rogue.
  7. Depends on the intent of the game. FPP is not a grand panacea to improve all games, (especially not for strategic multi-character games that involve flanking); but when the game intends to present the view from the ground, then there is scarcely better than an FPP view for the task. Bard's Tale was FPP for a PC's view of exploring the area. This was intrinsic to the mechanics of dungeon crawlers. Outside of copying Devil Whiskey, the best path for a Bard's Tale sequel is to play like Grimrock 2, with combat akin to Thunderscape. But sadly, it seems that Brian Fargo plans not to retain the BT gameplay, and is not leaning towards a grid based system of the established series. NV conversation was good, but the game suffered for using FO3's gameplay ~which was crap for a Fallout title; and it made things worse with additions like Ironsights. Ironsights of course are for manual aiming, and manual aiming seeks to negate the point of a PC weapon skill... Which is to say that if they can't hit the side of a barn, then they should not be managing it with the player's help. *No Fallout game should be a franken-shooter. NV gets a loose pass for being a FO3 spin-off, rather than a sequel. It was a wonderful step back towards proper form, but it was still basically FO3:enhanced. FO3 was not a proper sequel or foundation for New Vegas to build upon. For Bard's Tale sequel, I would hope they build upon Bard's Tale, rather that dress up an unrelated game in its fiction. But they did that with Wasteland 2, so it could happen with BT4 (WL2 was effectively a proper Fallout 3 using the Wasteland setting and allowing more than one PC; it didn't play like Wasteland at all.)
  8. I'm pretty sure they are 3d environments; just geometrically simple ones. (Also: 3D implies 2D [assets] first. The biggest slowdowns in Fallout, for instance, are because of the 2D assets it has to load.)
  9. Pulling? I didn't see any pulling going on. *What I did see was engagement, where one opponent had to be dealt with, or they got a nasty parting attack for free, at the fleeing one's option. Is this what is meant here by 'pulling'? If so... what wrong with it? It makes perfect sense that an engaging opponent demands attention to avoid injury; but that one can always choose to turn their back on them... and get hit while running away.
  10. What kind of frood would Geralt be if he managed to lose his towel?
  11. It also made things personal... Someone shoots your dog, you could march over there, and put the pistol away; bring out the hammer, and groin critical them onto the ground for it.
  12. Which [interplay] Star Trek game, had the Fallout [1] style heads?
  13. The taste is in th interpretation of the term 'battered'.
  14. It's happened before. http://www.gamespot.com/articles/class-action-lawsuit-commenced-over-buggy-battlefield-4-ea-calls-it-meritless-update/1100-6416790/ http://arstechnica.com/gaming/2014/07/31/gearbox-responds-to-aliens-class-action-lawsuit-throws-sega-under-bus/ ... My thinking was not that a CAL would eventually vindicate anyone, but simply that that behavior would have the potential to draw CALs out of the woodwork; an unwanted hassle, probably not worth enacting the nickel & dime patching scheme.
  15. Class action lawsuits against fans who provide unofficial patches? No of course not, not random strangers. Our society has devolved to the point that a burglar can sue the victim for having broken their leg trying to break in to the house to rob them ~and win. Imagine what would come of a situation where developers were charging customers for first year patches to correct a product that did not function properly from the outset; and the insinuation that this was pre-planned ~for profit. It's already a pretty bad stink if the game sells and is broke and them trying to fix it for free. I don't see this happening from the developers. As for the user created patch... it's dicey, but I don't really see a problem with charging for a careful work of bytes that change bytes. (That doesn't mean I think they would get away with it unchallenged. I just don't see anything particularly wrong about it... other than it could be the above scenario in disguise.)
  16. Class action lawsuits would prevent that; unless some stipulation makes it into the EULA, and turns out to be enforcible. I don't see why one should expect this of Obsidian though. People with pride in their work would not likely think that worth doing ~even if it by some chance that were ever considered. I seem to recall that Tim Cain mentioned that additional Troika had patches for Temple of Elemental Evil, but that Activision forbade them to release it.
  17. In pockets perhaps, but not everywhere. I spent a year working on a mod with 22 other modders, and there was rarely disagreement, and most were openly helpful to others, and to the forum as a whole. Anyone can ask anything (about modding the game), and be assured of near instant help in the matter. I see it done daily. Our own mod was released, and shortly after, we released the project file and all of its scripts and custom assets. There are people there that make mapping tile sets, and upload them to increase the number of environments available to modders. *Of course... the game is not on the list and the developers have not been approached by Valve.
  18. http://steamcommunity.com/workshop/workshoppaymentinfofaq/#Banking_Information
  19. This was a big part of the premise for Arcanum. What would happen to all the races in and industrial Victorian age.
  20. It's interesting that Eye of the Beholder and Grimrock both got sequels that started out in the open air. Later the team that made EoB2, did Throne of Chaos, and that had quite a bit of open air adventuring. I'd have liked for "Die By The Sword" to have been made after the Wii; (or for the Wii to have been made in 1997). DBTS had the potential to shame every other sword fighting RPG of the day... and did so with software 3D, and [sadly] mouse or keyboard control. This is how DBTS plays using a Wii controller: https://www.youtube.com/watch?v=5D8Jfr-sIpM
  21. Rune, and Arx Fatalis both were mostly underground, and both superb. Though I always did want to find the way out ~even in Eye of the Beholder.
  22. I don't disagree entirely but if we're talking tedious the original Witcher was hardly a benchmark where combat was concerned. Hard as it was, at least combat in The Witcher 2 was more involved. Combat was superb IMO, it's the initial reason I kept playing. *Like Gorgon said, except I don't recall any like timing in Witcher 2.
  23. I won this game in a contest, so I'll play it, but I was very disappointed in the omissions of Witcher 2 from Witcher. (Namely the camera systems and sensible alchemy/ potion use), and the W2 combat was quite a let down from the original; them having reduced combat in the game to an exercise in puppetry.
  24. For those that don't already have them all... http://www.gog.com/promo/bundle_tower_hasbro_dd_immortals_130415
  25. There is at least one 40k mod in the works for Legend of Grimrock 2.
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