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Gizmo

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Everything posted by Gizmo

  1. And a Dx12 exclusive; with integrated Skype support.
  2. The site [update] for Grimrock 2 just went live. http://www.grimrock.net/ And the teaser:
  3. Killer Instinct was a favorite of mine at the time... I went as Eye-dol for one Halloween; had a blast. I think of all the Fighter games I played... KI stood out as the favorite; Mortal combat 1 as the second favorite. Tekken was impressive ~for the animation, but blocky graphics were just a bit too blocky.
  4. It's period; and that's the current period.
  5. "Blood & Magic" is an oddball guilty pleasure... but not a bad game. It was the first D&D RTS. It was a base builder in the sense that four locations on the maps could accept the building of one's choice, from among those their army could build. The game shipped ~without its intro cinema, but the file game with the demo, and simply copying it over allows the retail game to find it and use it. **When Interplay released the demo of it in one of its anthology compilations... they seem to have accidentally included the full source code to the "Tigre" engine that it uses.
  6. I'm interested, but it looks like a Homeworld themed Ground Control... Which isn't necessarily bad, but it's not space battles. Myth TFL & Myth 2 are the series for you then [a favorite]; but you have to like fantasy RTS. No bases, no replenishing lost units. (The clip is Multiplayer skirmish... not the campaign.) https://www.youtube.com/watch?v=i0t3paCm21E If you like Myth already... Bungie loosely based their Myth setting on Glen Cooke's "The Black Company" novels.
  7. Part 3
  8. EA earned my enmity when they assimilated Bullfrog Software, and took them off DK3 and put them to work on a Harry Potter game. (And then they gobbled up Westwood Studios.) I doubt you can find many current EA employees that were even around for that, it was like 20 years ago. Indeed.
  9. EA earned my enmity when they assimilated Bullfrog Software, and took them off DK3 and put them to work on a Harry Potter game. (And then they gobbled up Westwood Studios.)
  10. What's beside the point? Who did? I was talking about RPGs [Tombraider was a tangent example, and even I mentioned that it wasn't an RPG... but it was a prime reverse example of a game with a protagonist female, and one that was made for anyone interested in it.] Says who? I am an FPS player that buys RTSs. Games are built to deliver experiences ~to whomever is capable of appreciating them. The unfortunate problems comes when a developer decides to design a product that delivers a thinly spread experience carefully crafted within the tollerances of just about everyone... that way they can make many times the sales, but invariabley produce crap that only just passable... by design. For instance making a game that plays like a shooter but is hamstrung as a shooter by vestigial RPG mechanics that inhibit shooting; while being a shallow RPG because of the need to ensure that the players get to shoot everything... It's trasnsparent. Of course I can, but I wasn't; because I was only talking about RPGs. This is called Genre ~and it extends to mechanics, pacing, and format. There are great games that are crap RPGs because they try to mix genre... but I was only speaking of RPGs ~specifically Witcher, and you said it was made only for men, which is nuts IMO; undefendable. But you could make the claim that it's not made with 'women who cannot identify with anything but other women' in mind; that's plausible... and a bit sad, because they miss out on a hell of a lot in the world. If you played RTS, do you only try the Amazon army? (That includes the Sisterhood in Warhammer40k). You have it wrong... Those cartoons used to be played only in theaters... meaning the adults took their kids to see them; so if you look carefully, many cartoons are of split level humor, with one aspect entertaining the kids, and another aspect wholly over their heads (usually), entertaining the parents... and that's just the ones for the kids. You may not realize this, but we only have the cartoons that the corporate and government nannies haven't realized are risque or offensive... Many of those cartoons even employed derogitory humor, and that's not for everyone's kids. Even cartoons as recent as the 90's did this; and even now, as those in position notice or get told the joke, cartoons like Animaniacs are getting censored for having just that split level humor I mentioned; or not even veiled... Star Wars is a Space Opera... The kids like the aliens and spaceships, but that's not all there is to the movie.
  11. http://en.wikipedia.org/wiki/Male_bra An RPG is a game designed for one mind to imagine the situations and personality of another. At it's core it is to roleplay someone else; gender is irrelevent ~the character doesn't have to be human, or even organic life. When one plays a game like Planescape, the player experiences the predicament of a man who has lost his mortality, and memory, and who has much to regret from his past actions... It matters not that the player can't choose to make him a woman ~that's not the tale that the game presents. In the case of Witcher ~it's the same. The game tells the tale of Gerralt of Rivia; not Georgina of Rivia. You don't really wish protaganist in movies be female too do you? Watch Braveheart and be upset that William Wallace was not a strong female character to identify with instead? Men don't play Tomb Raider and demand the option to play Laurence Croft... the game and the story is about Lara Croft ~that's whose picture is on the cover ~same as the Witcher2 box featuring. RPGs [of which Tombraider isn't one]... are not required to allow custom character generation; although it's a popular option. just as with PnP games, the DM/GM may sometimes assign characters when they have a specific story to tell. If the game were not Witcher, but 'Joan of Arc', would you think it odd to demand to play John of Arc? Roleplay is not about choosing one's fantasy avatar ~that's adventure sim. Roleplay is about extrapolating how this other person [or creature] can or would react to the situations they find themselves in... How a nervous ex-thief peasant would act at a palace ball that they were invited to as a guest; how one person would faint at the sight of a vicious were-rabbit, but yet another person would spring to action and slay it on sight ~or another still [a magician] would seek to trap it for later use... none of their gender's matter; it's their abilities and outlook ~and shortcomings that come into play. They are characters not avatar costumes; one plays them for their own sake... "What could this person do in this delema(?), and what would they not do?" .
  12. No no no... not positive ~negative, against the competition; and never tracable. Didn't Microsoft already stray into the realm of paying for positive reviews?
  13. How is this not a commercial for Xbox? Could they have possibly done better than to associate their competitor's product with the risk of being virtually raped? "Buy an Xbox and this can't happen!" BTW: IMO this is stupid ~crude/vulgar/ against the terms of service (or soon will be), but this is fictional idiocy on both sides. Actually criminalizing this takes everyone one step closer to empowering everyone to have anyone arrested for assumed slights or insults.
  14. I voted Witcher ~simply because it's CDProjekt; I loved the first game, but the second one's gameplay was a stark disapointment, and I expect the next one to follow in its footsteps... but I do expect it to be a far better story and RPG in general than anything the current Bioware might produce. *(I am currently playing DragonAge:Origins ~which is pretty decent, but I hear that the series took a nose dive afterward.)
  15. Was that a lack? It didn't have equip-able swords either... [surely?] some of that was simply not supposed to be in the game.________ I came in with the thought to ask if BG:enhanced was really any good, but I see from one post that they added fan-fiction to it(!?) Yikes... I'll stick with the regular editions; they play just fine.
  16. I think it's impressive as is, and has great potential. It does indeed harken back to Die By The Sword; or what little we see of it. This is not a system that I would ever want to see used in an RPG though. While I absolutely loved DBTS, that kind of control shouldn't be in an RPG; although it could really improve a pseudo-RPG like TES; a game where the protagonist is but a thin husk for the player to soon forget about... taking their place in the game world. That kind of control would further the simulation immensely. Not a good match for PoE ~or any stat driven/class based RPG worth its salt. That's just too much player agency in the way the PC behaves.
  17. I'm actually playing Dragon Age:Origins right now; and for the first time with my first PC. I've heard nothing but ill news about DA:2, I will probably skip the rest of the series, though DA:origins I find a somewhat decent RPG in the style of KotOR. I like it well enough to keep playing. I backed both PoE and WL2. PoE would probably be the first I'd pay in a simultaneous release; despite having just played a high fantasy RPG.
  18. Of all the infinity engine games... Planescape actually seems to discourage combat ~generally. It's more of a 'level up over lunch' conversational RPG... one of the best RPGs too.
  19. But she cannot appear in Torment. (at least not officially. ) They haven't the rights to use any Planescape:Torment characters, and it's an awful shame that she will never be able to admit it in the game.
  20. I've heard that 92.85% of all percentile statistics ~used in forums~ are made up on the fly. I admit to being baffled as to why anyone cares about this. It was just as annoying in 'Treasure of the Savage Frontier' as in BG 1 & 2, and anything since. My thoughts on it, but better put.
  21. Legend of Grimrock [modded]
  22. I wouldn't claim that. Planescape is the better RPG in my opinion, however... I do consider Fallout to be the better example of ~Fallout; not the best example for all RPGs. Quite the contrary. It is the bane of modern gaming that so many studios think there IS a right way for all cRPGs... That's why the Fallout series has become mess that it is. Too many people [with a say in it] make the assumption that RPG franken-shooters are the grand panacea for all things in gamedom... Everything is devolving towards that homogenous McRolpaying ~soup like it's an improvement of anything and everything that's not that way already. Fallout isn't the blueprint for all RPGs ~it's the blueprint for Fallout RPGs.... Yes... it 's the same way with ~even Halo. You don't make and Brand "Halo Wars" as Halo:3; you don't make and brand SpaceMarine as "Dawn of War 3". There is nothing wrong with Halo Wars and SpaceMarine ~but they are decidedly [way the hell] too different to be numbered sequels of Halo & Dawn of War. *And yes I do lump FO3 in that bunch. Do not casually assume that I merely mean the FPS aspect of the game (though I do include it), but there is the core treatment of it that's flat out wrong as a sequel. Where Fallout presented a post apocalypse in recovery, FO3 presented a stagnant time capsule in permanent limbo. Where the inhabitants of Fallout were all trying to recover; the inhabitants of FO3 were living in filth ~even in the BOS Citadel, where anyone should expect the initiates to have been given tooth brushes to scrub the place spotless the first week of the BOS occupation. Where Fallout had risk, FO3 had forgiveness ~like shooting BOS paladins in the face and joining the group later ~level of forgiveness. These were entirely different games and FO3 was quite the odd man out ~and still is. You mistake an adherence to the past as anti-progress, when it is more commonly anti-defacement. No one (okay very few ) make the claim that Fallout's style is the only way to make all RPGs. The only one I've seen claiming others do ~is Gromnir [you]. So what do you have against game series retaining their identity, rep, and user experience? (IE. Those qualities that garnered them a fanbase). I get the serious impression that a sizable chunk of modern humanity is totally accepting of the notion that a brand name is arbitrary and can be applied to anything in the name of sales. Like ~say... making a film called "Weekend at Bernie's 3" but it's a documentary about an arsonist and his victim's... and that's totally justified because ~it's change , and it's new... the new thing is reality TV... "what lame studio would ever make anything else now that we have tv that's REAL and [seemingly] unscripted!?" :meh: No... I certainly don't think Fallout is the end-all-be-all design for consummate roleplaying... but I do think it's the best example of Fallout; it's baffling why anyone wouldn't. It's not that they cannot make a better style of game than Fallout, it is that when they do, it's not Fallout style anymore; so why call it that? It's disingenuous. There is not a single FO3 fan that wouldn't have bought it and loved it had it been named something more descriptive of what it was ~than "Fallout 3". In a way it's sad that Wasteland's Kickstarter had to push itself as a Fallout/Tactics clone instead of something more like Devil Whiskey. BTW, this is beyond discombobulating; I'm downright gobsmacked by it. This was established tech in the IP setting. They did the same thing with the Mr. Handy robots. The new robot they made looks great ~until you see that they also used it as the old ones too; logically the same antiques (still active) established in the rest of the games; and it looks nothing like it. ____________________________ ** On a side note: Could I ask what this topic is about? (Tracing it back... all it says is "This needs its own thread". The conversation meanders back and forth, was it supposed to just be general news?
  23. Gambling is not one I'd consider useless. Technically it should have been a skill to notice cheating; but in Fallout it just seems to increase one's odds at winning. I know that I tagged and boosted Gambling and arrived at the Junktown casino with 5 caps, and left with over 1500 in short order.
  24. Well, if the game clearly communicates that this is a gamble, I see nothing wrong with that. But it didn't. ... But how could it not be a gamble? Energy weapons would be the most expensive guns in the game ~excepting miniguns, and that makes them rare by default, no? (Or financially out of reach for a good bit of the game.) ** If I'd found one first day in those games... I think I'd have sold it for the small fortune it could bring, and saved myself the expense of the ammo.
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