-
Posts
9803 -
Joined
-
Last visited
-
Days Won
74
Content Type
Profiles
Forums
Blogs
Everything posted by Malcador
-
Some are pushing 200 hours of that already. Amazing, but, what can you do - quibbles about storytelling are for obsessive nerds, hah. And really it's hardly Bethesda bashing to criticize something they did in Fallout 3.
-
Ah phew, lucky you're tight with him, I figured you were gonna get banned. Again But, we can at least expect better writing and a story that's not FO2 : Redux, heh - and maybe one that's told, rather than appealing to the "let's LARP in a cRPG" crowd. In the end, that's about the best we'll get I think, given the way games and gamers are these days.
-
Hah Twink, being a Fallout fan is a lot like being an Arsenal fan, there's good promise but always be ready for disappointment.
-
For some reason I'm struggling to get into Civ 4. Played the utter hell out of the first three, so it's a bit weird. I blame the lack of a hardcopy manual :D
-
Well stirring one's imagination to invent some backstory for the skeletons to be hugging isn't really storytelling. You could easily have 2 individuals that'd waste their time to come up with background for why they were there and so forth. That's what she's arguing. The nurse's log at Germantown is telling a story and helps to, uh, enrich the background for Fallout 3, for example.
-
With regards to little touches, anyone else miss flavour text for items ?
-
Yeah, they're enhancing the game for a few thousand people.. Amazing what they get away with. The backgrounds were dead in the previous Fallout's. You HAD to rely on speech bubbles because there was nothing else. Good to be part of a crowd. Fallout 3's got a lot of symbolism, for sure.
-
Well my original comment was more a mockery of some fans' claims about the storytelling. In any case, seeing the skeletons hugging, or the one in the tub is nice and all but there's not much there without my expending a lot of effort to invent a lot, heh. At least they're good at not-so-deep tales.
-
Well for the most part, thinking skeletons in some arrangement that in all likelihood is random is storytelling is pretty flawed. Ah, it's fun to take things to extremes to battle them, heh. I suspect that a lot of people that appreciate the game in its entirety like the game for other reasons than the "storytelling". The shooty-asplosion bit does seem to draw a bit, for example. Funny too, my friend commented to me that games are lot like TV or movies these days, pretty much think he's right. heh. Back to getting in lock-step.
-
Hey man, it's "show not tell". Lots of stories to be told...like...that pack of noodles I found in the cupboard clearly meant this was the last stand of a man defending his homestead from invaders. And stuff. Fallout 3's storyline is spoiled if you play Fallout 2.
-
...but for the Fremen whose eyes have gone blue from the spice, armed only with a crysknife and riding the back of a the mighty Shai-Halud, you must find your way to....find your father and purify the water? awww, man. I always wanted to be Liet Kynes, carrying on my father's destiny. Ah Dune. God damn, I f**king hate Kevin J Anderson.
-
Bah I think it should a bastion of post-apocalyptic puritanism.
-
Well you're overreacting here already so, hah. You can't seriously rate that as one of the greatest gaming moments of all time.
-
Ya, now I get it...that was unfortunate, but it still was one of the greatest gaming moments for me. You left "in Fallout 3" out of your post, I think. If so, I'd probably agree with you. Whoever decided the ka-ching sound was needed, cool or anyway positive deserves a smack.
-
Hah, couldn't agree more. One thing I did like about stepping out of the vault..after the recoiling in disbelief at the "hey want to redo your character?" screen anyway, was the way the screen represented your eyes adjusting to the sunlight. Reminded me of Fallout's note about the Vault Dweller seeing sunlight for the first time in his life. After that, nothing else got the same reaction, heh.
-
Thank goodness for Adblock then. :D
-
Not stupid, I'd like to have a physical copy of both. The extras are pretty nice, like the map and the extra DVDs (not sure if you could download those, but it saves you the hassle of burning).
-
Eh nothing wrong with any of that. Although the use of "tr00" even in quotes is needless. Problem with them is their over-sensitivity to what is hostile or rude.
-
Ammo being plentiful would have been less of an issue if it had weight, still don't get the design decision there. As fun as it was walking around with huge amounts of varied ammo, was sort of cheap.
-
Oddly enough I've never been warned by the forum mods - and I've been as cutting to people and Bethesda in general - other than some useless "hey, be nice" PM. Some of them are too far up Bethesda for my liking, the rabbit one is one example. I'm surprised Kjarista got warned though, heh.
-
Well I'll make a note of that, heh. Not really sure how the concept of the EE was counterproductive in anyway, I'm curious to see how many new sales they made off it though. If they did charge for it, say a little fee of $10, most of the existing owners might have purchased it still I think, rather than bitch. The box came with a bunch of other "goodies". In any event, this isn't that big a loss.
-
Eh if anything they should have charged for it, if you want to think that way, as they allowed existing owners to download it all for free. Still, glad that they were nice to their fans by releasing a touched up version. Not sure what the "the PC fans and all that" is about, heh.
-
Warhammer 40k-Kart. Hm, that could work. True shame about the people being laid off, the console game dying is meaningless to me as I don't play those games. Shame, I wanted to see Yahtzee review this and maybe BS some more.
-
Oh, that kind of game is fine by me. The Witcher is sort of similar to KOTOR II in that aspect, you've got amnesia and have a chance to define yourself through choices throughout the game, anyway, both of them worked wonderfully. Yeah, there's some persecution going on here clearly - dare say a conspiracy! In any case, Fallout 3's story weakness isn't the lack of urgency in the main quest- you could ignore Arroyo in Fallout 2 for a long, long time, for example - just things that help make up the story, the writing for the NPCs, dialogues, stuff like the ridiculous way you can defeat the Enclave). Overall it wasn't total crap though, even if there was a...familiarity to the plot
-
I wouldn't count on that, previous Fallout games weren't done in that way. And they'd turn off the virtual-LARPers that Fallout 3 has, heh.